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Economy (thread closed)

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152075.228 in reply to 152075.223
Date: 7/28/2010 1:47:31 PM
Overall Posts Rated:
5050
My thoughts and suggestions about:


1) World Superstars

I like idea of reducing high-potential players. This is also realistic:
The number of players who are members of an NBA team are more than 400.
Every team has 3-4 ''benchwarmers'' and ''announcers'', 5-6 ''role players'' and ''Sixth'' ones, and 5 ''starters''
Only 24 of the ''Starters'' make the ''Allstar'' team.
Of the 24 ''Allstars'' only the 15 are ''Superstars''.
From those 15 only 7-8 take awards at the end of the season (those are the ''MVPs'').
And from these 8 players only 4 or 5 will make the ''Hall of Fame''. However, we can't remember all the ''Hall-Of-Famers''. But we will remember this ''All-Times-Great'' one!

So, from 500 NBA players there are:

60 announcers
60 benchwarmers
90 Role Players
90 Sixth Players
150 Starters
24 Allstars
15 Superstars
8 MVPs
5 Hall of Famers
2 All Time Greats

So, from 50.000 BB players there should be:
6.000 announcers
6.000 benchwarmers
9.000 Role Players
9.000 Sixth Players
15.000 Starters
2.400 Allstars
1.500 Superstars
800 MVPs
500 Hall of Famers
200 All Time Greats


2) Gap between the Divisions
I think that the bonus given to a team that promotes should be high so that the team can be competitive in the new league by acquiring 2-3 players:

Countries with V or more Divisions for more than 3 seasons
Promoting to Div I ---> $5 000 000
Promoting to Div II ---> $2 500 000
Promoting to Div III ---> $1 500 000
Promoting to Div IV ---> $750 000
Promoting to Div V ---> $300 000
Promoting to any lower Div ---> $150 000

Countries with V or more divisions
Promoting to Div I ---> $3 000 000
Promoting to Div II ---> $1 500 000
Promoting to Div III ---> $1 000 000
Promoting to Div IV ---> $300 000
Promoting to Div V ---> $150 000
Promoting to any lower Div ---> $50 000

Countries with IV divisions for more than 3 seasons
Promoting to Div I ---> $2 000 000
Promoting to Div II ---> $1 000 000
Promoting to Div III ---> $500 000

Countries with IV divisions
Promoting to Div I ---> $1 000 000
Promoting to Div II ---> $500 000
Promoting to Div III ---> $200 000

Countries with III or less divisions
Promoting to Div I ---> $800 000
Promoting to Div II ---> $500 000

This Post:
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152075.229 in reply to 152075.205
Date: 7/28/2010 1:58:32 PM
Overall Posts Rated:
13361336
Ok so the guy is over $600k wage but his only dubious stat is passing. Why bother having attributes that can be built to 20+ if they aren't sustainable? This guy is not a mono-skilled beast, he is simply a BEAST and something has to be done to encourage and make better use of players like this. It will be interesting to watch his career over the coming seasons. He should win games wherever he plays but he will seriously distort the true competition at the same time.
Ofcourse you would love to have 5 beasts in your team. This game is about different tactics. Do you want that 600k beast player and fill the rest of your roster with scrubs, or you want 5 100k salary players. The fact that some players can be trained that far does not mean you have to be able to sustain 5 of those in your team.
I see you so worried about everyone quitting all of the sudden.
Right now we have a system in place whereby you can go buy yourself instant success and this can/will trump other tactics. I think the game is in serious danger of watching teams going for a win and then quit or try win, fail but still quit.
How can you buy yourself to success if the teams you are competing with are in an exactly the same position. Instead of worrieing how many will fail and quit, perhaps you should worry about how you could get more japanese players to join. There can be only one winner per league and one per country. So taking that into consideration, we should see ~94% of playerbase quitting every season (if we count league winners as a successful team), if we look only at Idiv wins we should see 99,98% of userbase quitting because they can't win. So please don't be so dramatic about users coming in and going out.
About all this "we need to make the same money as every other div(insert any level here) in 10 user country". The game is about building the best team, with the best income and lowest salarys you can manage to win. Even if you operate at negative balance, you need to promote or you will be forced to sell your players at some point.
I don't still understand what do you guys want to have done, raise income in all big countrys -> making Italian DivI earn twise the money as Japan divI. So there would be no hope of Japanese team to ever actually compete in BBB. Making this change only because some maltan team can overbid a few players from the big country users. I have been also outbid by Italian div4-5 teams. Should we lower their income now?
It seems a bit funny to me that we talk about the global market because handful of teams play in the international competition. If you want to get there, you have to be the best in your country! anyway.

