BuzzerBeater Forums

Help - English > Nbrs are falling - Buzzerbeater whats wrong & how can it be fixed?

Nbrs are falling - Buzzerbeater whats wrong & how can it be fixed?

Set priority
Show messages by
This Post:
11
251069.227 in reply to 251069.226
Date: 12/16/2013 12:58:27 AM
Overall Posts Rated:
536536
$186k of revenue per year is not much to run a business with. I don't think it's polite to speculate what Marin makes, and I have no idea the cost of servers in an inexpensive market, nor do I know any of the other misc operating expenses. But to me it's been clear that at 31,000 users, it's a business model that might be self-sufficient, but is hardly making anyone rich


Top write up

I believe with an app, a couple of minor tweaks to the game and a couple of clever promotional or publicity activities, that the number of active members could easily and quickly go past 100K

From: Knecht

This Post:
00
251069.228 in reply to 251069.226
Date: 12/16/2013 8:07:29 AM
Overall Posts Rated:
16031603
186k is more than sufficient for a one man business, at least here in Austria. Plus you were calculating with 31k users. There were 20k more of us, not that long ago, so if the income is good enough to keep the game alive, this site must have been a goldmine in the past.

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular
This Post:
11
251069.229 in reply to 251069.225
Date: 12/16/2013 2:03:51 PM
Overall Posts Rated:
1717
Im a supporter, but I would not be if it gave me an advantage. I would not play. I cant stand that.

This Post:
00
251069.230 in reply to 251069.227
Date: 12/16/2013 5:29:27 PM
Overall Posts Rated:
116116
I also think the userbase could grow significantly with the tweaks that you mentioned. And with additional users and supporters comes the additional revenue, some of which can be reinvested into the game. I think Marin does an amazing job for just being one person. If the revenue grows enough, maybe it justifies an additional hire to support the game and new features, etc, etc. It's a snowball effect.

In addition to promotion/publicity/renewed advertising, I think some Search Engine Optimization would really benefit BB. BB doesn't come up first in a search for "Basketball Manager" (third when I search on Google behind two other basketball managers). But, according to my very informal survey, finding BB via a search engine is the top method that people discovered this game. See below:

(http://www.buzzerbeater.com/community/forum/read.aspx?thr...)

From: Billy
This Post:
22
251069.231 in reply to 251069.230
Date: 12/17/2013 2:06:26 PM
Overall Posts Rated:
3333
How about make training a player to be a decent IV League star take less time? I mean it takes a full year to train a player from a 18 year old rookie to something somewhat special. I just think that it takes to long to see any results and that is why people leave the game. Same reason people stop going to the gym. I understand the game is close to reality but c'mon...

Make the season four games per week instead of only 3 (if you count a scrimmage.) Training would be quicker that way.

Other than that BB is great. I've mentioned this suggestion already but it's simple and I want other people to see it.

This Post:
33
251069.232 in reply to 251069.231
Date: 12/17/2013 5:25:20 PM
Overall Posts Rated:
2424
The cup just makes the game harder for new managers and creates bigger economic gap between top and not div teams. It's like nba running a cup with the d league. I would personally enjoy 3 actual game weeks and keep the season the same length but longer playoff formats to award the winning teams better. We will finish the regular season faster, and the teams can play best of 3, then best of 5 for finals. This fixes the tanking issue, Bc u get more income from playoffs and make the experience more enjoyable.

From: malice

This Post:
22
251069.233 in reply to 251069.226
Date: 12/18/2013 6:44:52 AM
Overall Posts Rated:
532532

Ad revenue reference:
(http://www.trefis.com/stock/fb/articles/216618/maryhow-fa...)

$186k of revenue per year is not much to run a business with. I don't think it's polite to speculate what Marin makes, and I have no idea the cost of servers in an inexpensive market, nor do I know any of the other misc operating expenses. But to me it's been clear that at 31,000 users, it's a business model that might be self-sufficient, but is hardly making anyone rich.

I'd be REALLY surprised if they were making anywhere near that much in ad revenue...

http://with-malice.com/ - The half-crazed ramblings of a Lakers fanatic in Japan
From: Timbo4

This Post:
11
251069.234 in reply to 251069.233
Date: 12/18/2013 12:59:58 PM
Overall Posts Rated:
116116
Totally agreed. I wouldn't be at all surprised if they're making less than the $62k in ad revenue I optimistically speculated. That's the point though, right? Supporters are likely so much more valuable than non-supporters. $39.99/yr vs maybe less than $2/yr. 20 times more valuable. So they should consider anything to increase Supporters (without giving a game advantage to Supporters). And I think allowing supporters to have double the fun by having two teams makes a lot of sense.

From: LooKA
This Post:
00
251069.235 in reply to 251069.234
Date: 12/18/2013 2:14:33 PM
Overall Posts Rated:
338338
just a quick question what would happen to a 2nd team if user doesnt extend his supporter?

From: Marko

This Post:
00
251069.236 in reply to 251069.235
Date: 12/18/2013 5:24:21 PM
Overall Posts Rated:
129129
Perhaps the same thing as it is in Hattrick. When you don't extend your Supporter, one more week you can have it, but you are not able to log in. If the time runs out and you don't extend your Supporter, you lose your second team. Personally, I like the idea to give supporters a second team, this way BB would attract more users and.. Well, you said it all. Great idea.

This Post:
00
251069.237 in reply to 251069.235
Date: 12/18/2013 5:38:13 PM
Neverwinter
CGBBL
Overall Posts Rated:
621621
The typical 6 weeks would probably be a best solution. In trophy manager, they even keep it for longer, just in case you change your mind LOL

Also, and addition to this, would be multiple (second) teams, but you have to pay extra. Essentially, in Trophy manager, you can have as much teams as you wish, but you pay all of them separately. Transferring between teams is of course not allowed. I don't think this would enable cheating, any more than it exists now.

Advertisement