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Ideas for a balance

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This Post:
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214883.23 in reply to 214883.22
Date: 4/28/2012 3:32:26 AM
Overall Posts Rated:
4545
Then exclude those who just promoted then. I prefer simple rules. This game is already quite complicated for beginners.

This Post:
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214883.24 in reply to 214883.23
Date: 4/28/2012 3:36:56 AM
Overall Posts Rated:
105105
Then exclude those who just promoted then. I prefer simple rules. This game is already quite complicated for beginners.
I think none needs to be excluded.
It could be manipulated, and it is more complex for the user where there are exclusions.

This Post:
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214883.25 in reply to 214883.24
Date: 4/28/2012 4:04:01 AM
Overall Posts Rated:
13691369
Still, your suggestion is far too complicated.

I prefer a more ... static ... tax system. Savings up to 20 times the TV money is "tax free", 20-40 times it´s 1% tax, 40-80 2%, above 5%. By connecting it to the TV income you make sure that teams can hold upon a certain "emergency case" money reserve they can invest once their key player goes down with injury or such, still you encourage teams to actually spend and keep narrowing the gap between those who have and those you don´t.

Also, I´d like to spend this money between the teams reaching the playoffs to make sure it´s not only "draining" money out of the overall economy system. Just "taking away" money from the market will do no good.

Zwei Dinge sind unendlich, die Dummheit und das All...
This Post:
00
214883.26 in reply to 214883.24
Date: 4/28/2012 4:20:40 AM
Overall Posts Rated:
4545
or give the promoted team an extra 20 pts cushion.

This Post:
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214883.27 in reply to 214883.25
Date: 4/28/2012 4:21:35 AM
Overall Posts Rated:
4545
Tanking becomes a luxury for the poor then.

This Post:
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214883.28 in reply to 214883.26
Date: 4/28/2012 4:23:23 AM
Overall Posts Rated:
105105
or give the promoted team an extra 20 pts cushion.

I don't support that kind of exceptions and/or exclusions where there is a simpler way.

A user who does not tank, will not get to this situations.
A user who will try to "tank a little", will get a fine as a warning... and will need to learn better the boundaries of tanking.

This Post:
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214883.29 in reply to 214883.27
Date: 4/28/2012 4:25:31 AM
Overall Posts Rated:
13691369
Tanking becomes a luxury for the poor then.


That´s the plan, isn´t it? While we cannot stop tanking overall, we should make it far less attractive by limiting it´s power. If you gain too much by tanking, people will get more attracted. If you gain is limited, more people will go other ways.

Zwei Dinge sind unendlich, die Dummheit und das All...
This Post:
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214883.30 in reply to 214883.23
Date: 4/28/2012 4:31:19 AM
Overall Posts Rated:
406406
I prefer simple rules.


Simplest solution would be to raise the salary floor.

This Post:
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214883.31 in reply to 214883.29
Date: 4/28/2012 4:34:31 AM
Overall Posts Rated:
4545
No, there are too many ways to get around this. You can spend the money on arena, expensive and well-trained trainees, high level trainers. It's doesn't sound right if doing these things would suddenly gives you a legitimate right to tank.

Last edited by 7ton at 4/28/2012 4:35:23 AM

This Post:
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214883.32 in reply to 214883.31
Date: 4/28/2012 4:36:37 AM
Overall Posts Rated:
13691369
Money spent is money spent. You won´t have it later for buying promotion.

Zwei Dinge sind unendlich, die Dummheit und das All...
This Post:
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214883.33 in reply to 214883.30
Date: 4/28/2012 4:41:24 AM
Overall Posts Rated:
4545
I prefer simple rules.


Simplest solution would be to raise the salary floor.

Yes it could be done but this actually touches another game issue then few people imagined before it was implemented. Those beginners in small nation who start at Div I. They are already struggling to fill the salary floor with the money they start with. And since their arena is so small, it doesn't give them a chance to start at all. Raising the floor would hit them further.

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