BuzzerBeater Forums

Suggestions > Adding competativeness using hard and soft caps

Adding competativeness using hard and soft caps (thread closed)

Set priority
Show messages by
This Post:
00
200771.24 in reply to 200771.23
Date: 11/3/2011 11:39:58 AM
Overall Posts Rated:
105105
1) Currently the Arena is acting as a soft-cap only from 20,000 (upon messages from this thread).

For lower divisions this can be called - non-existing.
It is like defining a soft-cap of 500 million dollars on the NBA...

2) The Arena is not exactly a soft-cap.
In soft cap there is a tax that is being shared to the other teams on that league who hadn't passed the cap.

3) In most leagues in BB you will have those that will have much more money than others, and will have a much more expensive roster.

4) And again, I still not sure whether there should be a cap.
The only thing that makes me still believe that BB need something like this is that a new user currently has much less money to purchase players (and develop the Arena etc.) which makes it less welcoming to new users.

This Post:
00
200771.25 in reply to 200771.24
Date: 11/3/2011 12:17:23 PM
Overall Posts Rated:
3535

3) In most leagues in BB you will have those that will have much more money than others, and will have a much more expensive roster.


Yes, but unless I'm missing something, that will purely be the result of better economic management, and not a pre-existing condition that distorts the playing field.
BB gives all teams equal possibilities and rules, it's a manager's credit if he achieves a better economic situation.

This Post:
00
200771.26 in reply to 200771.24
Date: 11/3/2011 1:27:10 PM
Overall Posts Rated:
959959
3) In most leagues in BB you will have those that will have much more money than others, and will have a much more expensive roster.


who will have a stronger roster with a hard cap too, cause you can get extra quality in paying more salaries or in paying more for secondary skill when you buy a player.

This Post:
00
200771.27 in reply to 200771.25
Date: 11/3/2011 1:28:39 PM
Overall Posts Rated:
105105
Yes, but unless I'm missing something, that will purely be the result of better economic management, and not a pre-existing condition that distorts the playing field.
BB gives all teams equal possibilities and rules, it's a manager's credit if he achieves a better economic situation.
And again, I still not sure whether there should be a cap.
The only thing that makes me still believe that BB need something like this is that a new user currently starts with much less money to purchase players (and develop the Arena etc.) than old users collected until now, which makes it less welcoming for new users.

This Post:
00
200771.28 in reply to 200771.27
Date: 11/3/2011 6:57:51 PM
Overall Posts Rated:
237237
And again, I still not sure whether there should be a cap.


Then why suggest it in the first place?

he only thing that makes me still believe that BB need something like this is that a new user currently starts with much less money to purchase players (and develop the Arena etc.) than old users collected until now, which makes it less welcoming for new users.


But that is consistent with every game you play. You can not start a new game and expect to be on par with a team that has played the game for 10+ seasons. Part of the challenge is to work your way up.

This Post:
00
200771.29 in reply to 200771.28
Date: 11/3/2011 7:14:24 PM
Overall Posts Rated:
105105
he only thing that makes me still believe that BB need something like this is that a new user currently starts with much less money to purchase players (and develop the Arena etc.) than old users collected until now, which makes it less welcoming for new users.


But that is consistent with every game you play. You can not start a new game and expect to be on par with a team that has played the game for 10+ seasons. Part of the challenge is to work your way up.
You cannot close the gap!!!
If ,for example, every season a top team adds 1M to their value, than they have 10M advantage when the new user will join 10 seasons after.
This difference will not be reduced, and it will most likely will get bigger, as the "old" team could invest more and by that enlarging their profit.

This issue must be handled, else the game will be practically closed for new comers.

This Post:
00
200771.30 in reply to 200771.29
Date: 11/3/2011 7:27:32 PM
Overall Posts Rated:
959959
If ,for example, every season a top team adds 1M to their value, than they have 10M advantage when the new user will join 10 seasons after.


if they don't spend it you could easily beat him early, if he try to stay a top team he will be soon loose money cause the income is close to zero and the players loose lot of value through aging.

This difference will not be reduced, and it will most likely will get bigger, as the "old" team could invest more and by that enlarging their profit.


which is limited, since the arena seems to be the only good and expensive investment which have a upper limit and get less valuable the bigger it gets.

