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Nbrs are falling - Buzzerbeater whats wrong & how can it be fixed?

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This Post:
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251069.223 in reply to 251069.222
Date: 12/15/2013 6:31:21 PM
Overall Posts Rated:
536536
Knecht owned the game, but he got bored and sold the game to a bunch of Bostonians who now owns 99% of it. One percent is owned by the NRA, no idea why.


Im not going to buy into that, prefer to own a share of the game myself

Well just because we pay "x" amount for supporter doesnt mean that individuals from other countries pay the equivalent.

I remember reading somewhere that Australians pay more for Microsoft products than what Americans do, because we are perceived to be able to afford to pay more

Last edited by Sid Vicious at 12/15/2013 6:33:04 PM

This Post:
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251069.225 in reply to 251069.224
Date: 12/15/2013 7:11:31 PM
Overall Posts Rated:
536536
Being Supporter doesn't help to win.


Good points and Im glad that spending money in this game doesnt give you an edge.

I promoted to Div 1 in Australia twice before I brought supporter

This Post:
77
251069.226 in reply to 251069.225
Date: 12/16/2013 12:52:01 AM
Overall Posts Rated:
116116
I'd many times thought about what the financial statements of BB looked like, but then again I'm a finance dork, so I thought I was the only one... but my thoughts:

Supporter Revenue: 39.99 x 31,000 users x an estimate that 10% of them are supporters = $124,000 per year.

Advertising Revenue: Facebook's annual advertising revenue per monthly user is estimated at $5.70 in 2013. In 2008 it was $2.68. While I know BB isn't Facebook, it has some similarities of users logging on frequently and spending time on multiple pages with each login. FB bombards users with ads though, and advertisers on FB know they're getting much more exposure than 31,000 users. So, let's estimate that BB's ad revenue is less than FB, but we'll give BB an optimistic guess of $2.00 per year per user. 31,000 users x $2.00 = $62,000 per year.

That's quite a difference. $39.99 of revenue for Supporters. Maybe only $2.00 of revenue for non-supporters.

Ad revenue reference:
(http://www.trefis.com/stock/fb/articles/216618/maryhow-fa...)

$186k of revenue per year is not much to run a business with. I don't think it's polite to speculate what Marin makes, and I have no idea the cost of servers in an inexpensive market, nor do I know any of the other misc operating expenses. But to me it's been clear that at 31,000 users, it's a business model that might be self-sufficient, but is hardly making anyone rich.

Now, increase users, and increase the % of supporters, and the business could start making some more money, and be a nice supplemental income for the owners. Which is why I think it's the BEST BUSINESS IDEA AROUND for the BBs to allow Supporters to have a 2nd team. Others have already addressed how to design it to prevent cheating. I think you easily double or triple the amount of users purchasing Supporter if you can start a 2nd team.

This Post:
11
251069.227 in reply to 251069.226
Date: 12/16/2013 12:58:27 AM
Overall Posts Rated:
536536
$186k of revenue per year is not much to run a business with. I don't think it's polite to speculate what Marin makes, and I have no idea the cost of servers in an inexpensive market, nor do I know any of the other misc operating expenses. But to me it's been clear that at 31,000 users, it's a business model that might be self-sufficient, but is hardly making anyone rich


Top write up

I believe with an app, a couple of minor tweaks to the game and a couple of clever promotional or publicity activities, that the number of active members could easily and quickly go past 100K

From: Knecht

This Post:
00
251069.228 in reply to 251069.226
Date: 12/16/2013 8:07:29 AM
Overall Posts Rated:
16031603
186k is more than sufficient for a one man business, at least here in Austria. Plus you were calculating with 31k users. There were 20k more of us, not that long ago, so if the income is good enough to keep the game alive, this site must have been a goldmine in the past.

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular
This Post:
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251069.229 in reply to 251069.225
Date: 12/16/2013 2:03:51 PM
Overall Posts Rated:
1717
Im a supporter, but I would not be if it gave me an advantage. I would not play. I cant stand that.

This Post:
00
251069.230 in reply to 251069.227
Date: 12/16/2013 5:29:27 PM
Overall Posts Rated:
116116
I also think the userbase could grow significantly with the tweaks that you mentioned. And with additional users and supporters comes the additional revenue, some of which can be reinvested into the game. I think Marin does an amazing job for just being one person. If the revenue grows enough, maybe it justifies an additional hire to support the game and new features, etc, etc. It's a snowball effect.

In addition to promotion/publicity/renewed advertising, I think some Search Engine Optimization would really benefit BB. BB doesn't come up first in a search for "Basketball Manager" (third when I search on Google behind two other basketball managers). But, according to my very informal survey, finding BB via a search engine is the top method that people discovered this game. See below:

(http://www.buzzerbeater.com/community/forum/read.aspx?thr...)

From: Billy
This Post:
22
251069.231 in reply to 251069.230
Date: 12/17/2013 2:06:26 PM
Overall Posts Rated:
3333
How about make training a player to be a decent IV League star take less time? I mean it takes a full year to train a player from a 18 year old rookie to something somewhat special. I just think that it takes to long to see any results and that is why people leave the game. Same reason people stop going to the gym. I understand the game is close to reality but c'mon...

Make the season four games per week instead of only 3 (if you count a scrimmage.) Training would be quicker that way.

Other than that BB is great. I've mentioned this suggestion already but it's simple and I want other people to see it.

This Post:
33
251069.232 in reply to 251069.231
Date: 12/17/2013 5:25:20 PM
Overall Posts Rated:
2424
The cup just makes the game harder for new managers and creates bigger economic gap between top and not div teams. It's like nba running a cup with the d league. I would personally enjoy 3 actual game weeks and keep the season the same length but longer playoff formats to award the winning teams better. We will finish the regular season faster, and the teams can play best of 3, then best of 5 for finals. This fixes the tanking issue, Bc u get more income from playoffs and make the experience more enjoyable.

From: malice

This Post:
22
251069.233 in reply to 251069.226
Date: 12/18/2013 6:44:52 AM
Overall Posts Rated:
532532

Ad revenue reference:
(http://www.trefis.com/stock/fb/articles/216618/maryhow-fa...)

$186k of revenue per year is not much to run a business with. I don't think it's polite to speculate what Marin makes, and I have no idea the cost of servers in an inexpensive market, nor do I know any of the other misc operating expenses. But to me it's been clear that at 31,000 users, it's a business model that might be self-sufficient, but is hardly making anyone rich.

I'd be REALLY surprised if they were making anywhere near that much in ad revenue...

http://with-malice.com/ - The half-crazed ramblings of a Lakers fanatic in Japan
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