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Testing the "empty lineup prevention" code in Private League matches

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From: Dmitri

This Post:
44
259887.24 in reply to 259887.1
Date: 7/3/2014 8:03:50 PM
Delta 9
II.4
Overall Posts Rated:
6464
Second Team:
Euphoria Seekers
That's outrageous !! The empty lineup is the most effective ...

From: Myles
This Post:
33
259887.25 in reply to 259887.24
Date: 7/3/2014 9:58:03 PM
Overall Posts Rated:
323323
I think that the removal of blank lineup would be an amazing idea.
It should have been done a while ago.
Who deserves to get rewarded by letting your fictional coach decide who goes in at the specific time.
If you want to do well in your games,
do it in work not by luck.

This Post:
33
259887.26 in reply to 259887.24
Date: 7/3/2014 10:01:56 PM
Headless Thompson Gunners
Naismith
Overall Posts Rated:
708708
Second Team:
Canada Purple Haze BC
That's outrageous !! The empty lineup is the most effective ...


Not sure if you're serious or not.
I Find blank a loophole that needed fixing.
The game like every other one except this one should require the manager to set a line up.
That it is the laziest AND the most effective is certainly a good enough reason to be rid of it.
Good riddance!

This Post:
99
259887.27 in reply to 259887.26
Date: 7/4/2014 12:09:47 AM
Brutus Buckeye
II.2
Overall Posts Rated:
206206
Second Team:
The Ironmen
Blank lineup has the best, most realistic substitutions. I don't want to see this option removed until they provide more control on substitutions.

From: Jelme

This Post:
44
259887.28 in reply to 259887.23
Date: 7/4/2014 1:20:07 AM
Overall Posts Rated:
5050
I'd be in favor of the removal of "blank lineups" but we really do need some different substitution patterns to take it's place. Something like a slider to indicate the minutes share given to backup-starter and an ability to set a working rotation among multiple spots (thinking 3 bigs rotating equally among PF/C).

This Post:
22
259887.29 in reply to 259887.27
Date: 7/4/2014 1:57:23 AM
Overall Posts Rated:
129129
The blank lineup has certainly pissed me off.

A team with 7 players having guys sub out at various different times is certainly annoying. This really makes it hard to plan against a team doing that.

The other issues is that the players are "fresher" in the 4th. In a close game this can really suck for the traditionalist.

It also annoys me that it is easier to manage gameshape with blank lineups than it is with setting the depth chart. Good riddance.

So I think this will be a good change overall.

This Post:
22
259887.31 in reply to 259887.30
Date: 7/4/2014 5:21:15 AM
TrenseRI
III.2
Overall Posts Rated:
36003600
Second Team:
ChiLeaders
We may or may not agree on the legality of the "feature/loophole", but the chosen path for the game is to try and fix that. This is not the intention of this thread as the decision has already been made. This thread should be used for reports on the effectiveness of the new code.

However, looks like we're not that close to a solution since today we had an issue with the new game engine which delayed training and had to replace it with the old version, which basically means that BL prevention is postponed till next week.

From: Phyr

This Post:
99
259887.33 in reply to 259887.32
Date: 7/4/2014 6:16:30 AM
Overall Posts Rated:
654654
If you are getting rid of the blank lineup, you need to do something about high stamina players. It's very hard to manage minutes for GS for these players. I should be able to start a player twice in a week and not have to worry about him getting 75-80+ minutes and ruining his game shape. It basically punishing a guy for being in too good of athletic conditioning.

From: Myles

To: Phyr
This Post:
00
259887.34 in reply to 259887.33
Date: 7/4/2014 8:24:03 AM
Overall Posts Rated:
323323
I have mever played BL in a real game.
I have played it once or twice in a PL.
I think that BL are the easy way out and
I want to win in this game through the work.
But, on the other hand, players should have different GS levels.

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