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Stop day trading (thread closed)

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From: CitB
This Post:
00
9808.237 in reply to 9808.236
Date: 3/9/2008 5:01:49 PM
Overall Posts Rated:
66
*bump it up*
i think we still need to talk about this, heard the italians have something to add ^^
in the german forum we had also discussions about this issue...
here is my statement, i like daytrading, its a big part of my time in BB, yes i made a few millions (hate me for that), but on the other side i invested lot of time and nerves...
so i dont know why people want to stop it, most of them say its unrealistic ok you get a point on this but on the other side its a game and not real life there is many other things unrealistic as well...
some say daytraders raise the prices an made the inflation, i dont think so, i think they do the opposite thing coz at first they take a lot of money out of the game (transfer fees) and also stable the prices on the market, coz they wont bid to much on players to still make some profit and by bidding on players which were put on for a to low price, so in the end they the ones which make the difference between similar players smaller...
also what you do with your money in the game you build your arena, pay your roster and staff and thats it? i dont like sittin on my money i try to invest it to make my team better and the only way to invest/spend money is the transfer market,

if you like a communism basketball simulation its fine, take the money out the game, let slaveworkers build the arenas, get no income from supporters and only play with training and tactics and if you need new players order lower division teams to give you their best players ;)



Last edited by CitB at 3/9/2008 5:05:18 PM

This Post:
00
9808.238 in reply to 9808.237
Date: 3/9/2008 5:27:15 PM
Overall Posts Rated:
1515
Nobody wants to take money out of the game, but as a basketball management game basketball decisions need to be at least as important as market decisions. When someone trades often enough that they can always afford to buy the best players on the market then the game becomes purely economical because training decisions and roster decisions become moot.

I believe a management game should be about all aspects of management and not about who has the most time to spend working the market. Money management is extremely important, it just shouldn't be the most important.

I still believe the best way to deal with the situation is to cap transfers. You could limit transfers weekly, or by season, or pre/post all-star game, that part isn't quite as important.

This allows those with the skills to make profit on the market still make more than most, but nobody can make enough strictly off of transfers to the point where it limits the importance of other decisions.

From: ned

To: CitB
This Post:
00
9808.239 in reply to 9808.237
Date: 3/9/2008 5:31:52 PM
Freccia Azzurra
IV.18
Overall Posts Rated:
823823
Second Team:
Slaytanic
CitB I don't think that the day trading should be completely cancelled but I think that who's making money and who's playing in this way has a lot of advantage compare to a player that trains his roster. I can train my players but I don't have the money to buy the players of the others, or better to say, I should have the money if there aren't dt that wants the player I've choosen to buy; who's making tons of money can buy all the best players trained and at the end you'll find the first divisions full of day traders, exactly the same that happend to hattrick.
On the other hand I can understand that you're happy everytime you're able to buy a player to 100 and to resell him at 1000 four days later and I don't want to cancel your way to play but I'd like to reduce the gap that there is between people that wants to train and people that wants to make money, simply because the second option is 100 times more convenient that the first one, so if you don't follow the second option you have a big disadvantage and everyone that likes the strategies, the tactics and the training or everyone that doesn't have a lot of time to spend at the desk, will be quit out from BB. What I suggest is not to ban the day traders but to reduce their profits, this is a basketaball game not a financial game; to do that we are discussing in Italy about some proposal:

- Increasing the fees when you buy a player, from 80% to 50% (or other %)
- Limit in the sales per season or per week
- Impossible to resell a player immediately but you can put him on the market afer 2/3 weeks
- Introduction of drop in the enthusiasm, every sales can drop of a % your ts
_ Fees on the sale price base (in sokker is 4%)

For the moment that's all, in Germany do you have other proposals?

Last edited by ned at 3/9/2008 5:32:06 PM

1990-2022 Stalinorgel - https://www.youtube.com/watch?v=pV-Xppl6h8Et
Message deleted
From: CitB

To: ned
This Post:
00
9808.241 in reply to 9808.239
Date: 3/9/2008 6:40:22 PM
Overall Posts Rated:
66
i cant buy every player i want as well(the best players is often bought by higher division teams coz traders wont pay that much), and much of my profit is done by training to.

in germany there is many which dont like it, no solutions yet.

...for me its really simple it just makes me happy and i want to get up whatever it takes, from my hard work ^^ on the market im now able to buy me a good team, well not enough to be on top yet but maybe enough to get promoted. see when i startet the game i was whining when i saw the good teams in the first division and thought it might take years or i will never be able to go up, but now at least i see a chance. and there should be chances for newcomers...
i dont see any disadvantages for anybody in this this issue, if you got talent for this why you should not able to use it, i dont force nobody to buy a player off my roster and dont force nobody to sell cheap, everybody can do the same, sure if you dont like to sell your beloved long trained players its fine i got some of those as well...
daytraders are good for a fair and transparent market and stable prices, (i think inflation atm is not of course daytraders but thats another thread)
anyway i will adjust myself to every change/solution bb`s might come up with.
but i see no reasons for limits in any case...

