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Non-BB Global (English) > Is OD too cheap for its' effect?

Is OD too cheap for its' effect?

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249848.22 in reply to 249848.21
Date: 2/12/2014 4:18:22 PM
Overall Posts Rated:
952952
Believe me, I've owned a lot of cheap OD heavy players and they hurt you on offense.

That's exactly my point. You can put an OD specialist on a player who averages 25 pts/game. He will score 15 points, but your player will score 2. So there's still 13 points of difference. Unless you compensate on other positions, it's not worth it.

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249848.23 in reply to 249848.22
Date: 2/12/2014 4:57:59 PM
Overall Posts Rated:
3232
And your player will probably go 1-10 from the field and turn the ball over four times, unless he has high passing, in which case he'll have a really high salary.

Last edited by 五毛党 at 2/12/2014 6:00:40 PM

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249848.27 in reply to 249848.26
Date: 2/12/2014 6:02:22 PM
Overall Posts Rated:
3232
Usage rate doesn't normalize for skill in BB unless a player has high passing and experience. Even with high EXP, a high OD player who can't shoot or pass will be a turnover machine. Your team won't play 4-on-5 and if they do your team will suffer for it. Even if he has high HND/DRV, his salary will balloon as a PG and he'll just miss a ton of layups. You still get what you pay for.

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249848.29 in reply to 249848.28
Date: 2/13/2014 8:44:57 AM
Overall Posts Rated:
952952
Every time I saw opponent with dominant perimeter scoring, I knew I had this.

I was thinking on how to elaborate my point of view as an answer to your previous post, but then I realized you answered yourself. I'm talking about highest levels of play, not some D.II perimeter-oriented team. I would like to see what is your OD 22 player able to do against IS 14 guards...

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249848.31 in reply to 249848.30
Date: 2/13/2014 2:18:01 PM
Overall Posts Rated:
952952
I created this thread to counter Wolph's argument about OD being too cheap. He is saying OD-only players like yours should have higher salary, while I tried to prove OD only players are not good eonugh to warrant higher salary.

Current enviroment at highest level features guards with low PA (11-14) and high HA, DR and IS (20, 20, 14). JS is around 17-18. JR is low. This is a perfect Look inside guard that is very efficient for his salary. OD 22 guy may slow him down, but there are four other positions from where players can efficiently score.

I noticed you design a scenario where offensive players are better, but not defensive players.

I didn't designt this enviroment, managers in B3 and NT competition did. Because OD and ID alone can't stop IS, managers have been trying to find how to score more and not how to defend better. So for this enviroment players like OD 22 with nothing else are detrimental to the team.

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