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im putting together my team

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163452.22 in reply to 163452.1
Date: 11/10/2010 1:50:47 AM
Overall Posts Rated:
22
ok i think ive figured out how im going to show my progress
ive decided to split this into three team rotation of five players

team a will be my best lineup used for the harder game of the weak
team b will be my second best lineup used for the easier league game of the week
and team c will be my players that are lagging behind and getting their training from scrimmage minutes

i figured out a way to weight the values of the skillsets of the players involved, at least its what i plan on using
and this will dictate my teams week by week they can slide from one lineup to another as skils increase

i weight their skills like so..... since these are short players i take their big man skills overall value say quad pitiful (i have none this bad lol) and weight that twice since those will be harder to obtain the pops in
so say mr quad pitiful has level 2 at each skill, times four big man skills rb is id sb that would give him an added weight of 8 that i add to the total of his entire skills, so say he has 50 total sum of other skills i assign this player a value of 58 to show that he is further along in big man skills and more valuable to this team since its hard to get pops on a lil guy at the skills

once i get everyones big man skiils to at least proficient i will then move on to guard skills untill caps are reached

ok so i will create a google spreadsheet document and share the link as i start getting data
next week will be the first full week for this experiment

so the lineup breakdown will go as follows as a descending value of my sum of skills plus double weight to big man skills sorting method
if a player is injured he will be moved to scrim squad and the best player from scrim squad will move to team b and best player from team b will move to team a etc etc, every week i will resort and set the squads for that week before the first game of the week takes place
i will be training 2 position training using a lineup of only 5 players (dont want blow out substitutions to screw up training) also this will help me manage gameshape pretty easily since each squad will only play on 48 min game a week, if they foul out no big deal i can live with that lol


team a
player a
player b
player c
player d (will receive training)
player e (will receive training)

team b
player f
player g
player h
player i (will receive training)
player j (will receive training)

scrim team
player k
player l
player m
player n (will receive training)
player o (will receive training)

i hope this makes sense lol
the google doc when ready should make it much easier to follow

This Post:
00
163452.23 in reply to 163452.22
Date: 11/10/2010 3:19:54 AM
Cruesli
DBA Pro A
Overall Posts Rated:
525525
Second Team:
The Milk
Sounds very interesting to follow. But just one more question. I know you listened to the comments in here and applied them. One of those seems to be: switchng from team-training to 2-position training. While this could be a good thing, I'm not sure if it works the way you will do it.

The way I understand it is that you will rotate your players. So 6 players train this week en next week 6 others might train. So training 15 players in 1 x 2p training takes on average 2.5 weeks. The question is:

Is 2p training x 1 week > teamtraining x 2.5 week

If not, then teamtraining might be the way to go for you still. 2p training is usually good if you only train 6 players. If you train 15 players and rotate it might not be faster.

Crunchy! If you eat fast enough
This Post:
00
163452.24 in reply to 163452.23
Date: 11/10/2010 5:32:50 AM
Aussie Pride
II.3
Overall Posts Rated:
543543
Team training is only available for certain skills though.

This Post:
00
163452.25 in reply to 163452.24
Date: 11/10/2010 6:24:11 AM
Overall Posts Rated:
22
been working on the google doc spreadsheet
tell me if u guys can understand whats going on, just getting the layout ready to start filling in the data as the games are played and the training begins
https://spreadsheets.google.com/pub?key=0AgiIAK1Xty1ydEdha...


This Post:
11
163452.26 in reply to 163452.21
Date: 11/10/2010 6:46:23 AM
Overall Posts Rated:
458458
My guy 41k salary
C J. Castañé 43 8 - 14 2 - 3 2 - 2 4 18 4 1 2 0 0 20 10.5
His guy 60k salary
C G. Dukats 33 0 - 1 0 - 0 0 - 0 2 18 1 3 0 0 6 0 10.5

That's 20 points, 18 rebounds, 4 assists, 1 steal, 2 blocks for my guy and
0 points, 18 rebounds, 1 assist, 3 steals, 0 blocks and 6 fouls for his guy.
In the case of the PF, my SF who played against him has horrific rebounding (less than 6) so he got outrebounded 17-9, but while the other PF had a better game I don't think I would say he dominated. But the question was about center and in the case of the centers, my guy dominated for sure.
Anyway, I just wanted to test out what that other guy said and I am satisfied that a well-rounded SF can hold his own against a position specific Center in run and gun.

Once I scored a basket that still makes me laugh.
From: SplitJ
This Post:
00
163452.27 in reply to 163452.26
Date: 11/10/2010 9:46:47 AM
Overall Posts Rated:
6161
wont it be much simpler if you just do 1 position training and get 3 great guard trainees with average/respectable Reb instead of random trainees and in a few season times brush up on the rebounding then.

seriously balanced skills may be good but primaries are still primaries. theres a reason why they are call primaries. sure if you have a whole team of good rebounders but if your bigs are getting outmatched by alot which is the main factor and your guards end up being worst than the other team due to this weird plan... ultimately you will still get creamed.

dont get me wrong, I got whole team of rebounders in my starters and the lowest being respectable. you still need your C/PF to grab those boards.

This Post:
00
163452.28 in reply to 163452.27
Date: 11/10/2010 9:53:05 AM
Aussie Pride
II.3
Overall Posts Rated:
543543
Theres no use arguing his mind is made up!

This Post:
00
163452.29 in reply to 163452.25
Date: 11/10/2010 12:17:34 PM
Cruesli
DBA Pro A
Overall Posts Rated:
525525
Second Team:
The Milk
Wow, you've put a lot of work into that spreadsheet. It looks really nice and is a nice way of keeping the data. People will also appreciate your track of training progress I think since it might give us some facts to add to the training speed thread in global.

Are you sure you can keep up with posting all these match stats as well though? That's a lot of work for something that's also being archived inside the game.

Also, you might not want to base the position of your PG/SG/SF on your formula. For trainingpurposes it might be an interesting formula but it tells you nothing about which player performs best at which spot. And since those 3 positions don't matter for your training it's best to fill them in based on general game knowledge.

Last edited by Tesse at 11/10/2010 12:20:54 PM

Crunchy! If you eat fast enough
This Post:
00
163452.30 in reply to 163452.29
Date: 11/10/2010 4:27:32 PM
Overall Posts Rated:
22
i do not understand what u mean by that last paragraph

This Post:
00
163452.31 in reply to 163452.30
Date: 11/10/2010 5:53:17 PM
Cruesli
DBA Pro A
Overall Posts Rated:
525525
Second Team:
The Milk
In your spreadsheet I noticed that your line-up is also based on your "value to team" formula. For trainingpurpose you could use this formula (to decide which players play C and PF). But for the rest of your line-up it doesn't make much sense.

For example take Team A:

Dylan is now your SG, but his low JR and higher ID make him more suitable as an SF, and Castelmoto as an SG or PG. For your training this switch won't matter but it might get you better results.


So I would suggest that you don't let your formula decide which players play PG/SG/SF but instead decide on a game to game basis where these 3 belong.

p.s. You can still let the formula decide which players make team A, B or C of course.
p.p.s. It's just a suggestion, I'll be interested in your training results either way.

Crunchy! If you eat fast enough
This Post:
00
163452.32 in reply to 163452.1
Date: 11/11/2010 4:05:45 PM
Overall Posts Rated:
99
I like the idea, although it wouldn't work for me personally.

Wish you good luck and hope you have fun doing it!!!

:)

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