From: ned

To: CitB
This Post:
00
9808.242 in reply to 9808.241
Date: 3/9/2008 6:52:04 PM
Freccia Azzurra
IV.18
Overall Posts Rated:
823823
Second Team:
Slaytanic
You've completely the opposite vision of mine of this game, but it's a pleasure to speak with you cause you're "open mind"

2 fast answers; you've called newcomers, a newcomers that has +5 millions coming from the market speculation can easily win the first division; once again, that's ok trading but without making this crazy profit. Second, the disadvantage is that making trading is the fastest and the easiest way to buld a great team. It takes a lot of time and not everybody has hours to spend in front of the monitor. If the intention is to "favorite" who has time to stay in the website that's ok, but I think that a good game shoudn't favorite who has more time otherwise who doesn't have time will simply leave the game. I'll continue in the post of Patjebono if I've other proposal, my position is clear I think

1990-2022 Stalinorgel - https://www.youtube.com/watch?v=pV-Xppl6h8Et
From: CitB

To: ned
This Post:
00
9808.243 in reply to 9808.242
Date: 3/9/2008 7:09:24 PM
Overall Posts Rated:
66
the opposite ^^
easily win the first division, i need to get there first and in the meantime they make much more money by their arena/tv games than i do...
the time thats a big thing, if i spend much time on something i want to see results, and i dont know any game i ever played (i played many games ^^) in which i was better when i played it less (my english is to bad i hope you understand).
for me it would be kinda boring just coming here check the results/lineup/t-updates...
if you like the real-life-compares a good manager should be there 24/7 for his team ;)
i understand the point with the job/family and other things which needs time, but if you got no time to play than dont play ^^

This Post:
00
9808.244 in reply to 9808.243
Date: 3/10/2008 2:17:08 AM
Overall Posts Rated:
1515
The problem with that is:

1.) This game is theoretically based on managing all facets and implementing strategy. The player with the best strategy is not necessarily the player who has the most time available. When you want to have a game based on strategy then it should not be easily dominated by those who simply have more time. It doesn't mean you should be better when you play less, but it does mean that the person who plans his team best should win.

2). It might be boring for if trades were limited, but many of us want all parts of the game to be matter. If trading to make money is all that matters then this game would become VERY boring for the rest of us, because then the game would require you to implement this strategy if you want even the slightest chance of competing. No other part of your strategy will matter.

This Post:
00
9808.245 in reply to 9808.244
Date: 3/10/2008 3:19:29 AM
Overall Posts Rated:
196196
I also think with the new announcements that holding a roster of 35 or so players now is becoming a risk that is just not worth taking.

Sure you are making some nice profits but this weekend with the salary changes and the fact more and more people are out of cup competitions the need for more good players is declining and will probably pick up again as people plan for the playoffs.

The last change slapped an almost instant 20% hit on DTs and the next change is unlikely to be any different. So for the DT outside the top 2 leagues where income is much lower the salaries and fees are having to be covered whilst the 12,000 seater stadiums and higher TV money in the top league means even the best DT's are only likely to be keeping up at best...

I try to pick up a trade a week/fortnight to cover my salaries and its no biggie if that option gets taken away from me. Restricting transfers will take away what many enjoy about the game but in the interests of the game being realistic I think something needs to be imposed....

Resale at 50% after day 1 is also harsh imo as you may need someone for 1-2 games due to injury and have to invest heavily. If you are dipping into funds that were for stadium or other purpose then you are being unfairly penalised. As the average starting player in most line ups is getting progressively better you are likely to have to commit over $500k / $1.5mil depending on what league you are in to do this and should be able to sell on to recoup if you choose.

So if either of these 2 is considered I hope it is the trading one..... I traded in the past because it was easy and because others did and seemed silly not to try and at least keep up with them. Did I really need to make 50 transfers in 4 weeks? Does anyone? no... as long as the number is manageable..

Maybe 50 trades in season 1 - 30 season 2 - etc etc.....

This Post:
00
9808.246 in reply to 9808.245
Date: 3/10/2008 5:47:50 AM
Overall Posts Rated:
66

point 1 agreed time should not be the mainfactor of a game (then it would be like work), different strategies to improve would be the best, just to add, a team with a good transfer policy should and will have some advantages...

point 2, i actually want the same, all aspects should be important and i think if you use an good tactic you should be able to beat every team, as i said before i can adjust myself and if most of the people dont like it and think it should be limited and they probably do it somehow...

the easiest would be people check the prices and the transferhistory before they buy that would be the best limit to this issue.


This Post:
00
9808.247 in reply to 9808.246
Date: 3/10/2008 2:49:05 PM
Overall Posts Rated:
1515
I do agree that a team with good transfer policy should have advantages. That is why my preferred proposition is to limit the number of transfers allowed. It would allow those with skill in the market to still make some money there and use it to their advantage,but not to the point where it makes other aspects of the game secondary.

I prefer this method to ones that take money away. A profitable deal can still be profitable this way.

I don't though agree that day traders stabilize the market. Look at it this way. Every player that might be a good deal is bid on by day traders up to the point that the player is no longer a good deal. What this means is that people looking for players longer term have no choice but to bid past the point where day traders stop. This his the exact effect of driving up prices because this essentially puts the starting price, for those who want a permanent player, at a rate already above what would be considered a good deal.

Since this now becomes the starting point then the price people have to pay for players grows, and a this grows the price acceptable by day traders grows along with it, pushing it steadily higher.

Compare it to real estate. Take a city with low market values which has begun to improve itself. As soon as the potential for profit appears speculators immediately begin buying everything up. This is the exact process which creates enormous inflation because other people cannot get a deal any more and have to pay at least market value for every property. A cities real estate values can triple in 3-5 years because of speculators, who do basically exactly what day traders are doing.

Again though...I'm not saying it is wrong to profit from trades...it just needs a ceiling so that it doesn't outweigh other aspects of the game.

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