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Salaries!

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146246.23 in reply to 146246.19
Date: 6/14/2010 3:34:58 PM
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Why have I read talk about farm teams on the forums?

And very high waged centres? If a new user bought any of the top earners would they not bankrupt him?

This Post:
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146246.24 in reply to 146246.21
Date: 6/14/2010 3:48:12 PM
Overall Posts Rated:
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Such a problem is hardly equivalent to the game falling apart.

Hattrick is still played by quite a few more users than this game.

It is interesting to note that on the one hand you are quite happy for people to have to adapt to different salaries every season, but adjust to a deflation brought about by market forces??? No no no no no no. The horror!!! OMG!!!

Well that too, is management. I don't see why it such a problem for you. Companies IRL have to deal with different market conditions all the time. Only a few, like some banks, have the comfort of government bailouts to see them through.

I suppose, since I replied to your post, I will get a ban for trolling now.

Last edited by CorruptCop at 6/14/2010 3:50:07 PM

This Post:
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146246.25 in reply to 146246.22
Date: 6/14/2010 3:52:07 PM
Overall Posts Rated:
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Yes, Hattrick has 41 seasons, and still not fallen apart, despite them not adjusting salaries every season. How strange that is.

This Post:
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146246.26 in reply to 146246.23
Date: 6/14/2010 3:53:10 PM
Overall Posts Rated:
959959
Why have I read talk about farm teams on the forums?

And very high waged centres? If a new user bought any of the top earners would they not bankrupt him?


new users can not afford him, and teams like mine could do it maybe it wouldn't be a good decision but i could pay him and still stay in the league without going bankrupt. This could also be a possibility for "poor" promoted teams, who play maybe with for 30-50k guys and one monster, because it is easy to build a team like that and don't cost millions just for buying the team, so this could be also a valid strategy.

And this will be also possible in the future, because the top players only ask for the money top clubs are able to pay, and for the beginners it is the same also the weak player ask for salaries new clubs could pay, because the system calculates the salaries depending on the money clubs earn and not only by skill. So it is like in the real basketball, the econony runs bad, the clubs have less money and pay less to their even when they ain't get weaker.

This Post:
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146246.27 in reply to 146246.25
Date: 6/14/2010 4:15:04 PM
Overall Posts Rated:
2626
Yes, Hattrick has 41 seasons, and still not fallen apart, despite them not adjusting salaries every season. How strange that is.

As a long year Hattrick user and a fan of that game, I have to admit that in the early years Hattrick were struggling to maintain a stable economic situation, and they did have to introduce some measures to keep player prices stable. There was a "economic council" in the game consisting of people with decent knowledge of economics. True, that in Hattrick they didn't change salary formula, they pulled other strings to make the marker situation more stable.

Buzzerbeater took different approach, which I both like and don't. On one hand, the player wages is the most essential part of team financial situation, therefore even the smallest adjustment (5% for instance) could make a big influence on the other parts of the game, like for instance market prices. I would prefer to see smaller marker fluctuations. On the other hand BB is not a basketball clone of Hattrick - they don't try to copy, they going their own direction, and I have big respect for that.

Now if I compare Buzzerbeater to the stage Hattrick was some six years ago, the swings of player prices is bigger here. The other thing that I miss is good price estimation of the players. Knowing the price of your players would:
- enable users to plan their long term strategy easier
- diminish the advantage of day-traders
- also help to stabilize the economy
- last but not least would make it easier for GM to find cheating teams

It's a harder tasks to do in Buzzerbeater due to lack of one dominating skill, and greater number of skills. Small number of users and market transactions is another factor. Still, I think, that BB architects should pay more attention to this.

From: Edju

This Post:
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146246.28 in reply to 146246.25
Date: 6/14/2010 4:19:06 PM
Overall Posts Rated:
303303
Yes, Hattrick has 41 seasons, and still not fallen apart, despite them not adjusting salaries every season. How strange that is.


We're not adjusting salaries every season.

