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Season 12

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This Post:
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136480.226 in reply to 136480.221
Date: 5/27/2010 5:27:44 PM
Overall Posts Rated:
103103
You could always sell an injured trainee and replace him, though you're right, there is a lot of loss there. I don't have a whole lot of faith in the doctor portion of the team staff. If anyone has any figures on whether my lvl 6 doc is any better than, say, a lvl 3, I'd love to see them. I keep the lvl 6 around for piece of mind.


Well, as I recall from an IRC or forum post by a BB... in the old doctor system, the higher the doctor level, the more likely a "5 week injury" got washed out to something shorter. I don't expect they changed that in the new system. But basically, if you go naked on the doctor, a lot of the +1 and +2 injuries you get with your high level doctor could (but may not necessarily) turn into +3 or +4 or +5 injuries.

What I couldn't really factor into my numbers were things like STH, as I have no idea what type of STH loss could be expected while falling through divisions, how much a team of such tiny value would hurt the TV money for an entire league, what sort of merch revenue to expect, etc.


There were several newly demoted Italy II teams bitching in Globals about losing half of their STHs at the beginning of this season, and losing over half of their gross income from the relegation.

This Post:
00
136480.227 in reply to 136480.226
Date: 5/27/2010 6:37:00 PM
Overall Posts Rated:
744744
You could always sell an injured trainee and replace him, though you're right, there is a lot of loss there. I don't have a whole lot of faith in the doctor portion of the team staff. If anyone has any figures on whether my lvl 6 doc is any better than, say, a lvl 3, I'd love to see them. I keep the lvl 6 around for piece of mind.


Well, as I recall from an IRC or forum post by a BB... in the old doctor system, the higher the doctor level, the more likely a "5 week injury" got washed out to something shorter. I don't expect they changed that in the new system. But basically, if you go naked on the doctor, a lot of the +1 and +2 injuries you get with your high level doctor could (but may not necessarily) turn into +3 or +4 or +5 injuries.


See? Nobody is really sure whether doctors are any good or not. Even the manual is pretty vague on the subject.

What I couldn't really factor into my numbers were things like STH, as I have no idea what type of STH loss could be expected while falling through divisions, how much a team of such tiny value would hurt the TV money for an entire league, what sort of merch revenue to expect, etc.


There were several newly demoted Italy II teams bitching in Globals about losing half of their STHs at the beginning of this season, and losing over half of their gross income from the relegation.


It would be awesome if you could share a link to that...

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This Post:
00
136480.228 in reply to 136480.221
Date: 5/27/2010 6:39:25 PM
Overall Posts Rated:
3434
If you're going to 2-position train and lose, why not 6-man training? 48-ing a player isn't that hard, and you don't get messed up that often, especially if you don't actually care about winning.



There just wasn't enough data available for 3-position training (or 1-position, for that matter) when crunched the numbers. Not to mention some things, like RB and DR, can only be trained 2-position (or Team).


3 games a week x 2 positions = 6 man training....

This Post:
00
136480.229 in reply to 136480.227
Date: 5/27/2010 7:57:56 PM
Overall Posts Rated:
129129
Just going to copy and paste a forum posting that i made several months ago. Hope this helps...T
From: Pappy ODaniel
In: BB Global (English)
Date: 11/12/2009 09:29
Re: "Doctors are useless:" From what we have learned in the past, this statement is not totally true. Supposedly every injury has a certain grade level from say, 1 to 10, 1 being the lightest and 10 being the most severe. Every grade-1 injury allows the player to return by the next game, while every level 10 will mean time off regardless of the skill level of the doctor. Time off for injuries between those two grades will depend on the doctor's skill level. For example, a grade-3 injury might mean a one-week layoff with a level-1 doctor, but no time off for a level-4 one. Likewise, a grade-8 injury would mean a 3-week layoff for a level-1 doctor, but only a 1-week for a level-5 (these examples are only estimations)..I hope that this helps clear up some confusion about the skill levels of doctors...

Pappy
This Post:
00
136480.230 in reply to 136480.228
Date: 5/28/2010 7:16:14 AM
Overall Posts Rated:
744744
If you're going to 2-position train and lose, why not 6-man training? 48-ing a player isn't that hard, and you don't get messed up that often, especially if you don't actually care about winning.