This Post:
00
200771.31 in reply to 200771.30
Date: 11/3/2011 7:59:46 PM
Overall Posts Rated:
105105
If ,for example, every season a top team adds 1M to their value, than they have 10M advantage when the new user will join 10 seasons after.


if they don't spend it you could easily beat him early, if he try to stay a top team he will be soon loose money cause the income is close to zero and the players loose lot of value through aging.
You just did not get it...
A team is not balanced. It grows every year.
It could grow money-wise, upon assets (Arena growth) or by player's value.
If a team grows 1M (for example) each year, than it will be 10M ahead of a new player who joined 10 seasons afterwards.
It will be unrealistic to close this gap.

This difference will not be reduced, and it will most likely will get bigger, as the "old" team could invest more and by that enlarging their profit.


which is limited, since the arena seems to be the only good and expensive investment which have a upper limit and get less valuable the bigger it gets.
As I wrote here, it is not true - the team could have more players, their value could be higher, or event the cash flow may grow.

This Post:
00
200771.32 in reply to 200771.31
Date: 11/3/2011 8:14:30 PM
Overall Posts Rated:
237237
You just did not get it...
A team is not balanced. It grows every year.


No it is you that do not get it.
You don't grow if you are in a competitive league every year

It could grow money-wise, upon assets (Arena growth) or by player's value.


You make money, but you are also spending money!
You grow arena but it is capped at 20,000. No one builds arenas once they have reached around 21-22,000
Player values also drops due to age. Whatever value you get from training 3-6 players, will be more than offset by value loss due to ageing of all players on your team. All your money saved, you will be putting it back into new players.

If a team grows 1M (for example) each year, than it will be 10M ahead of a new player who joined 10 seasons afterwards.
It will be unrealistic to close this gap.


It is not as dramatic as you make it out to be and it CAN be done. We have had teams rise up through the ranks from D4 to compete with the top tier teams in D1. All it takes is playing the game with a plan and be smart about your decisions as to not invest too much in value decreasing assets.

As I wrote here, it is not true - the team could have more players, their value could be higher, or event the cash flow may grow


Cash flow does not grow. There is only so much you can get once your arena is maxed out and you have hit the soft cap.
There is no point having more players. Why would you want 30-40 players? Each player you have will drop in value due to ageing

This Post:
00
200771.33 in reply to 200771.31
Date: 11/4/2011 3:44:51 AM
Overall Posts Rated:
959959
You just did not get it...
A team is not balanced. It grows every year.
It could grow money-wise, upon assets (Arena growth) or by player's value.
If a team grows 1M (for example) each year, than it will be 10M ahead of a new player who joined 10 seasons afterwards.
It will be unrealistic to close this gap.



Ok then take a closer look at my team to exercise it:


Player Salaries: $ 858 862 Attendance: $ 578 999
Staff Salaries: $ 71 061 Merchandise: $ 153 911
Scouting: $ 0 TV Contract: $ 212 953
Total: $ 929 923 Total: $ 945 863
Typical Weekly Net Income: $ 15 940


The attendance money, i had here could be a good average. My salaries are very low for my quality cause i had a very multiskilled team, which makes it cheap in salary but cost lot more when i buy it. Now you can say my team grows around 16 *14 Weeks + 400k(cup income) -> roughly 620k.

Lets take a look at some of my players:
(4595070) - i bought him fpr 7,3M and he is still one of the coolest PF in the Game, also becaused i trained him nearly all the time for the NT. If i sell him now, i will get most likely around 3-4M. If i buy a new one with his quality, and the old age, it will cost 6. But it was still a good investment, cause through his multiskill i would say a "normal" player with his skill would been more salary expensiv(that wuld mean oi burn money during the salarys cause my income is lower then my salarys)

(6019643) i paid 3,5 M, probadly would get 2,5M now.

etc.

You see here 2 things,on one hand my team declines cause i loose more money then i earn every season. Even with a salary you couldn't compete with my team, cause the rich team will spend money for more salary expensiv players instead of paying higher salaries during the week.

I actually planning to be succesful 2 additional seasons, cause the old dudes are getting better with their experience and i found a team which is hard to beat. But when i make a makeover then, my team will be significant weaker.


Message deleted
Advertisement