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Stop day trading (thread closed)

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This Post:
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9808.223 in reply to 9808.221
Date: 12/27/2007 6:24:18 AM
Balls of Steel
IV.10
Overall Posts Rated:
123123
first you complain DT is not real.. then you suggest something even more ridiculous to cure it


First, I was not complaining. I merely stated a REAL team would not/could not effectively trade many players week in and week out. And if they did, the fans would become somewhat unhappy with all the trading and thus would be less likely to attend.
A natural effect to what occured. So why not have that this game.
While I do admire people who have the time and talent to buy low and sell high, buzzerbeater is NOT a stock simulation game, thus people who do make significant numbers of trades are not becoming better based on solely on their basketball management skills, but rather on their stock trading skills.


This Post:
00
9808.224 in reply to 9808.221
Date: 12/27/2007 11:42:51 AM
Overall Posts Rated:
506506
is that a christmas joke??

drop in attendence............. ho ho ho!!


*offtopic*

Did you know already that Santa isn't allowed anymore to say 'ho ho ho' in Australia, because that means whore. Hehe.

THERE'LL be no ho, ho, ho this Christmas. Aspiring Santas have been told not to use the term "ho" because it could be seen as derogatory to women.

Thirty trainees at a Santa course in Adelaide last month, held by recruitment company Westaff, were urged to replace the traditional festive greeting with "ha, ha, ha".

The term "ho" is also American slang for a prostitute. "We were told it (ho) was a derogatory term for females and can upset people," said the Santa, who did not want to be identified publicly.



This Post:
00
9808.225 in reply to 9808.224
Date: 12/28/2007 4:12:43 PM
Overall Posts Rated:
9696
it actually quite makes me sad to keep reading that DT is not reality...

this is a game for Christs sake....

a game

a lot of people like strategic or fighting games. How real is it that you have to hit every oponent the same amount of times, or have to do the same amount of damage to get him killed, or that you have to get shot at least 3 or 5 times yourself before being killed,.... do you hear someone complain about it not being realistic?

As a matter of fact give me 1 game that is totally realistic...

They are not your friends; they dispise you. I am the only one you can count on. Trust me.
This Post:
00
9808.227 in reply to 9808.226
Date: 12/28/2007 7:40:00 PM
1986 Celtics
IV.21
Overall Posts Rated:
88
we've thought about adding a team chemistry modifier that would be best for teams that have been together the longest.

This Post:
00
9808.228 in reply to 9808.227
Date: 12/28/2007 8:30:09 PM
Overall Posts Rated:
196196
we've thought about adding a team chemistry modifier that would be best for teams that have been together the longest.


what about something similar to the NT? if they drop or replace a player it effects enthusiasm...

ive got a dead cert NT player that aint in his NT as the manager is scared of the enthusiasm drop!

if this was similar then it would encourage organic growth and teams would evolve only when upgrading...

This Post:
00
9808.230 in reply to 9808.229
Date: 12/29/2007 12:02:04 PM
Overall Posts Rated:
9696
good point mouthlino,
unless the modifier calculates with all payers in the team, not just the line ups.

I see an other posible downside though.

This might encourage teams to stick to their players too long, thus keeping players that get a little old to be succesfully trained.

They are not your friends; they dispise you. I am the only one you can count on. Trust me.
This Post:
00
9808.231 in reply to 9808.227
Date: 12/29/2007 1:09:30 PM
Overall Posts Rated:
744744
we've thought about adding a team chemistry modifier that would be best for teams that have been together the longest.

Wouldn't it be more appropriate in this instance to add a season-ticket-holder/ merchandising /attendance modifier? It would create more of an economical equilibrium between the teams who DT and those who don't, and add a smidgen of realism.

In reality, if a team bought and sold as many players as some teams here are, the fan base would be completely confused by a constantly changing roster, the jerseys for new players couldn't be made fast enough to sell before the player himself is sold, and supporters would have trouble deciding whether to attend a home game because they have no idea who will be playing in any given game.

Not that I would know if either method would have any programming advantages over the other; just throwing an idea out there so this thread can hurry up and die.

Edited by darykjozef (12/29/2007 1:13:05 PM CET)

Last edited by darykjozef at 12/29/2007 1:13:05 PM

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Keep your friend`s toast, and your enemy`s toaster.
This Post:
00
9808.232 in reply to 9808.228
Date: 12/29/2007 3:23:16 PM
Overall Posts Rated:
196196
what about something similar to the NT? if they drop or replace a player it effects enthusiasm...

ive got a dead cert NT player that aint in his NT as the manager is scared of the enthusiasm drop!

if this was similar then it would encourage organic growth and teams would evolve only when upgrading...


is no-one going to second this?? surely this is a way to prevent massive roster changes... then when you upgrade players it would take the player a week or so to fit in at the level the team was playing at before (which is similar if not obviously faster) in real life...


this would stop people hoarding cash and only buying ahead of playoffs and the more i think of it the more realistic it seems... if a player signs for a team with already 20 people on roster the average persons enthusiasm on the team is going to drop...

if buying 5 players in a week dropped enthusiasm from 7-5 then people (i know i would) would definitely think twice unless it was a genuine team improvement...

Edited by Superfly Guy (12/29/2007 3:25:47 PM CET)

Last edited by Superfly Guy at 12/29/2007 3:25:47 PM

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