BuzzerBeater Forums

Suggestions > Favorite BB Features

Favorite BB Features

Set priority
Show messages by
This Post:
66
308844.22 in reply to 308844.21
Date: 4/5/2021 9:08:53 AM
Kira Kira Koseki
II.3
Overall Posts Rated:
779779
Second Team:
Yubi Yubi
The feature that kept me engaged in BB where other online managers failed is that the game engine and the results it generates actually makes sense. Whilst upsets happen more often nowadays compared to when I first started, they almost always have proper context behind them to explain why one team lost. You won't see much weaker teams inexplicably win games like I used to see on other manager games I tried (Trophy Manager was a particularly bad offender).

This means that the manager has more control over their own destiny, as opposed to it being left in the hands of the dice shooter.

This Post:
11
308844.23 in reply to 308844.1
Date: 4/6/2021 6:07:21 AM
QQguest
II.3
Overall Posts Rated:
279279
Not to change:
- Slow pace. For me, the pace of one match per day is too fast.
- Not a pay-to-win game.
- The ban on multiple accounts. Keeping the game fair is important.
- The game engine is hard to completely studied. But I'm worried about the power of deep learning.

Good:
- Team ratings and matchup ratings for each match. It is convenient and better than only stats plus play-by-play. The latter is too "hard-core".

I don't know whether it should change or not:
- Training system. It is an important feature, but it is a double-edged sword. I'm enjoying the way how I manage my team. But if I can't find an acceptable way to manage the team, then maybe I will quit.


Last edited by little Guest at 4/6/2021 7:15:00 AM

This Post:
11
308844.26 in reply to 308844.25
Date: 12/7/2021 5:13:26 AM
BC "EDI"
LBBL
Overall Posts Rated:
287287
Second Team:
Actually a great training facility
Damn you, I was expecting our necromancer and a 10 years old thread

From: Rizz

To: Dr J
This Post:
00
308844.27 in reply to 308844.1
Date: 3/28/2022 6:20:27 PM
Overall Posts Rated:
00
Hi There,

Training for me!

From: Redbear
This Post:
00
308844.29 in reply to 308844.23
Date: 3/30/2022 11:21:01 PM
RB Warriors
II.1
Overall Posts Rated:
2020
I have some opinion on the training system...

Can the young players (18y-19y, not include 20y-24y) train even faster in training? Because the max. ability of one category is 9 (18y: 8)

For example, a 19y rookie have 7 jump shot and 6 jump range. ( An 'A' skilled rookie)
As we know, it generally takes 2 weeks to pop once in jump shot having lv. 5 trainee.
It would need ~26 weeks (nearly 2 seasons!) to raise his jump shot to legendary(20+).
Then his other qualities could not be trained when his skills grow fastest.

It also would be a tough time to train inside shot and defense of guards.
They usually have lower qualities in these categories, and need to take a whole season to train them to an acceptable range (e.g. I. shot 3->7; I. def: 4->8)
But it means I need to sacrifice the outside skills...

I think the training speed could be faster for the young players (18y-19y, not include 20y-24y), like adjusting 18-19y players pop once in their training categories in 1-1.5 weeks ( I don't know how much the youth trainer benefits, so if you know about how much the youth trainers help the training of 18-19y players, please teach me about that).

This Post:
00
308844.31 in reply to 308844.30
Date: 7/24/2022 2:42:59 AM
BoroBoro
IBBL
Overall Posts Rated:
00
Oi mate, I want to know ur views on what if we have a feature that enable us (the manager) to set up the strategy and override the trainer decision during the live match? Such as doing substitutions, and when to call a time-out.
It's also a proposal to the BB officials since I experienced many frustrating situation when normally in real life the coach will call a timeout and substitute some players in a particular situation, but I saw that my BB Trainer do it very late when the game is already too deep out of our control and it's too late to get back and overturn the game..

Last edited by BaraBere at 7/24/2022 2:43:49 AM

This Post:
11
308844.32 in reply to 308844.1
Date: 8/4/2022 5:06:20 AM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
13931393
For me the core experience is to achieve a tactical advantage (1) to win games by shaping your team (2) and outsmarting your opponent.

1. This includes being able to use offensive and defensive tactics and matchups to leverage the differences in teams.
2. This includes training and buying players to strenghten your tactics.
3. This includes exploiting your opponent's weakness and preparing for their strength.

While I think 1 and 2 are getting pretty adequate attention (both by changes being implemented like the zone defenses and outside offenses as well as suggestions from the comminty), 3 is not getting any attention at all. Buzzerbeater currently has very few tools to analyse your opponent, and most users are relying on external programs like Buzzer-Manager for this. I think there's a lot of potential value that can be realized from this part.

Since the cycle of training/acquiring players to leverage different tactics is extremely long, I also think there's more to be gained here, but it might be diffecult because the slow pace and planning is also something a lot of users value. One way for me to get more out of this, is being an NT manager, so that's also an important part for me.

Advertisement