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Stop day trading (thread closed)

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9808.227 in reply to 9808.226
Date: 12/28/2007 7:40:00 PM
1986 Celtics
IV.21
Overall Posts Rated:
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we've thought about adding a team chemistry modifier that would be best for teams that have been together the longest.

This Post:
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9808.228 in reply to 9808.227
Date: 12/28/2007 8:30:09 PM
Overall Posts Rated:
196196
we've thought about adding a team chemistry modifier that would be best for teams that have been together the longest.


what about something similar to the NT? if they drop or replace a player it effects enthusiasm...

ive got a dead cert NT player that aint in his NT as the manager is scared of the enthusiasm drop!

if this was similar then it would encourage organic growth and teams would evolve only when upgrading...

This Post:
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9808.230 in reply to 9808.229
Date: 12/29/2007 12:02:04 PM
Overall Posts Rated:
9696
good point mouthlino,
unless the modifier calculates with all payers in the team, not just the line ups.

I see an other posible downside though.

This might encourage teams to stick to their players too long, thus keeping players that get a little old to be succesfully trained.

They are not your friends; they dispise you. I am the only one you can count on. Trust me.
This Post:
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9808.231 in reply to 9808.227
Date: 12/29/2007 1:09:30 PM
Overall Posts Rated:
744744
we've thought about adding a team chemistry modifier that would be best for teams that have been together the longest.

Wouldn't it be more appropriate in this instance to add a season-ticket-holder/ merchandising /attendance modifier? It would create more of an economical equilibrium between the teams who DT and those who don't, and add a smidgen of realism.

In reality, if a team bought and sold as many players as some teams here are, the fan base would be completely confused by a constantly changing roster, the jerseys for new players couldn't be made fast enough to sell before the player himself is sold, and supporters would have trouble deciding whether to attend a home game because they have no idea who will be playing in any given game.

Not that I would know if either method would have any programming advantages over the other; just throwing an idea out there so this thread can hurry up and die.

Edited by darykjozef (12/29/2007 1:13:05 PM CET)

Last edited by darykjozef at 12/29/2007 1:13:05 PM

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This Post:
00
9808.232 in reply to 9808.228
Date: 12/29/2007 3:23:16 PM
Overall Posts Rated:
196196
what about something similar to the NT? if they drop or replace a player it effects enthusiasm...

ive got a dead cert NT player that aint in his NT as the manager is scared of the enthusiasm drop!

if this was similar then it would encourage organic growth and teams would evolve only when upgrading...


is no-one going to second this?? surely this is a way to prevent massive roster changes... then when you upgrade players it would take the player a week or so to fit in at the level the team was playing at before (which is similar if not obviously faster) in real life...


this would stop people hoarding cash and only buying ahead of playoffs and the more i think of it the more realistic it seems... if a player signs for a team with already 20 people on roster the average persons enthusiasm on the team is going to drop...

if buying 5 players in a week dropped enthusiasm from 7-5 then people (i know i would) would definitely think twice unless it was a genuine team improvement...

Edited by Superfly Guy (12/29/2007 3:25:47 PM CET)

Last edited by Superfly Guy at 12/29/2007 3:25:47 PM

This Post:
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9808.234 in reply to 9808.227
Date: 12/30/2007 5:17:51 PM
Overall Posts Rated:
8080
That's a great idea to build on, but I don't think that goup chemistry should only be about having the team that has played together for a very long time. If the same guys keep playing together season after season, then they will probably loose some edge after a while.

This Post:
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9808.236 in reply to 9808.235
Date: 12/31/2007 9:29:52 AM
Overall Posts Rated:
8080
You will almost always be able to find teams that contradicts a general principle. But of course trading too much is a bigger problem for group chemistry than having a too static roster.

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