hey Steve just to chime in here.
Ive never trained hard capped players. However i have done lots of research on this in the past.
What i found was a few things which were anecdotal, but never really found any concrete evidence. 99% of the evidence points to the soft cap and hard caps of the potential are essentially that. Fundamentally, the cap is reached when the hard cap is reached. Training slows down significantly when the soft cap is reached.
Whilst not statistically or mathematically true, essentially the training rate once the hard cap of the potential player has been reached trends to such a low decimal/percentage, that it is essentially zero. (Mathematically, its probably a logarithmic function).
However - there are several reasons why this has been disputed. Note that these are not my ideas and are merely things ive read over the years.
- Hard cap data inputs are not statistically strong -
Most of the training data submitted by users to create the potential cap scores, is skewed (in my opinion and no discredit to the wonderful work done by people on this ).
Most people would have submitted training data for two types of training scenarios
a) High potential player
b) Primary training
Lets look at these two things and an example.
There was a player shown to me a long time ago, with Perennial Allstar potential. He was WAY WAY WAY past his training cap - as in like, 20 skill points past. there were also other players whom based on the 'it takes a full game year to get one pop' scenario - would have taken multiple game years to get those pops past their cap. But just impossible in terms of their age and skill numbers. (i don't have references anymore sorry).
The point being is in reference to a) I believe that the hard caps are not as hard, as you go down the chain of potential. That is - a Hard cap on a HoFmer, is a lot 'harder' than the hard cap on a 'Starter' potential.
This means that you should be able to train lower potential players easier past their potential, the lower the potential is.
However nobody trains a 'Starter' potential player beyond their hard cap (in fact, hardly anyone trains a Starter potential player fullstop).
Thus this is why i believe that with scenario a) the hard cap statistical data is skewed more towards the higher potential players.
Now lets look at elastic effect.
Holy dooly - i think people underestimate the effect that this has on training. Take the simple scenario mentioned during these threads.
(and im paraphrasing here)
"Took me one year to get one pop" and lets assume one game year.
I can almost guarantee - that this player has an imbalance of skills. Why? Because 99% of players do. Topping up that Inside Shot on a Power Forward who is capped? yer of course it is going to take a year..... why? Because his passing is mediocre, his Shot blocking is Average, and he has Inept Jump Range.
Its essentially the elastic effect imposing itself on the training, during the cap period.
So in summary, id like to see a Low Potential player, with really even stats, whom is hard capped, get trained. And see the training speed. A 6'0 Bench Warmer with all Mediocre/Average skills (would that make him capped?) , getting OD training ..... see the speed then.
Anyways thats my little input into the conversation.
Last edited by Coach Regan at 2/21/2016 8:34:20 AM