Just a thougt:As I've seen, multiple users want several skills for the trainer.Why not give every user x skillpoints to divide over his trainer.(these skills can be the ones or similar mentioned in earlier posts)An example:7 skills, 20 skill points, max 5 skillpoints for each skillPlayer 1: skill1:xxxskill2:-skill3:xxxxskill4:xxxskill5:xxxxxskill6:xxskill7:xxxWages: option1: spending less than the total skill points could lower the wageoption2: The more extreme you divide your skills, the more wage you spend.In this system there is no benefit for being a longtime player of BB. Everyone has the same maximum of skillpoints to spend.Addition: change of skillpoints only possible once a week/month/(half-)season
I would like to see a staff transfer market (similar to players) with a salary cap on combined player and staff salaries... this way you have to again balance the economic side of the game.. do you go for a grade A coaching set up (with less money available for roster or pack your roster for tactical flexibility but have less staff?
Everything is relative and to not implement a system you know would be good fun because the top teams would be able to keep their dominance is silly. So to prevent this from happening - impose a salary cap to ensure that everyone can work off a simlar playing field.
I know this has been mentioned before, but each suggestion for improvements with the trainers or staff has been scattered across the forums. i figured i would make this thread with an obvious title so that people will know what to look for. i think the main problem with the trainers is their simplicity whereas most players here are from HT and are used to the various skills that a coach/trainer comes with. I don't want to simply go ahead and copy HT since i rather the like the differences this game provides. but i do feel that having trainers and staff ranging from level 1-10 is rather boring. i would suggest that the trainers take on a more coaching oriented role. most users already call them coaches (to the frustration of many GMs and other experienced players). players will still set the tactics, but the coach will play a bigger role in the game. this can help compensate for the eventual (i'm hoping) removal of the CT/TIE system. instead of using CT to push you over the top you could instead have superior coaching. i'm not too sure about this previous part, but i just thought of it so...but what i want to stray from HT is the set of skills. obviously football and basketball are two different sports requiring different coaching skills. therefore you could have these skill sets:1. Leadership2. Intelligence3. Training4. Experience5. Potential6. Outside Training7. Inside Trainingthis is just an example of the skills but you can vary them to make it more specific. but each skill area will have the same skill ranking that the players have. and just like the players the coaches skill levels will be able to increase and decrease according to the training/studying a player makes his coach go through.if the GMs feel like this should be put elsewhere then by all means do so.
but what i want to stray from HT is the set of skills. obviously football and basketball are two different sports requiring different coaching skills. therefore you could have these skill sets:1. Leadership2. Intelligence3. Training4. Experience5. Potential6. Outside Training7. Inside Trainingthis is just an example of the skills but you can vary them to make it more specific. but each skill area will have the same skill ranking that the players have. and just like the players the coaches skill levels will be able to increase and decrease according to the training/studying a player makes his coach go through.