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Hidden aggression factor

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275528.23 in reply to 275528.22
Date: 12/16/2015 12:45:40 AM
Overall Posts Rated:
4141
All in all, those "physical" guys are pure trash, a waste of database and server capacity and should be avoided at all cost.


Yea, I suppose my fear is that you're right. But I just find it hard believe that the BBs would create a completely negative trait, or at least one where it far outweighs the positives, and there'd be no value to them at all. And while I do agree that getting those training minutes might be a bit more challenging, it is possible but typically means carrying only 2 primary trainees max. Maybe i'll try to find and experiment with such players on my Utopia squad...

This Post:
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275528.24 in reply to 275528.23
Date: 12/16/2015 1:25:55 AM
Overall Posts Rated:
7070
I do not feel the physical guys are pure trash. And, i've noticed there are 2 different types of physical guys. ones that draw physicality, and ones that cause physicality.

This Post:
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275528.26 in reply to 275528.25
Date: 12/26/2015 1:41:05 AM
Overall Posts Rated:
1717
I was curious about this, and how the aggression trait actually manifests itself in games, so I did a very crude analysis just now to see whether there was any correlation between the number of foul shots taken by a player per 48 minutes played vs. the number of fouls committed by that same player per 48 minutes played.

See chart:

http://imgur.com/EXqEJhf

For the sample size, I loaded all the data from season 32 of my league -- every player who had played at least 15 mpg in at least 10 games. It ended up being about 130 players across 88,000 minutes. It's a really small sample size in the scheme of things. I wish I could've made it more comprehensive by unfortunately I just don't have the time atm.

Since I'm not a stat head, I honestly have no idea how significant that slope is.

Last edited by PeachesTheApache at 12/26/2015 1:45:35 AM