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Bugs, bugs, bugs > Rebound after Air Ball (Free Throw) ?

Rebound after Air Ball (Free Throw) ?

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63520.22 in reply to 63520.20
Date: 12/11/2008 1:32:14 PM
Overall Posts Rated:
4646
Thank You! I see:


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Older than the rest ...
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63520.23 in reply to 63520.20
Date: 12/11/2008 2:10:04 PM
Overall Posts Rated:
22
Could this 2 pointer by Shaq be considered a brick (I know its not a FT)?

http://www.youtube.com/watch?v=8CBvWWbAQ-o&feature=re...

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63520.24 in reply to 63520.23
Date: 12/11/2008 2:13:17 PM
Overall Posts Rated:
303303
Indeed - bricks aren't just from FTs.

NO ONE at this table ordered a rum & Coke
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Any two will do
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63520.25 in reply to 63520.24
Date: 12/11/2008 4:32:03 PM
1986 Celtics
IV.16
Overall Posts Rated:
88
I think you have all ferreted out that this is a language issue... I can only add that the GE has no sense of "air ball" on FTs or otherwise... I suppose having a miss described as an airball isn't such a big deal.. except for in the cases of FTs. I believe there is separate language for FT misses though right?

I dont think we should program a airball FT into the GE as that is an exceedingly rare event.. at least on the professional level in the US.

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63520.26 in reply to 63520.25
Date: 12/11/2008 4:42:30 PM
Overall Posts Rated:
3737
I dont think we should program a airball FT into the GE as that is an exceedingly rare event.. at least on the professional level in the US.


Um, careful with that logic.

Someone's going to do it, so it might as well be me. How about those 0% FT shooters, then? Don't see too many of those in the pros. And they damn sure would be getting their share of air.

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63520.28 in reply to 63520.26
Date: 12/14/2008 12:05:59 AM
1986 Celtics
IV.16
Overall Posts Rated:
88
sorry let me be clear.. i left a piece out of that logic..it is so rare that it wouldnt justify the development time to implement it, as it would require reprogramming the GE, the interface with the match viewer, the match viewer, and some translation work by all the LAs.... seems like a lot of a small thing.

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63520.29 in reply to 63520.28
Date: 12/14/2008 9:39:03 AM
Overall Posts Rated:
3737
sorry let me be clear.. i left a piece out of that logic..it is so rare that it wouldnt justify the development time to implement it, as it would require reprogramming the GE, the interface with the match viewer, the match viewer, and some translation work by all the LAs.... seems like a lot of a small thing.


I agree that coding explicit support for air balls isn't worth it. You missed my admittedly oblique point.

You say you shouldn't code air balls since they're exceedingly rare in the NBA. But the same game engine produces single-digit FT% (often 0%) shooters in sufficient sample sizes, which are non-existent in the NBA.

I've never seen a BB admit that's a problem, and there have been extended debates about this in the Suggestions forum (58173.1). Maybe it makes sense as a game mechanic to force FT training, I don't know. It would be nice to see a BB explain why that is.

Last edited by Mod-oeuftete at 12/14/2008 9:52:42 AM

This Post:
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63520.30 in reply to 63520.29
Date: 12/20/2008 2:20:30 PM
1986 Celtics
IV.16
Overall Posts Rated:
88
having recently looked at the code for FTs in order to backout what i should rate nba players such that they shoot the correct percentage from the FT line, i can assure you that nobody shoots 0% from the line with an infinite number of attempts.

that being said, yes there is definitely a steeper part of the learning curve to FTs and it asymptotes... and this was by design otherwise why have FT shooting at all as a skill if there is a minimal amount of effect when you train for it or not. So essentially, yes, we have people be very bad a FTs when they have very bad ratings, but it is relatively easy to get them to be average FT shooters... and then harder to become exceptional ones.

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63520.31 in reply to 63520.1
Date: 12/27/2008 4:34:54 AM
Overall Posts Rated:
00
yes