BuzzerBeater Forums

BB Global (English) > Ask the BBs - Season 22 Feedback topic

Ask the BBs - Season 22 Feedback topic (thread closed)

Set priority
Show messages by
This Post:
88
232173.226 in reply to 232173.225
Date: 3/1/2013 9:19:53 AM
Headless Thompson Gunners
Naismith
Overall Posts Rated:
708708
Second Team:
Canada Purple Haze BC
At times I field emails for a living and I have to tell you, you lose most people after a paragraph or two

This Post:
00
232173.228 in reply to 232173.227
Date: 3/3/2013 4:13:19 PM
Overall Posts Rated:
16031603
Just a small suggestion, that might have bigger implications...

If you want modify the engine and revamp shotblocking, you might as well add the fastbreak to the game. Imo a great shotblocker could initiate a fastbreak (blocked shot in direction of teammate), while a mediocre shotblocker swats the ball out of bounds. So, high shotblocking equals block + posession, bad shotblocking equals block + opponent regains posession.

FCP would finally make some sense in a fastbreak offense too.

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular
From: Knecht

This Post:
00
232173.230 in reply to 232173.229
Date: 3/4/2013 4:27:53 AM
Overall Posts Rated:
16031603
Fastbreaks are totally random in my opinion. You might as well find games where almost every shot was taken in the last few seconds of the shot clock running down.

Steals need some tuning as well, too often you see those steal - resteal events, with the clock being stuck.

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular
This Post:
44
232173.231 in reply to 232173.230
Date: 3/5/2013 6:18:56 PM
Overall Posts Rated:
20382038
some cents from the marketing view:

first of all, nice to see that bb is alive..thanks marin

second, dont think bb will generate more users with changing the engine from b to d and back to a to please maybe 100 bb nerds max!!

bb is living in a trailerpark and we discuss if we need a 56 or 59 flatscreen in our garbage...the whole layout is so oldfashion and childish!!, its embarrising :p smartphones r the future, if bb didnt jump into that train, the bb time is limited anyway ( no matter how many times marin is changing the engine for u guys )

just sayin..no offense




This Post:
00
232173.233 in reply to 232173.231
Date: 3/6/2013 2:20:05 AM
Overall Posts Rated:
16031603
second, dont think bb will generate more users with changing the engine


I don't know why you are telling me all this, however you should realize that BBs biggest problem right now is keeping all its users, since they are walking away from the game for whatever reasons.

One of those might be the LI dominance, so a change to fix this issue might as well help stabilizing or even growing the userbase.

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular
From: DerMef

This Post:
11
232173.234 in reply to 232173.233
Date: 3/6/2013 6:29:42 AM
Overall Posts Rated:
5555

I don't know why you are telling me all this, however you should realize that BBs biggest problem right now is keeping all its users, since they are walking away from the game for whatever reasons.



No game keeps its users. When you look at the statistics of any game, you always find a huge churn rate, so the main objective for game designers has to be to attract new players instead of retaining old ones.
Of course, BB is a bit different because it requires years of playing until somebody can be really successful, but that's probably one of its problems. Many players just don't want to play this kind of game.

Last edited by DerMef at 3/6/2013 6:30:21 AM

This Post:
00
232173.235 in reply to 232173.234
Date: 3/6/2013 8:06:48 AM
Overall Posts Rated:
209209
I remember one of the BB saying the game engine treated the court and each end of the floor as separate half-court sets, where skills and matchups determine probability of score and/or possession of the ball.

One improvement would be to have two separate parameters for transition basketball that would go like this:

Defensive Rebouding / Neutral / Transition Offense (leak out)
Transition Defense / Neutral / Offensive Rebounding (crash the boards)

From what I gather, this should be fairly straight forward to implement without messing things up with game balance.

Are there any plans to incorporate the role open-court situations in the game engine?

"Air is beautiful, yet you cannot see it. It's soft, yet you cannot touch it. Air is a little like my brain." - Jean-Claude Van Damme
Advertisement