Just the same way you have to figure out the optimal player skills, wages and tactics. That's what the game is all about, really.
True enough. My opinion is with the 3 things you mentioned, there was already enough. Sure, some people will want to be here all day and night. I, on the other hand, thought there was already enough to this game.
My point was there are other ways to implement their vision of the staff system that could have been less time intensive. You can give users a variety of choices without bogging them down in transactions.
Run of the Mill Canadian Manager