Let me translate and explain what I posted on the ACBB forum:
In Buzzerbeater there are actually two kind of users:
Ideal: This online game, as any other, is designed for a community as the Spanish one, a macro game for a macro community; loads of users, loads of rivalry, loads of fun. Thus, there are coherently fixed economic rules. Those rules are based on Divisions (I, IIs, IIIs, IVs...). Every online game has this ideal purpose, for this type of users.
Accidental/Chance: Users whose country has/hasn't had rivalry, what has made it prone to create super-teams in a short period of time, world level teams, beacuase those "coherently fixed economic rules" have been always applied to both kind of players, obviously a mistake.
And then, it is said that accidental/chance users, if they were to lose the B3 they would not have much incentives. That's obvious too. That's why I suggest more continental competition among Africans, Asians... which would finally result in more and better rivals (more, above all, it does not matter whether are the best teams of those countries). Then, those champions and maybe runners-ups could play a proper B3.