I think that instead for the 3 options now...then creating some kind of slider that lets you set the effort from 1-10 where 1=TIE and 10=CT would add some strategic depth to this. And there should be no mention in the game summary on how this was set.
Not sure I follow this. If you TIE and lose, compared to a Normal and win, then why is there a need for punishment? You've already been punished by losing a game you should've won.Agree on this. But I was actually thinking that if they knew they would be 'punished' if TIE'ing and loosing, maybe few teams would not just throw away games against stronger opponents.
Not sure I follow this. If you TIE and lose, compared to a Normal and win, then why is there a need for punishment? You've already been punished by losing a game you should've won.
Yeah, that makes you a real hero.