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What do you think of cross-training?

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From: nasantos

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191983.215 in reply to 191983.214
Date: 8/4/2011 5:40:57 AM
Overall Posts Rated:
485485
I realized what Saltori wrote.
I was just playing with him (we "know" each other - MSN BB chat Portugal). Nothing more than that.

Speaking of the subject matter, I think his concerns are not justified.
But let's see what the future trainings will tell.


Last edited by nasantos at 8/4/2011 5:43:17 AM

From: zyler

This Post:
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191983.216 in reply to 191983.215
Date: 8/4/2011 6:58:33 AM
Overall Posts Rated:
217217
oh ok i was trying to help.

From: nasantos

This Post:
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191983.217 in reply to 191983.216
Date: 8/4/2011 7:02:36 AM
Overall Posts Rated:
485485
I understood the intent.
Thanks anyway.

From: cbbakke

This Post:
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191983.218 in reply to 191983.207
Date: 8/9/2011 12:29:41 PM
Overall Posts Rated:
77
I have been playing Buzzerbeater for a year or so now and love it. By far the best online game that I have seen for a basketball sim. The one thing that I have really disliked about the game is how training works.

I have to play my center at guard to make him better at passing.
I can either develop an outside player or an inside player but not both.

Dwight Howard has been brought up during this and I think he is a great example. During the offseason the Magic hired Hakeem Olajuwon (no clue how to spell his last name) to come in and work with Howard on his foot work. Howard was a far better player on offense with that summer of work. That doesn't mean the rest of the team trained on footwork though.

My thought would be to that teams could have up to 3 trainers and a player could work with one of the three. A trainer could have a max of say 5 people a week to work with.
So I could have one trainer working on jump shot, one working on passing and one working on rebounding. The scaling would have to be adjusted so the overall growth of the team stayed in the same range.

You could then have trainers specialized in different areas. Inside scoring, defense. shooting etc etc. I would get rid of the needing to play a certain position to get training time towards it. Having to play a center at guard is just silly.

just my two cents. Overall the game rocks though and big thanks to the big brains who make it happen

From: aaeeoo2
This Post:
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191983.219 in reply to 191983.218
Date: 8/19/2011 12:43:45 PM
Overall Posts Rated:
3232
i trained Rebounding and one of my guys popped in it but also popped in jumpshot so i guess it's a good thing

From: AirWolf

This Post:
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191983.220 in reply to 191983.219
Date: 8/23/2011 8:49:25 PM
Overall Posts Rated:
100100
Hi people,
I have a question about what's the best for me, I thought this is good thread to ask as I can't see any other there about training players and salary cap. :D
I wanna buy some good PG/SG u21 with good potential and make from him "super guard" with more then 230k salary in 3-4 seasons with passing(10+). Could player with superstar potential grow that much, what's salary cap for him?
Or to buy MVP or HOF which are 1 year younger and does not have high JS and JR?

Hope for fast answer.

This Post:
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191983.222 in reply to 191983.220
Date: 8/24/2011 4:21:21 AM
Overall Posts Rated:
952952
You need a HOF for that. MVP potential may or may not bring you to a 230k player (depends on sublevel). Superstar is definitely not enough for that.

From: AirWolf

This Post:
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191983.224 in reply to 191983.223
Date: 8/24/2011 6:56:55 AM
Overall Posts Rated:
100100
28,49 for my conceived SG, that's HOF, but with 1-2 skills down, it could be and MVP to save some money in buying. :D
And thanks for links, I already calculated with them for my just sold player who is in NT, but I forgot for it.

EDIT: @Koperboy, justme thank you too.. :)

Last edited by AirWolf at 8/24/2011 6:59:27 AM

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