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How to build your arena and why!

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This Post:
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273066.22 in reply to 273066.20
Date: 8/22/2015 11:00:33 AM
Overall Posts Rated:
370370
Yes if you plan to stay at the lowest level all your BB career then their gone. But as fast as you start winning more or promote they instantly start to generate money.
Some of them, some of them.

They will also keep doing so for as long as your in this game.
If you add salary to your team instead of seats the money truly is gone.
That is true if you don't count something little like WINNING. (y) That's what players do for you. And as Lemonshire points out, that leads to increased revenue, too.

Unless you buy trainees that you increase the value on by training them.
And again, training is at the expense of competing your best to win games. The disregard for winning games that you show isn't just you. Don't get me wrong. It is how the game is built, a sports sim that isn't about winning.


So if you plan on promoting anytime in the next three or so season the money is well invested as it will help you stay at that higher level.
It is well invested in the season you promote. It didn't do anything for you before that, when the seats were empty and you didn't have the money available for better players or a better trainer. Again, don't get me wrong -- I understand a big arena is appealing when you promote -- but the losses in the new league will mount up and you won't stay up without the players. The balance can never go too far toward the arena or you don't have the players you need. That's my point -- there is a severe penalty for overbuilding the arena.


If you take a look at what teams that demote back down again the season after they promoted it is no big chock to see that it in a big majority of times it is the once that haven't prepared their arena.

Or more likely they followed the crowd and they had a big arena and didn't have the horses.

This Post:
44
273066.24 in reply to 273066.22
Date: 8/23/2015 8:14:55 PM
Arizona Desert Storm
III.3
Overall Posts Rated:
11181118
Unless you buy trainees that you increase the value on by training them.
And again, training is at the expense of competing your best to win games. The disregard for winning games that you show isn't just you. Don't get me wrong. It is how the game is built, a sports sim that isn't about winning.


You really have so much to learn about this game. What's amazing is the amount of guys in these forums trying to help you learn and you just keep resisting. My ENTIRE career I have relied on trainees as a core part of my team. I am not here to tout my own success, but considering I have been to the finals in 11 of 21 seasons playing this game, I can confidently state you can not only prioritize winning, but actually win while training players.

This past season I promoted from D2 while relying heavily on a $12K trainee, and a $7K trainee.


This Post:
00
273066.25 in reply to 273066.24
Date: 8/23/2015 10:38:25 PM
Overall Posts Rated:
14901490
I am not here to tout my own success, but considering I have been to the finals in 11 of 21 seasons playing this game, I can confidently state you can not only prioritize winning, but actually win while training players.
I think it becomes too expensive to train out of position in D1, but I agree in general with this statement (I trained out of position 1 week out of 4 so far). The game allows for tactical arrangements so the impact can be minimised. For example, if you train out of position at PG, you may play 2 guards at SG and SF and set them to defend PG and SG; and you can avoid tactics heavily reliant on the skills your trainees lack, so for trainees without PA and JR, it might be wise to drop PTB and LI in favour of LP, Patient or Princeton. Coincidentally these last tactics should also reduce the probability of injuries and the chance the trainees are subbed out due to stamina reasons.

That said, I still maintain that investing in players may still be more profitable than the extra revenues coming from investing in the arena. The risk is higher for sure, but the way things are going on the TL it's definitely possible.

Say you have 500k available in the bank. You can build seats or buy a player, the right player which is undervalued right now. Say you get the pricing adjustment right and the expansion will net you 15k extra per week (being generous, I think it's reasonable to expect 10k-15k once you factor in the drop in seat pricing), over 10 weeks that's 150k. In the same amount of time if you can flip a 20k player you bought under market value for 500k and sell him for 1m after 10 weeks, you will make roughly 850k from the sale less the salary you've paid (20k*10=200k). So that's also a 150k profit in the simplest of terms, however presumably that 20k player (worth 1m) would have helped you achieve a better record and gain better gates+merchandising in the 10 weeks you owned him. Investing in players is risky because there is no guarantee you can resell for 1m, it's made less profitable by taxes and it only works if the salary of the player is reasonably low. However the market inflation is your friend here and it's fairly common to see older players selling for more than their previous transactions, while the skills are the same or worse than before.

This Post:
00
273066.26 in reply to 273066.25
Date: 8/23/2015 10:48:38 PM
Arizona Desert Storm
III.3
Overall Posts Rated:
11181118
think it becomes too expensive to train out of position in D1, but I agree in general with this statement (I trained out of position 1 week out of 4 so far). .


I totally agree...and full disclosure, I did my out of position training during a tanking season. There is no way I could train out of position with these players and compete against these great D1 teams, let alone beat them.

This Post:
00
273066.28 in reply to 273066.27
Date: 8/23/2015 11:47:01 PM
Overall Posts Rated:
370370
Yes, I agree that investing in the arena while still being competitive is the key balance, which is a far cry from an unqualified "build as big and as fast as possible."

MOST NEW USERS DON"T BUILD … Teams lack the seats to get to the next level. They are being out-earned by bigger arenas.

What I am trying to say is "too much arena" is bad while "too small arena" is bad too.

Woohoo, it looks like we have agreement all the way around, although we all have a different way of stating it. Now see ... that wasn’t so painful, was it?

This Post:
11
273066.30 in reply to 273066.11
Date: 8/24/2015 5:11:17 AM
Overall Posts Rated:
197197
I played BB for 20+ seasons, quit and now I'm back since 4-5 seasons. I'm currently playing at Brazil II division, my arena has just been upgraded to 7,7k (from 7,1k) and I usually make of the average revenue of rivals who have arenas as big as 15k and thus have spent millions and millions more than me to end up making virtually the same money as I do. Of course I think an arena 7,7k big is not big enough, but it is more than big enough for a team which is 4-5 seasons old and plays at a II division.

So actually I'm writing this to thank the users who keep repeating ad eternum that newcomers should expand their arenas as top priority. This kind of advice makes my life here much easier, since it keeps new managers burying their hard earned money on seats they don't need instead of investing in trainees, players etc.

TRIVIA

a 10k arena can make more money than a 20k arena due to the:

a) weather
b) cheerleaders
c) manager's charisma
d) tickets' prices

Last edited by LA-Bernspin at 8/24/2015 5:18:16 AM

This Post:
00
273066.32 in reply to 273066.31
Date: 8/24/2015 5:27:23 AM
Overall Posts Rated:
197197
my average receipts (7120 arena, before the recent update) this season have been $ 233k (playing since season 28)
average receipts of a rival with a 15050 arena $ 259k (playing since season 30)
another with a 29750 arena $ 288k (playing since season 12)
highest average receipt of my division 21750 arena $323k (playing since season 2)

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