There just wasn't enough data available for 3-position training (or 1-position, for that matter) when crunched the numbers. Not to mention some things, like RB and DR, can only be trained 2-position (or Team).


3 games a week x 2 positions = 6 man training....


Ah. Doh. Well the reason I focus on four is because I can't recall ever pulling off six guys at 48 minutes, ever. Someone gets in foul trouble or I get ahead by forty points or something. I'm probably doing something wrong.

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Keep your friend`s toast, and your enemy`s toaster.
This Post:
00
136480.231 in reply to 136480.230
Date: 5/28/2010 12:08:34 PM
Overall Posts Rated:
4343
I concur, although when I used to double position train, I'd consistently get 5 players 48 or more minutes. But then again I consider the double position training 'the safe route' as opposed to SP training.. so forcing 6 players in there is overkill and not worth the excitement IMHO.

BTW, only foul trouble or injury should prevent a 48 minute run. I've never had a guy pulled because of a blowout. You must have been doing something wrong. Maybe too many players on the bench (should only have 9 or 8 depending on SP/DP training), SFDC, no backup listed. The same ol same ol.

This Post:
00
136480.232 in reply to 136480.231
Date: 5/28/2010 4:57:44 PM
Overall Posts Rated:
744744
I concur, although when I used to double position train, I'd consistently get 5 players 48 or more minutes. But then again I consider the double position training 'the safe route' as opposed to SP training.. so forcing 6 players in there is overkill and not worth the excitement IMHO.

BTW, only foul trouble or injury should prevent a 48 minute run. I've never had a guy pulled because of a blowout. You must have been doing something wrong. Maybe too many players on the bench (should only have 9 or 8 depending on SP/DP training), SFDC, no backup listed. The same ol same ol.



Yep. That's it. (The bold part.) I've always had a backup in there somewhere that gets subbed into the wrong position every couple of weeks and eats up garbage minutes. If I have no interest in being competitive (per the blow-up plan), there's little reason I couldn't train six guys, as Jasen suggested.

Hm. I should run the numbers again when I have a minute. This is starting to sound like a better idea all the time.

(http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
Keep your friend`s toast, and your enemy`s toaster.
This Post:
00
136480.233 in reply to 136480.229
Date: 5/28/2010 5:00:22 PM
Overall Posts Rated:
744744
Just going to copy and paste a forum posting that i made several months ago. Hope this helps...T
From: Pappy ODaniel
In: BB Global (English)
Date: 11/12/2009 09:29
Re: "Doctors are useless:" From what we have learned in the past, this statement is not totally true. Supposedly every injury has a certain grade level from say, 1 to 10, 1 being the lightest and 10 being the most severe. Every grade-1 injury allows the player to return by the next game, while every level 10 will mean time off regardless of the skill level of the doctor. Time off for injuries between those two grades will depend on the doctor's skill level. For example, a grade-3 injury might mean a one-week layoff with a level-1 doctor, but no time off for a level-4 one. Likewise, a grade-8 injury would mean a 3-week layoff for a level-1 doctor, but only a 1-week for a level-5 (these examples are only estimations)..I hope that this helps clear up some confusion about the skill levels of doctors...



Thanks for that. I suppose I've gotten a couple of grade-10 injuries the past few seasons then.

(http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
Keep your friend`s toast, and your enemy`s toaster.
This Post:
00
136480.234 in reply to 136480.233
Date: 5/29/2010 9:05:19 AM
Overall Posts Rated:
103103
As far as the doctor goes, I saw a formula from a BB either in IRC or on the forums specifying how it worked, but I don't remember the specifics, it was under the old Level 1-10 staff system, and I didn't want to muddy the waters with something that might be right.

As far as the Italy people complaining, you've got the star next to your name too ;) -- honestly, I tried searching but none of the search terms I'm entering have turned it up.

This Post:
00
136480.235 in reply to 136480.225
Date: 5/29/2010 1:41:30 PM
Overall Posts Rated:
134134
Closing in on you?! I'm winning at losing! This season has been a comedy of errors for me, so it felt awesome when I saw that you had won a game. The stud draftee is MINE

This Post:
00
136480.236 in reply to 136480.234
Date: 5/29/2010 2:55:48 PM
Overall Posts Rated:
744744
Oh, yeah. Forgot the forums had a search function.

Well, I'll be.

(http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
Keep your friend`s toast, and your enemy`s toaster.
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