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Ideas for a balance

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This Post:
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214883.22 in reply to 214883.21
Date: 4/28/2012 3:10:50 AM
Overall Posts Rated:
105105
I think we should first define precisely what is tanking before talking about how to penalize them. My take on it:

1. Tanking a match. You can field 5 players and still tank a match. You just need 5 2k-salary-players. But if you lost 30 pts for TIE vs TIE, 50 for TIE vs normal, 70 for TIE vs CT, that's tanking a match in my book.

2. Tanking vs Build-up strategy. BB actually acknowledge some build-up strategies where you somehow sacrifice something now for the future. From what I see in the game design, their response to our questions...BB would tolerate it if we only tank a bit. So we should draw a line: if you are still in the cup, you play 3 matches a week, it's reasonable to 'tank a match' (see above) out of the 3. It's only tanking if you tank 2 of them. If you are out of the cup, you play twice a week, 'tank a match' out of the 2 is already tanking.

Basicaly it is defined nicely.

I will add that it is not exactly true.
For a team who is promoted the differences are huge, and those cases can happen even if they will do their best.

What can be examined are the following:
1) What is the extra free money a team has in the bank, comparing to the value of his best player.
This value may be due to a very recent selling, and hence needs to be ignored for a short period of time.
2) Which players where chosen to start a game, in terms of value. Choosing none (or just one) of your best-five is suspicious... Of course, injured players are to be taken in consideration when doing this examination.

BTW - one of the reason that tanking is so widely used in this game, in opposed to the NBA where tanking start very late in the season (if at all), is that this game as serious competitiveness issues, as I've provn more than once.

The only thing that bother me is that the they decided that the most urgent thing to do was to add that additional statistics and not resolving the real issues in this games.
Hence, I'm not sure what good this forum does.

This Post:
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214883.23 in reply to 214883.22
Date: 4/28/2012 3:32:26 AM
Overall Posts Rated:
4545
Then exclude those who just promoted then. I prefer simple rules. This game is already quite complicated for beginners.

This Post:
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214883.24 in reply to 214883.23
Date: 4/28/2012 3:36:56 AM
Overall Posts Rated:
105105
Then exclude those who just promoted then. I prefer simple rules. This game is already quite complicated for beginners.
I think none needs to be excluded.
It could be manipulated, and it is more complex for the user where there are exclusions.

This Post:
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214883.25 in reply to 214883.24
Date: 4/28/2012 4:04:01 AM
Overall Posts Rated:
13691369
Still, your suggestion is far too complicated.

I prefer a more ... static ... tax system. Savings up to 20 times the TV money is "tax free", 20-40 times it´s 1% tax, 40-80 2%, above 5%. By connecting it to the TV income you make sure that teams can hold upon a certain "emergency case" money reserve they can invest once their key player goes down with injury or such, still you encourage teams to actually spend and keep narrowing the gap between those who have and those you don´t.

Also, I´d like to spend this money between the teams reaching the playoffs to make sure it´s not only "draining" money out of the overall economy system. Just "taking away" money from the market will do no good.

Zwei Dinge sind unendlich, die Dummheit und das All...
This Post:
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214883.26 in reply to 214883.24
Date: 4/28/2012 4:20:40 AM
Overall Posts Rated:
4545
or give the promoted team an extra 20 pts cushion.

This Post:
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214883.27 in reply to 214883.25
Date: 4/28/2012 4:21:35 AM
Overall Posts Rated:
4545
Tanking becomes a luxury for the poor then.

This Post:
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214883.28 in reply to 214883.26
Date: 4/28/2012 4:23:23 AM
Overall Posts Rated:
105105
or give the promoted team an extra 20 pts cushion.

I don't support that kind of exceptions and/or exclusions where there is a simpler way.

A user who does not tank, will not get to this situations.
A user who will try to "tank a little", will get a fine as a warning... and will need to learn better the boundaries of tanking.

This Post:
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214883.29 in reply to 214883.27
Date: 4/28/2012 4:25:31 AM
Overall Posts Rated:
13691369
Tanking becomes a luxury for the poor then.


That´s the plan, isn´t it? While we cannot stop tanking overall, we should make it far less attractive by limiting it´s power. If you gain too much by tanking, people will get more attracted. If you gain is limited, more people will go other ways.

Zwei Dinge sind unendlich, die Dummheit und das All...
This Post:
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214883.30 in reply to 214883.23
Date: 4/28/2012 4:31:19 AM
Overall Posts Rated:
406406
I prefer simple rules.


Simplest solution would be to raise the salary floor.

This Post:
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214883.31 in reply to 214883.29
Date: 4/28/2012 4:34:31 AM
Overall Posts Rated:
4545
No, there are too many ways to get around this. You can spend the money on arena, expensive and well-trained trainees, high level trainers. It's doesn't sound right if doing these things would suddenly gives you a legitimate right to tank.

Last edited by 7ton at 4/28/2012 4:35:23 AM

This Post:
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214883.32 in reply to 214883.31
Date: 4/28/2012 4:36:37 AM
Overall Posts Rated:
13691369
Money spent is money spent. You won´t have it later for buying promotion.

Zwei Dinge sind unendlich, die Dummheit und das All...
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