Player A:
10 5
15 11
12 11
10 11
6 7
Position: PG
TSP: 98
Salary: 21.000$
Player B:
17 11
6 13
15 8
3 4
5 5
Position: SF
TSP: 87
Salary: 26.500$
I think we all know who's more useful. Heck, I could use Player A in my II division. But Player A will be lost forever if fired/botified and Player B will be in TL.
Another example for a big guy:
11 5
8 11
12 9
6 15
12 9
Position: PF
TSP: 98
Salary: 29.000$
A marvelous player for any outside oriented team. Too bad he'll never be a FA, because his salary isn't suitable for it. On the contrary this guy:
4 3
1 2
3 2
14 12
14 5
Position: C
TSP: 60
Salary: 37.500$
...he'll be available as a FA...
My proposal for Free Agents is to take into account skill points. There are lots of players that are lost that would be extremely useful to a range of teams from DV to DII. That would relieve the market A LOT. Current system is fine for a 40-50k userbase. But these days are long gone and BB needs to adapt.
This would help many newcomers to buy a couple of older, yet useful and not salary inflated players. With another proposal that I have, to let newcomers train with an increased rate in training (applied ONLY in their generated players, not the ones they buy and ONLY for their first 2-3 seasons), I think more players will be attached in BB and the market will be stable again.