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Suggestions > curing overagressive players

curing overagressive players

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This Post:
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192647.24 in reply to 192647.23
Date: 8/2/2011 6:12:37 PM
Overall Posts Rated:
406406
What purpose does this post serve?

This Post:
00
192647.25 in reply to 192647.24
Date: 8/2/2011 6:25:37 PM
Overall Posts Rated:
206206
For the purpose of lulz?

This Post:
00
192647.26 in reply to 192647.24
Date: 8/2/2011 7:59:26 PM
New York Chunks
II.2
Overall Posts Rated:
943943
What purpose does this post serve?

You mean this isn't the Suggestions Forum?

Don't ask what sort of Chunks they are, you probably don't want to know. Blowing Chunks since Season 4!
This Post:
11
192647.27 in reply to 192647.26
Date: 8/3/2011 3:14:22 AM
Overall Posts Rated:
406406
What is your suggestion? Posting a long useless text might be funny for you and some of your fanboys, but as a GM you should not spam on the forums.

From: yodabig

This Post:
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192647.28 in reply to 192647.26
Date: 8/3/2011 4:57:52 AM
Overall Posts Rated:
14651465
I liked it.

This is my opinion about the "aggressiveness stat". It is a hidden stat that you can't see that makes a player totally worthless. If I buy a player and find he is aggressive (only a rookie) I sell him. If I draft one, I stop training him. Usually I fire him as well. For example I drafted a reasonable player and was going to train him but in his first match he fouled out in 13 minutes and I have never ever given him a single minute of training as a result.

The rules say aggressive players also draw more fouls. That is basically a filthy lie. While maybe there is a 1.1 multiplier to the number of fouls they draw there is often a x2 or x3 multiplier on the number of fouls they comitt. Their opponents never foul out but they do every game. They do injure opposing players a little but how does that benefit your team unless it is early in the game? What they do do is injure themselves a lot and are always out injured and in horrible game shape which makes them even more useless.

As you can tell I have been burned hardcore by this "hidden" stat and it cost me two seasons and many million dollars. Now I would NEVER, EVER, EVER under any circumstances buy an aggressive player except as a scrimmage filler. They are a pathetic blight on this game and teams that have them constantly wonder why they lose games they should win. Maybe the 44-12 free throw disparities they have every single week should give them a hint.

This Post:
11
192647.29 in reply to 192647.27
Date: 8/3/2011 6:03:46 AM
Overall Posts Rated:
573573
Somebody really needs to relax...take it easy even. That'll help your enthusiasm you know.

This Post:
00
192647.30 in reply to 192647.29
Date: 8/3/2011 12:39:03 PM
Overall Posts Rated:
32293229
Somebody really needs to relax...take it easy even. That'll help your enthusiasm you know.


If having a rookie foul out in a competitive match in the top league isn't enough reason to have a fit, I'm going to feel awfully stupid when I get fussy about whatever random injustice I identify when I start losing again.

This Post:
00
192647.34 in reply to 192647.33
Date: 8/4/2011 6:24:28 PM
Overall Posts Rated:
406406
Experience is a skill that grows so slow that I would rather not stick with a player for sage until his xp cures his foul trouble.

I would really like to read sthg by a BB why such an overaggressiveness feature was necessary and what it adds to the game.

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