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Outside attack too strong ?

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125704.232 in reply to 125704.230
Date: 1/16/2010 8:51:53 AM
Overall Posts Rated:
2121
in my opinion 4 (dont know the english word for this level) is already good,not ideal, PA for PF and C
so I don't think its that hard to train,or to find in the TL

but I want to know what you all consider to be a good level of PA for the C and PF

This Post:
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125704.233 in reply to 125704.231
Date: 1/16/2010 8:58:10 AM
Overall Posts Rated:
506506
The balance of your guards seem to weigh more to shooting than to passing, so their focus in games will also be more to shooting than to giving assists. If you check the games where you played a low post, your top shooter and scorer is your 70k SG (i only check two games). He maybe be an awesome guard, but he doesn't fit in inside tactics, because you decrease his looks for shooting by playing an inside focus, but he will still shoot more than pass, while his looks are worse.

So it's a combination of skills, I can't just say your guard needs 12 PA, you need a level high enough to be able to give the passes, but also the balance of your players should weigh at leasts equal to passing, preferably even more to passing than shooting.

Last edited by BB-Patrick at 1/16/2010 8:58:55 AM

This Post:
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125704.234 in reply to 125704.232
Date: 1/16/2010 8:59:19 AM
Overall Posts Rated:
458458
7

Once I scored a basket that still makes me laugh.
This Post:
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125704.236 in reply to 125704.233
Date: 1/16/2010 11:36:06 AM
Overall Posts Rated:
343343
What if i want a balanced team? If i do what you are saying then it limits my options and i am able to play only inside tactics. Why not be able to surprise my opponents?Yes my SG is great shooter JS/JR/OD=15/12/13, but again my big men are very good scorers too.(3 best min 13 on IS, plus nice JS), so when i am chosing inside tactics i am expecting the ball to go way more inside than outside. Of course i want my good guard shooters to be able to make there open shots that the big men will produce.

This Post:
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125704.237 in reply to 125704.236
Date: 1/16/2010 11:46:05 AM
Overall Posts Rated:
506506
If you can't play inside tactics, your team isn't balanced right now.

To balance your team you could try to get guards for several tactics. Lets say you got a total of 5 guards in your roster, you could try 2 more passing balanced, 2 more shooting balanced, and one overall player. If you play inside you start the passing balanced guys, if you play outside you play the other ones. It's not easy but it should be possible hehe


Last edited by BB-Patrick at 1/16/2010 11:46:39 AM

From: JohnnyB
This Post:
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125704.238 in reply to 125704.237
Date: 1/16/2010 3:34:30 PM
Overall Posts Rated:
343343
An interesting game from lower divisions: (17992341) The SG of the team that played LI took more shoots that his PF/C (starters and subs)combined

From: JohnnyB

This Post:
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125704.240 in reply to 125704.239
Date: 1/16/2010 5:25:32 PM
Overall Posts Rated:
343343
I like your ideas,(you are saying that you can built an effective inside game) but still doesnt change the fact that its really hard to do it, and a luxury for the rich clubs. Also we gonna always doubt for what we are doing is right or wrong, and believe me its not very pleasant to see your mistakes on a must win game. Why dont you take the route that can understand and its more safe?

If passing is so important (understandable) why its not given the chance to train it, lets say for the forwards? why PA training its privilege only only for the guards? (again dont tell me about team training, i am not buying it)

This Post:
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125704.241 in reply to 125704.239
Date: 1/16/2010 10:29:57 PM
Overall Posts Rated:
409409

I guess I'm trying to say that while the team ratings can tell you how to profile the skills of the different roles on your team - where to put your scarce resources first - what they cannot do is to represent where the weakest links on your team are for different types of plays. Often these breaking points within your lineup will have rather low weight in the team rating formulas (say a forward that has atrocious passing), but they go a long way in explaining why you often have two teams in a league that produce similar team ratings on the same tactics, but that are still far from equally strong.
Is it easier to play run and gun? Maybe, because in run and gun everybody shoots from wherever they are when they get the ball (exaggerated), but exactly for this reason that's a tactic that is pretty easy to defend as well - just get your OD (and partly ID) levels up and you'll beat this team. An inside team with some hidden strengths is a wholly different affair. It doesn't need the most sophisticated managers in the game to build such hidden strengths - often one can work with what one has. If your best center was born with OD 7 or PA 6, that is something you can build a strategy on. On this level Buzzerbeater is a much richer game tactically than some voices in this thread seem to believe.


While I think the same about the ratings I don't really think that the highmarked lines are really a good example.

The way of neutralazing any outside tactic is, well... with outside defense. You may play any kind of zone in order to help your team and others skills will become relevant when doing it but OD will always be the most important one.

Run and Gun is not a simple tactic but it is a very efective one in a game where defenses are just to powerfull.




I really do not think that in order to get a complete player you have to be a rich team. You can have very complete players by training him and they don't have to start from all their skills in respectable.

Of course, if you want to have a MegaStar wich also features very good (perhaps trained) secondary skills you have to be a "rich" team... very likely playing in First Div or maybe Second Div but, there is no problem with that right?



This Post:
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125704.242 in reply to 125704.241
Date: 1/17/2010 3:13:55 AM
Overall Posts Rated:
343343
You need a player who at least can shoot and play D very well right? Especially when you know that for example your rival has a great G(This is what is happening to me) that you have to stop him to win. When for example you know that this player has 16JS what you gonna do? You have to try to find a player with at least 14OD, but those players usually have great shooting skills too. To buy that player you need at least 4.2M. So its not so easy as you are making it to look.

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