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BB Global (English) > Fouls? Why are my players giving so many?

Fouls? Why are my players giving so many?

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16349.23 in reply to 16349.22
Date: 2/19/2008 7:54:01 PM
Overall Posts Rated:
744744
I agree. The definition of inside shot may need to be clarified for this, though I assume it pertains to anything inside the 3pt arc.

I'll be studying my game tonight to see who fouls and on what type of shot.

I am not sure about that. The match commentary is sometimes helpful (at least the English version): when it says "goes strongly for an inside shot" or "pulls up for a jumper". However, from what I remember, both of these can happen otuside the paint but within the three-point circle.

My hunch is that 'inside shot' must be anything within the paint. I haven't seen much evidence of my centers with crappy JS hitting shots inside the three-point line. But then again, I have no factual evidence for that. Maybe I should pay specific attention for this my next league match.

I thought I'd heard someone in a position of authority assert that the skill Inside Shot referred to all shots taken from inside the 3pt arc. I can't find the exact quote right now so I can't say who said it or what was said. I'm doubting, however, that the comment was in reference to inside defense.

At any rate, I'll be watching carefully during my game tonight (starts in 7 minutes) and will go through my match archive when I get some more free time to spend on this subject.

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This Post:
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16349.24 in reply to 16349.23
Date: 2/19/2008 8:32:34 PM
Overall Posts Rated:
225225
In this case, I would think is that the game should use some sort of combinations of jump shot + inside shot and jump shot + outside shot to determine outcome. But then again, that's just an educated guess, so don't put too much into it ;)

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
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16349.25 in reply to 16349.11
Date: 2/19/2008 10:18:07 PM
Overall Posts Rated:
55
A lot of things contribute to fouls - bad shot blocking, bad defensive stats, low stamina and game shape, etc.

And you should expect 15-20 fouls per game.

This Post:
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16349.26 in reply to 16349.24
Date: 2/19/2008 10:24:52 PM
Overall Posts Rated:
744744
Well, after watching my game, the results leave much to be considered. What I failed to consider were fouls when there is no shooting situation reported, and therefore no information as to just where on the court the foul happened.

From my game:
Fouls in the paint: 2
Fouls from the elbow: 2
Fouls from 3pt range: 1
Offensive fouls: 3
Fouls w/o a reported shooting situation: 11

Now, some of the last category are strategic 4th quarter fouls, but the overwhelming majority of fouls were non-shooting, and therefore I only got 5 fouling situations from which to draw any data. I'll look over my other games after I get back from holiday next week, but I'm not too optimistic about the data being very conclusive.

The more we learn, the less we know...

(http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
Keep your friend`s toast, and your enemy`s toaster.
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16349.27 in reply to 16349.26
Date: 2/19/2008 10:29:07 PM
Overall Posts Rated:
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Look at my last game 27 fouls from me against his 6........ Lucky I won or I would've went crazy.

This Post:
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16349.28 in reply to 16349.27
Date: 2/19/2008 10:44:41 PM
Overall Posts Rated:
744744
Bah.

Your team fouls because they get caught cheating. I'm waiting for BB to institute drug testing so last season's finals result can be reversed. =)

(http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
Keep your friend`s toast, and your enemy`s toaster.
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16349.29 in reply to 16349.28
Date: 2/19/2008 11:45:28 PM
Overall Posts Rated:
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Or maybe it was your team slacking off in the end! I mean look at those ratings you had. >=(

Like how you lost today's game. =)

Last edited by ffsabin at 2/19/2008 11:46:48 PM

This Post:
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16349.30 in reply to 16349.29
Date: 2/19/2008 11:49:59 PM
Overall Posts Rated:
744744
Poor defensive choices and poor offensive choices, respectively.

At least that's my current excuse =)

(http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
Keep your friend`s toast, and your enemy`s toaster.
This Post:
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16349.31 in reply to 16349.30
Date: 2/24/2008 9:50:03 AM
Overall Posts Rated:
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Whoever said you should expect 15-20 fouls hasn't seen my teams average of about 25pg! 45 in one game!

