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(Newb) 2nd half season plan

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234691.24 in reply to 234691.22
Date: 1/15/2013 9:37:29 PM
Overall Posts Rated:
7878
The statement on purpose of SF/PF JS training is as it looks, except it's mostly with regard to this specific player.

His HA after Driving i'd guess will be an 8 or 9. add 1.5 for PA (11), add at least 2.5 for all the OD, and another 1.5 for JS. you're already at 15 on a superstar, he's pretty much used up a significant chunk of salary that would be better allotted to something else.

Additionally, i wasn't suggesting JS for SF/PF as a method of training JS. I was suggesting it because the difference between IS and JS for SF/PF is so small (i think it's roughly .05 points at level 4 trainer), that it's much more valuable to trade that .05 sublevel gain in IS and the limited ID that it provides for nearly a 3rd of a sublevel in JS.

If you look at this type of training at the basic level, then yes it clearly isn't as useful as many other areas. However, if HA is a concern coming up and you have such a short player, then the tradeoff becomes a much more realistic plan of attack.

Edit: I do value 3's, but Wozz put together a display of the percentages that makes me less interested in getting JR past an 8 on any player at any point in time unless he's already there. The differences between a 9 and 11 in JR really isn't a lot in the scheme of things.

Last edited by FuriousSK at 1/15/2013 9:39:40 PM

This Post:
00
234691.25 in reply to 234691.24
Date: 1/15/2013 9:44:16 PM
Overall Posts Rated:
6363
3s aren't high percentage shots at the NBBA level, but in D.V it's an easy way to make a killing. Second, despite wozz's percentage calculations, all the NT guards have 12+ JR with the exception of Nix, who is on there for his passing only. So it can't be that pointless. And like I said, in a patient offense you're going to need some JR. I'm not saying train JR, but letting it come up with JS would be a good idea, definitely salary-efficient.

This Post:
00
234691.26 in reply to 234691.25
Date: 1/15/2013 9:47:39 PM
Overall Posts Rated:
7878
I just don't think at the D.V level it's that important to train a guy to shoot 3's. I'm fairly certain he could find some decent high range players to help him win it rather than train it (directly or indirectly).

Again, the biggest reason i suggest JS for SF/PF has almost nothing to do with JR or even JS. It's just that i feel the value of added JS is greater than a very slim picking in ID. of significant value again is the fact that there is no HA gain.


Last edited by FuriousSK at 1/15/2013 9:49:24 PM

This Post:
00
234691.27 in reply to 234691.26
Date: 1/15/2013 11:11:04 PM
Overall Posts Rated:
6363
Not saying train 3-point shooting (i.e. train JR), just saying that letting JR pop naturally with more efficient JS training is probably ideal. I guess I just don't like the idea of training sub-optimally or letting a training week go by without making an effort to get the most training possible. But again that's a judgment call. In any case we've presented both sides of the argument in great detail, so instead of continuing this argument ad infinitum I suggest we just let the OP decide what training would be best for his player, based on this information.

This Post:
00
234691.29 in reply to 234691.1
Date: 1/16/2013 5:27:36 PM
Overall Posts Rated:
137137
Well you could build your arena and invest in draft. Other than that good luck

This Post:
00
234691.30 in reply to 234691.1
Date: 1/17/2013 3:30:48 PM
Overall Posts Rated:
126126
So, i just started and inherited a team that's in last place. 6th and 7th are only 1 or 2 games better than me. I'm willing to be patient with the rest of this season. My original plan (after reading through the manual and newbie guide) was to train a couple of my Guards an 18 yr old (edit) Superstar and a 21 yr Old MVP, and look for one more guard to buy at 18/19 in order to train. In the meantime, I planned on just keeping the rest of my mediocre starters so I don't overspend before I know what makes this game tick.

But, a couple of the top teams were also replaced within the last week with new managers so I know their rosters were also reset like mine. Soooo, when i noticed that, it got me thinking...

with half a season left, is it a good idea...
a) to go buy some players to try to compete so I don't demote?
b) or stick with my original plan of patience?

Thanks



Personally.... I'd invest in draft, the 40K a week, and scout 18 year olds only after doing a combine. I would try and find the best available player I can find in the draft and take him with the 1st pick overall... You can assure getting first pick overall still by playing players in such a way to lose games, while maintaining training.

Train the 18year old superstar guard (how tall? skills?) and the 21 year old MVP, don't worry about a 3rd guy per say this season, focus more on getting that first pick in the draft.

Then next year... with that #1 draft pick, and your (now) 19 year old superstar train them together (if possible, otherwise sell the 19 year old superstar guard), and pick up PA or higher potential player, that would need similar training as your draftee...

There's no rush to promote to D. IV, yes, if you can promote you should... but staying back, and investing in your arena, is not such a horrible thing to do either.

This Post:
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234691.32 in reply to 234691.31
Date: 1/18/2013 2:08:12 PM
Overall Posts Rated:
126126
Next year he's not finishing dead last...

This Post:
11
234691.33 in reply to 234691.32
Date: 1/18/2013 4:43:30 PM
Overall Posts Rated:
32293229
Next year he's not finishing dead last...


And he'll still be in V, most likely as the only manager who does any scouting, and without having blown $200,000 on scouting points and still not have enough to *really* scout effectively.