From: Shawnas

To: ned
This Post:
00
152075.230 in reply to 152075.218
Date: 7/28/2010 2:31:42 PM
Overall Posts Rated:
123123
I will reapeat. what is the difference when:

a) salaries 800k and income 800k. 3 prolific skills center costs 400k
b) salaries 200k and income 200k. 3 prolific skills center costs 100k

This Post:
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152075.231 in reply to 152075.219
Date: 7/28/2010 2:38:33 PM
Overall Posts Rated:
123123
I totaly disagry in that. What do you mean competetivity? if theres a league where everyone gets around 0, then the league where everyone earns 50k is less competetive or more? I think it is great that italian leagues are very competetive is great exacly for you guys - you do have more fun. what is fun to play in Canada, where Torroo dominates? I actually do not is how money injection can change anything. slowing training maybe. I think removing FA should fix economy, when for 3 season training you could afford to keep a solid player at least a season

From: Plotts

This Post:
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152075.234 in reply to 152075.233
Date: 7/28/2010 5:08:56 PM
Overall Posts Rated:
1111
Not sure how that would work as far as an equation goes, but I also like the chem. idea. Post it in the suggestion forums if you already haven't.

I think it is virtually (get it?) impossible to keep every country on a level playing field as the previous poster suggested. I look at international competition as just a cool extra aspect of the game, with the true focus being on improving your team and succeeding in your own country.

This Post:
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152075.235 in reply to 152075.228
Date: 7/28/2010 5:15:14 PM
Overall Posts Rated:
206206
I don't really like the first idea because of the training. What's the point of having bench players that the maximum salary that they can achieve is like 10k? Most of the teams would have only 1 player with more than 25k which would not be very good IMO. I mean this isn't the NBA.

The second idea with some adjustments is good. But 5M for promoting is way too much.

This Post:
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152075.236 in reply to 152075.233
Date: 7/28/2010 5:16:20 PM
Overall Posts Rated:
5050
Well, in my opinion, Team Chemistry is a good idea but not that way. Team Chemistry can be used as a disadvantage for the day-traders. If the players are friends with each other (same nationality) or are in the team for a long period together (2-3 seasons) then the Team Chemistry is good (Spurs). However, if a team is day-trading all the time, the players can't get along each other and the chemistry is bad (Clippers).

From: ned

This Post:
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152075.237 in reply to 152075.234
Date: 7/28/2010 5:27:32 PM
Freccia Azzurra
IV.18
Overall Posts Rated:
823823
Second Team:
Slaytanic
I think it is virtually (get it?) impossible to keep every country on a level playing field as the previous poster suggested. I look at international competition as just a cool extra aspect of the game, with the true focus being on improving your team and succeeding in your own country.


I agree, it's hard to do that I don't want to discuss about a discussion borned in season 3 even if you must admit that to keep high the competition you need good players and if somone coming from Cayman Island decided to buy them we cannot do anything. Going back about today TL situation for sure there are a lot of factors linked to the economy but I think that BBs made a wrong calculation at the beginning of this season. I trained young players as SF not pushing a single skill and I had more or less 90k/week more as salary cost versus only +20k/week TV contract (my merch is frozen). I think to the teams that trained players with 100k/week salary, they for sure have a disadvantage compare to last season and some of them could lose moeny week by week.
This is not a problem per se, paying a player 100 or 1000 doesn't change a lot the economy but your biz plan is killed if for a lot of reasons the player goes from 100 to 1000 this season, then from 1000 to 333 next season and so on. My opinion is that in this moment we are waiting for a BBs intervention that will put more money on the system, if this will happen if you sell now without re-buy a player you will suffer a big loss

Last edited by ned at 7/28/2010 5:28:46 PM

1990-2022 Stalinorgel - https://www.youtube.com/watch?v=pV-Xppl6h8Et
This Post:
00
152075.238 in reply to 152075.236
Date: 7/28/2010 5:37:54 PM
Overall Posts Rated:
13361336
Team chemistry, like said before would give an even higher advantage to older teams -> thus making catch up even harder than it is now. I believe that is not what BB's want to do. Day traders can be punished with more tax if needed.

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