from the rules:
The central part of the game engine is how the half court offense/defense works. The general idea is that a team gets a series of opportunities to score. What kind, and what the quality of those opportunities are is a function of the offense they are running, the matchups between the offensive players and their defenders. A player must decide whether the opportunity presented is good enough to take a shot… this of course changes as a function of amongst other things… the shot clock, the players experience, the score of the game, the history of the quality of shots the team has seen recently, the offense the team is running, and whether that rookie shooting guard of yours thinks he knows better than the coach does how good he is at making jump shots.
The only thing we know is that experience improves very very slow, and some players just start with better experience. Seems like experience is like when some players are referred to as having a good "basketball mind". Some just get it and it's not all that easy to teach.
Isn't this all just about offensive flow?
See:
What kind, and what the quality of those opportunities are is a function of the offense they are running, the matchups between the offensive players and their defenders. A player must decide whether the opportunity presented is good enough to take a shot…
that's the logic and the rules continue:
this of course changes as a function of amongst other things… the shot clock, the players experience
...that means huge volume of key chances could get a high experience?
what do you think?
edit: Experience will affect the opportunity to take a shot, but it seems that the opportunity can get the level of experience higher
I see logic on this
These two posts pretty much clear up any confusion as to how experience is boosted. At least it's plain as day to me.
In other words, because the odds of certain players playing during a specific key situation during a game or season, chances are very slim that a player gains tons of experience. This way it evens out the playing field so you are not seeing tons of Legendary Experience players but maybe one player with Legendary Experience. Otherwise there would be no challenge to this game.
Take two players in this non-existant situation:
PG-1 matchups typically consist of close games where situations arise that call for PG-1 to methodically move the ball around into scoring situations where every turnover is costly.
PG-2 matchups typically consist of your normal game where the better team is always ahead and pressure situations are few and far between.
Which of those two players, both rated exactly the same, would you think would more experience?
Which of those two players, both rated exactly the same, would you think would gain experience more quickly?
The point is that those opportunities are all different. They rely on a lot of factors where every factor affects another factor maybe 3, 4, 5 times. There are likely thousands, maybe even millions of different little scenerios that could play out. The forgotten fact though is that out of those thousands, even millions of scenerios, you're going to have more than a handful that play out more often than others and maybe only a handful that play out maybe once in a blue moon.
Last edited by kaygdanimal at 4/8/2008 5:30:16 PM