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Shot blocking skill

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This Post:
11
183864.23 in reply to 183864.22
Date: 5/5/2011 3:49:51 AM
Koopasaurus
ABBL
Overall Posts Rated:
298298
Well said, + 1 ball for you.

Every skill is important. But somehow OD is the most important skill...

This Post:
11
183864.26 in reply to 183864.20
Date: 5/11/2011 9:38:39 AM
Overall Posts Rated:
3939
He's a C, but at 10 JS he becomes a PF. In order to make him a C again (and get his JS skill for nothing), we have to train him until he looks like this:


I think the 5 salaries will be calculated and the highest one is taken for him?

When a Center have the salary X, the JS training raises the PF salary closer to the C salary. After the break even point there should be a salary that is only some bucks bigger than the C salary, right?

I mean: why do you have to train him C again to get the skills for free? you reached a C-PF-balance and they are nearly free (I don't believe that the PF-salary after the break even point would be higher than 2% over the C-salary)

This Post:
11
183864.27 in reply to 183864.26
Date: 5/11/2011 6:05:34 PM
Overall Posts Rated:
744744
He's a C, but at 10 JS he becomes a PF. In order to make him a C again (and get his JS skill for nothing), we have to train him until he looks like this:


I think the 5 salaries will be calculated and the highest one is taken for him?

When a Center have the salary X, the JS training raises the PF salary closer to the C salary. After the break even point there should be a salary that is only some bucks bigger than the C salary, right?

I mean: why do you have to train him C again to get the skills for free? you reached a C-PF-balance and they are nearly free (I don't believe that the PF-salary after the break even point would be higher than 2% over the C-salary)

I see what you're saying, but what I posted was just in regards to the JS skill of the player in question being free (if his BP is C) or not (if his BP is PF).

For instance, the player I used in the example has these salaries at 9 JS:
Power Forward $ 52 319
Center $ 52 865

...making him a center, but training just one more level of JS adds nearly $4k in salary, because the JS is no longer free:
Power Forward $ 56 432
Center $ 52 865

...so slightly more than 2% (closer to 8%) over the C salary (which remains unchanged).

(http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
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This Post:
55
183864.28 in reply to 183864.27
Date: 5/12/2011 11:49:08 AM
Overall Posts Rated:
5151
What I want to know about Shotblocking is this,
Why in a game after a shotblock, whoever gets the ball its recorded as a rebound?
Also why if the Offensive team gets the ball back after a shotblock does the shotclock restart?

From: Rino

This Post:
00
183864.29 in reply to 183864.28
Date: 5/12/2011 11:56:17 AM
Overall Posts Rated:
178178
+1 for that.

This Post:
11
183864.30 in reply to 183864.28
Date: 5/12/2011 12:10:27 PM
Overall Posts Rated:
12061206
Good question.
Currently blocked shot has exactly the same result as simply missed shot and it isn't correct. I think it is result of model of match engine, in which we have successive attacks and every attack is independent.
Shotblock doesn't increase chance for shotclock violation and it is wrong and should be corrected. In this way blocks will be more important.

This Post:
11
183864.32 in reply to 183864.28
Date: 5/12/2011 9:15:33 PM
Overall Posts Rated:
458458
Because those are the rules. From the NBA statistical manual:
A blocked shot that is recovered without the ball going dead is to be recorded as a rebound to the player who first gains control immediately after the block.


As far as the shot clock reset goes, I think that is an error.

Once I scored a basket that still makes me laugh.
This Post:
00
183864.33 in reply to 183864.32
Date: 5/12/2011 9:53:30 PM
Overall Posts Rated:
5151
Well if it is a rebound, then it makes sense that the clock woud reset, LOL :)

so if they have in the code (if player receives ball after block shot record as rebound)
other part of code (if offensive player gets rebound, reset shot clock)

It's that kind of coding that made HAL go nutso.

Last edited by Skyrider at 5/12/2011 9:55:08 PM

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