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Game Engine Changes

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This Post:
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18659.23 in reply to 18659.22
Date: 3/8/2008 6:23:06 AM
Overall Posts Rated:
3535
Sorry, maybe I wasn't clear enough.
They will apply to all matches, starting from that thursday.

But they want to give the opportunity to the manager to test the modifications in a not-so-important-game like a scrimmage, so that you don't get bad surprises.
Those who are still in the cup, cannot have this opportunity though and have a small disadvantage... but they are still in the cup, so should be happy.

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This Post:
00
18659.25 in reply to 18659.18
Date: 3/8/2008 6:43:53 AM
Overall Posts Rated:
744744
More deterministic: We have artificially decreased the random factor quite substantially so that the better team will win more often, and so that the results will make more sense.

Good. Hope there will still be room for surprises.

I'm agree.

Changes in Enthusiasm: With a decrease in the random factor, we can now use enthusiasm in a way that makes more sense than the current implementation..

Do not really get this point... can someone clarify?

The entire news item seems to be ...well, kinda clear:
Right now, Take it Easy and Crunch Time affect the skills of the players; for example, the same player will behave as if his rebounding skill is higher when the team is playing Crunch Time. In the new version, his rebounding skill will remain the same, but he'll have a better chance at getting to rebounds that come down between players. You can think of the combination of these changes as our decreasing the random factor by averaging more dice, and then Crunch Time as a way of weighting the dice in your favor.

I'm guessing that instead of CT artificially increasing your players' defense and rebounding skills, it will simply increase the random in your favor.

Boxscore: Because Take it Easy and Crunch Time no longer directly influence the team ratings, we will instead report on the boxscore which team tried harder, or whether they tried equally hard

Good, but do no understand how the enthusiasm level will be taken into account from now on. If it also does not influence the ratings anymore, will there be several level of 'harder' to include it somewhere?

I hope for this as well, but with offensive flow, matchup ratings, etc. the boxscore is starting to get pretty crowded; and we've yet to see a "score by quarters" feature added.

Better Shooters: We will be increasing the efficiency of longer-range jump shots

Here I am a bit worried. The modification in itself is good. But outside players
- do already train faster.
- have a higher market value.
- are released much less with free agents (due to the salary threshold).
Hope that altogether the game balance is still preserved!

I'm agree again.

(http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
Keep your friend`s toast, and your enemy`s toaster.
This Post:
00
18659.26 in reply to 18659.25
Date: 3/8/2008 6:57:30 AM
Overall Posts Rated:
3535
I'm guessing that instead of CT artificially increasing your players' defense and rebounding skills, it will simply increase the random in your favor.

I understand the modification 'formally', but not 'in practice'.
Both ways change the probability for something.
Is the difference important from the game engine point of view, with a different way to decide whether to take a shot or not?

This Post:
00
18659.27 in reply to 18659.26
Date: 3/8/2008 7:02:24 AM
Overall Posts Rated:
744744
I'm guessing that instead of CT artificially increasing your players' defense and rebounding skills, it will simply increase the random in your favor.

I understand the modification 'formally', but not 'in practice'.
Both ways change the probability for something.
Is the difference important from the game engine point of view, with a different way to decide whether to take a shot or not?

That's a great question, but you're asking the wrong guy.

Hopefully someone who actually knows will come along and answer for you.

(http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
Keep your friend`s toast, and your enemy`s toaster.
This Post:
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18659.28 in reply to 18659.27
Date: 3/8/2008 7:09:07 AM
Overall Posts Rated:
506506
Great changes, although I was hoping some economy changes would be there, but ok this is a great start

From: Huzzel

This Post:
00
18659.29 in reply to 18659.26
Date: 3/8/2008 7:10:48 AM
Overall Posts Rated:
22
i believe it will only change the analyzing of the team ratings.

playing CT now means u have got better ratings
after those changes will be implemented, the team ratings will be the same if you play CT or normal, but u will still grab more rebounds playing CT, cause u have got a bit more luck.

for example:
Team A is playing CT
Team B is playing normal

(both teams are having the same rebound skills)

before changes:
team A rebound rating: inept
team b rebound rating: awful

team A will grab 65 rebounds
team B 50


after those changes will be implemented:
team A rebound rating. awful
team B rebound rating: awful

team A will get 65 rebounds
team B will get 50 rebounds

Message deleted
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From: The_Dream

This Post:
00
18659.32 in reply to 18659.9
Date: 3/8/2008 10:38:54 AM
Overall Posts Rated:
00
Sorry what do you mean with this bug? I want to train JS for the next few weeks- thx for replying

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