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99846.23 in reply to 99846.20
Date: 7/4/2009 7:01:30 PM
Overall Posts Rated:
155155
The relevant portions of the rules. I'll comment in my next post.



A faster pace means that the team will lower its standards for which shot to take and take less time to get it up the court

Having an inside focus both increases the overall quality of the looks you get near the basket and decreases the quality of looks you get away from the hoop. It also skews the distribution of looks that you get towards inside looks. Outside focus does exactly the same, but for longer range shots.


Run of the Mill Canadian Manager
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99846.24 in reply to 99846.23
Date: 7/4/2009 7:08:56 PM
Overall Posts Rated:
155155
Ok, so I'm pretty sure I had it right for pace. I was confused in terms of inside/outside focus... So maybe you have it right. Let's see if we can agree now.

-indeed, what you said above is true. If you go run and gun, your outside looks will be of higher quality but your inside looks will suffer.
-what you may be missing (but that again, maybe not) is that the distribution of looks gets skewed. So if you go run and gun, you will get many more outside looks and much fewer inside looks.

In the sample match that you took, you went run and gun. So, if you look at what the rules say, it is no surprise that your C and PF didn't take many shots, even though it looks like they were the better options.

Another portion of the rules that might be pause for thought as to why your inside guys don't shoot much:


A player must decide whether the opportunity presented is good enough to take a shot… this of course changes as a function of amongst other things… the shot clock, the players experience, the score of the game, the history of the quality of shots the team has seen recently, the offense the team is running, and whether that rookie shooting guard of yours thinks he knows better than the coach does


I have always wondered about that last part... Is there a hidden trait that players have that influences how much they shoot?

Run of the Mill Canadian Manager
This Post:
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99846.25 in reply to 99846.24
Date: 7/4/2009 8:40:59 PM
Overall Posts Rated:
959959
i could imagine that there was a hidden part, something like a "go to" guy gen.

I get some players who shot a lot, in the german forum they like to explain that with the Xp, i got one high XP SF with less offensive potential who trys alot for my team and in most cases without succes ... So maybe this counts against it, but this is very subjective especially because i was drunk^^

This Post:
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99846.26 in reply to 99846.24
Date: 7/5/2009 7:20:45 PM
Overall Posts Rated:
225225
A player must decide whether the opportunity presented is good enough to take a shot… this of course changes as a function of amongst other things… the shot clock, the players experience, the score of the game, the history of the quality of shots the team has seen recently, the offense the team is running, and whether that rookie shooting guard of yours thinks he knows better than the coach does


I have always wondered about that last part... Is there a hidden trait that players have that influences how much they shoot?

I don't think so. It is typically accepted that this depends on experience.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
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99846.27 in reply to 99846.26
Date: 7/5/2009 9:27:11 PM
Overall Posts Rated:
155155

I don't think so. It is typically accepted that this depends on experience.


I know that it is "typically" accepted. I'm just wondering if that line in the rules about the rookie shooting guard means something or was just put there because the BBs were having fun. You'll notice that experience was already mentioned earlier in the paragraph...

Run of the Mill Canadian Manager
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99846.28 in reply to 99846.27
Date: 7/5/2009 9:40:22 PM
Overall Posts Rated:
225225
I know. My read on the situation is "rookie shooting guard" = player with no experience. Of course, we can argue quite a bit over this, and there is no easy way to verify it, unfortunately.

The BBs tended to be having lots of fun with the rules (note the funny quotes in each chapter), so I wouldn't put anything beyond them.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
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99846.29 in reply to 99846.26
Date: 7/6/2009 4:35:10 AM
Overall Posts Rated:
959959
A player must decide whether the opportunity presented is good enough to take a shot… this of course changes as a function of amongst other things… the shot clock, the players experience, the score of the game, the history of the quality of shots the team has seen recently, the offense the team is running, and whether that rookie shooting guard of yours thinks he knows better than the coach does


I have always wondered about that last part... Is there a hidden trait that players have that influences how much they shoot?

I don't think so. It is typically accepted that this depends on experience.


/BBWeb/rules.aspx?nav=GameEngine

in the beginning it should stand into this rule chapter that shot selection depends on XP

This Post:
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99846.30 in reply to 99846.28
Date: 7/6/2009 8:19:13 AM
Overall Posts Rated:
155155
we can argue quite a bit over this, and there is no easy way to verify it, unfortunately.


Agreed. Also, even if there is a hidden attribute to shot selection, more experience seems to trump it, anyways.

Run of the Mill Canadian Manager
This Post:
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99846.31 in reply to 99846.30
Date: 7/6/2009 8:25:59 AM
Overall Posts Rated:
225225
I am not quite sure what to make of experience. I have anecdotal evidence from 1 guy with superior experience I have -- he doesn't seem to shoot (much) better than other comparative players on my roster, but he does make a few more assists than I'd expect. Go figure.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."