This Post:
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16349.32 in reply to 16349.26
Date: 2/24/2008 2:30:08 PM
Overall Posts Rated:
9696


The more we learn, the less we know...

can we conclude to a certain randomsness here ? ;)

no seriously. Let me hurt my brain here and walk a train of thought, correct me if I make a mistake in my logic...
- In any case the fouls comitted will have to be calculated by the game engine somehow.
- I'd say the game engine triggers on certain types of events, and starts his calculation. (these events include scoring-attempt, defense-attempt, rebound-attempt,...). Note that running fouls and 3sec violations are just a way of showing a turnover, so nothing to do with fouls here!
- the engine will need a formula, so it is obvious that some parameters will have to be used.
- in order to not have to make different formula's for different triggers, the parameters will be general parameters, and therefor stamina, experience and game shape for instance could be used. There IS a possibility that the BBs are not lazy, and made different formula's for every different event, in which case they could add defensive and offensive and rebound, and other skills.
- Since many managers lately try to figure it out, and come to contradictory results using skills like defense and stuff, I'd say the BB where lazy. ;þ (well, no offense, I would be too, especially when you can then watch all those curious wanting-to-know managers try to figure out how it works and go scrambling all kinds off skills in it to figure it out while all the while the formula might be prety simple)
- this results in me thinking there is 1 foul-calculating formula for each foul calculation, but then again, the game engine needs to know the type of foul to show in the commentary box, so... . Actually it doesn't realy matter if this is, or is not the case for what is following, so don't crack your heads over it. ;)
- since there are many many triggers in 1 game, and every player can only have 6 before fouling out, there must be some decent chance the fould calculation comes out negative, and no foul is made. But, on the other hand, fouls should occasionally be there.
- now here is the clue: would the calculation depend mostly on the parameters that are set, like the skills (no matter if they are specific, or general) then the calculation would mostly end in the same result, meaning that 1 player either makes hardly a foul in 10 games, while an other fouls out after 5 minutes every game... Because this is no fun, there has to be some kind of variable into the formula.
- 1 way to add a variable is to add a random factor, and I'm sure there is one (as will in every calculation since otherwise the result of a calculation would always be the same) BUT, I also think there is 1, or more other extra parameters in the formula that are variable, but not random. an example of such a parameter could be: fouls made already in this quarter, and/or in this game, and/or the previous game, and/or his average amount of fouls he made in his career, last year, last moth, etc. There are loads of parameters that change prety fast over a short period of time that could be used for this purpose.
- in the end, it will always stay a calculation, and even if a player has only 5 % chance it becomes a foul, if he gets unlucky, he fouls 3 times in a row. Mostly though, and that's my opinion, the calculation will have a nature more like 30/70 to 70/30 percentage, depending on the situation ofcourse. Meaning there is about 30% of randomsness.

(and now I need to cut my logic and go on in the next post because I already used up my max amount of characters...)

They are not your friends; they dispise you. I am the only one you can count on. Trust me.
This Post:
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16349.33 in reply to 16349.32
Date: 2/24/2008 2:32:10 PM
Overall Posts Rated:
9696
continuation of previous post:

- all these points lead to me thinking there is a lot less to it than we all think.
If you ask me, the calculation is rather simple, not too many parameters are being used, but due to the high amount of triggers when a fouldcalculation needs to be done, and the fact it should mostly not come out as a foul to not spoil the game it results in a larger variety of outcomes, which results in us not being able to figure out what we need to avoid them, I dont even think we can, and I also don't think we should be able to avoid them. And honestly, if they wanted to keep the random factor as low as possible, but still generate good results, it would be nearly impossible to create a formula.

...and now I wait for a BB to tell me he did the impossible. ;)
(I know BB-Domenica's fingers are itching) ;þ

my excuses for the long post, it seems to be a nasty habbit of LA's to create large messages (at least I read that somewhere, and I imediatly recognised this characteristic to be my own. ;)

They are not your friends; they dispise you. I am the only one you can count on. Trust me.
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