I remember one of the BB saying the game engine treated the court and each end of the floor as separate half-court sets, where skills and matchups determine probability of score and/or possession of the ball.
One improvement would be to have two separate parameters for transition basketball that would go like this:
Defensive Rebouding / Neutral / Transition Offense (leak out)
Transition Defense / Neutral / Offensive Rebounding (crash the boards)
From what I gather, this should be fairly straight forward to implement without messing things up with game balance.
Are there any plans to incorporate the role open-court situations in the game engine?
"Air is beautiful, yet you cannot see it. It's soft, yet you cannot touch it. Air is a little like my brain." - Jean-Claude Van Damme