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Suggestions > new option: try to win by as many as possible

new option: try to win by as many as possible

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This Post:
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25836.23 in reply to 25836.20
Date: 5/30/2008 11:32:01 AM
Overall Posts Rated:
959959
maybe it don't eliminate the purpose, but it doesn't helps ... Must game si win clearly, i would play with my weaker player because i need the better one for the other games ...

Thats likesolving the problem of to fast cars, in tuning all cars that they could drive faster ...

You could solve that, in playing the teams weaker then they are like an additionell tie late in the game.

This Post:
00
25836.25 in reply to 25836.24
Date: 5/30/2008 11:48:09 AM
Overall Posts Rated:
225225
I think the easy way around this is to give up on people's feelings. Everyone will take a few lumps when they first start. If you happen to match up against a team way better than you, you're not an idiot. You will realize that you will get beaten badly. You deal with it and build your team.

If they choose to do so, a drop-down menu option will be sufficient. After all, there are times when you'd like to conserve the starters if you're winning the game.

I do agree that it will be beneficial in terms of controlling training minutes, and I remember suggesting a while ago that the blowout rule be altogether dropped from non-competitive games without any options.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
00
25836.26 in reply to 25836.22
Date: 6/3/2008 8:49:55 AM
Overall Posts Rated:
2222
i think this is a good approach.. maybe not by as many points as possible, but just stop subbing the C or B players in for the A team.. there's a reason why they should be playing 35-40 mins!

This Post:
00
25836.27 in reply to 25836.26
Date: 6/3/2008 10:27:32 PM
Overall Posts Rated:
196196
why not go the whole hog and really go to town on teams you think you will thrash...

send out certain players with instructions to break the all time points/assists/rebounds etc stats....

From: CitB
This Post:
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25836.29 in reply to 25836.28
Date: 6/6/2008 6:57:58 AM
Overall Posts Rated:
66
same prob here, training is to complicated already, and that prob nearly happens every game to me, so its a mess to give everyone his minutes...

This Post:
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25836.30 in reply to 25836.22
Date: 6/12/2008 8:47:56 PM
Overall Posts Rated:
155155
It happens quite often for me. I don't have a lot of competitive games in my series. I often play my reserves as starters and my regulars are backups. It sucks from a training perspective and from my opponent's side of things.

In general, if you're going to blow the other team out you're going to be starting your reserves. This is especially true if you are an experienced player against a newbie.

Run of the Mill Canadian Manager
From: Elmacca
This Post:
00
25836.31 in reply to 25836.30
Date: 1/20/2009 7:08:53 PM
Overall Posts Rated:
387387
Just read this thread, so apologies for the bump.

Obviously, such an idea has training implications - is it being considered?

This Post:
00
25836.32 in reply to 25836.11
Date: 1/20/2009 8:37:32 PM
Overall Posts Rated:
154154
I don't get it - there are already tactical ways to get as bigger margin as possible. Why should it be easier? If you want to have only 5 competent players it's your choice. If you have somewhat competent substitutes... The engine doesn't try to play badly on prurpose. And if you really need to win by a big margin try to find out how to achieve this. There's no point why game engine should not try to score as many points as possible within the limits provided by your settings.

This Post:
00
25836.33 in reply to 25836.32
Date: 1/20/2009 9:03:26 PM
Overall Posts Rated:
1212
you know i once lost by 70 even going agianst the 2nd string, so it is possible to get your ass kicked tyvm

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