We're auto-tuning them every season based on global revenue, as outlined in the blurb I posted earlier about the NBA.

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This Post:
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146246.29 in reply to 146246.25
Date: 6/14/2010 4:20:44 PM
Overall Posts Rated:
112112
Yes, Hattrick has 41 seasons, and still not fallen apart, despite them not adjusting salaries every season. How strange that is.

I'm very sure that when the game first started they did make adjustments to their formula's.

Lets just see a quick summary of Hattrick
Season 11 is when the current version of HT was born, ending the test runs of HT classic.
Season 12 is when they added Promotion and relegation.
Season 15 there was a "depression" resulting the the developers resorting to give out 200k to each team to boost the economy
Season 21 HT crashes completely and has to be restored from a backup
Season 29 second crash
Season 30 added skill decline
Season 38 Transfer Market Regulation

The point being that until season 12ish HT was crappier than BB was at release. They have made changes the entire time to adjust to what they see just like BB does. The BB's have looked to take what good they can from HT that they think will work here and integrate it into the game. They do their best do regulate and adjust BB so it does not stagnate in the same manner that HT has.

From: CrazyEye

This Post:
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146246.30 in reply to 146246.27
Date: 6/14/2010 4:21:37 PM
Overall Posts Rated:
959959
Buzzerbeater took different approach, which I both like and don't. On one hand, the player wages is the most essential part of team financial situation, therefore even the smallest adjustment (5% for instance) could make a big influence on the other parts of the game


5% is already pretty big, and later in the game the prices become pretty stable with the system ;) but currently is it the problem, that you have a bunch of player who get trained, but no quality player who is getting weaker so the salaries had to fall, to make the salary still fit.

From: motto

This Post:
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146246.31 in reply to 146246.30
Date: 6/14/2010 4:30:26 PM
Overall Posts Rated:
2626
I also think, that 5% is a lot. I just took this figure from BB news announcement, where it's presented as a "slight change".

From: motto

This Post:
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146246.32 in reply to 146246.29
Date: 6/14/2010 4:34:47 PM
Overall Posts Rated:
2626
Season 30 added skill decline

Sorry, I have to correct, even if that's totally BB irrelevant. That change involved only stamina skill decline.
Season 38 Transfer Market Regulation

That also is not as dramatic as it sounds. With this change no prices were regulated. It was just a small adjustment to limit daytrading - from that day a player has to play a game for the team before he could be resold.

This Post:
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146246.33 in reply to 146246.24
Date: 6/14/2010 4:46:42 PM
Overall Posts Rated:
225225
It is interesting to note that on the one hand you are quite happy for people to have to adapt to different salaries every season, but adjust to a deflation brought about by market forces??? No no no no no no. The horror!!! OMG!!!

No country in the world allows "deflation brought about by market forces". If you're interested in more details on the issue, you'd have to read up on central banking and its role in maintaining price stability. Various college-level courses (Principles of Macroeconomics or Money, Banking and Financial Systems) can provide equivalent information.

Buzzerbeater has chosen to address price issues by adjusting salaries. If you've been long enough in HT, you'd know that HT tried to achieve the same effect by varying ticket prices on occasion -- a strategy that bombed spectacularly mostly due to the fact that the HT team had a very rudimentary idea of what they were doing at the time.

All in all, the game will have a certain structure, so people will have to adapt to something.

Well that too, is management. I don't see why it such a problem for you. Companies IRL have to deal with different market conditions all the time. Only a few, like some banks, have the comfort of government bailouts to see them through.

Lastly, there is no problem for _me_ in this case. I am quite satisfied with the status quo and the mechanisms it offers to keep our simulated economy in check. You are the person who seems to have a problem (both with the explanation that has been provided to you in this thread, and in general with just about anything).

Hattrick is still played by quite a few more users than this game.

In case you wondered, the principal reason for that is that the HT game play is so sophisticated that a trained monkey can gain promotion to the top level, if given enough time.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
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