you dont understand the purpose of SF/PF.
What is this supposed to mean?
I'm all for non-inflated handling as a general rule. But two things: (1) I'm starting to revise that position, as wozz's recent elastic effect studies seem to indicate that it is an extremely important skill for elastic effect, and players like Jacob Martinez and Robby Serrano among others seem to show that by training a lot of 1v1 at first, then training other skills, you can benefit from the elastic effect to get ridiculously skilled players. Serrano in particular did a lot of 1v1 early on, and ended up having 5-10 more skill points than most of the other SFs we've ever had on the U21.
(2) Handling beyond 15 is pretty much agreed to be empty salary, but handling up to 15 is not useless at all. So for a NT-caliber guard, you might worry about how to get super-high driving while keeping handling low, but with only 8 potential, this guy's never going to be a NT guard. So handling isn't empty salary at all, and if he wants to make a point guard, then handling would be probably the third-most useful skill, behind passing and OD. So not at all useless, and not just a cap-killer.
You can't say both JR and handling need to be kept as low as possible. If you have high handling, you should want high JR because it's very, very cost-efficient for PGs. If you have high JR, then he's a SG and handling is free up to a point. I also don't see why you don't value JR; sure, it's only useful in shooting threes, which are inherently low percentage shots at higher levels, but at his level in D.V, threes are definitely more than viable. Additionally, if he wants to run patient, then the player is going to shoot a fair amount of threes, and thus JR is very useful. Patient seems like a distinct possibility; if Casper is trained optimally, then he's going to be super-expensive and likely the only way to afford him will be to surround him with a weakersupporting cast, making patient the best offense. Also, the second point of not training JS forwards is it trains JS significantly slower too, and JS is probably the single most important skill for scoring as a guard.