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Suggestions > Eliminate Shotblocking

Eliminate Shotblocking

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This Post:
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38060.24 in reply to 38060.23
Date: 7/10/2008 7:51:07 PM
Overall Posts Rated:
155155
Instead of getting rid of shot blocking why not make it more helpful? For example, shot blocking improves a player's inside d or acts as a type of cap on inside d.

I like the number of skills right now. Without SB, inside guys would only have 3 key skills to train.

Run of the Mill Canadian Manager
This Post:
00
38060.25 in reply to 38060.24
Date: 7/10/2008 9:27:47 PM
Overall Posts Rated:
11
no matter what you say!

shot blocking is part of basketball and cannot be taken away!

i dont know what his thinking for this, but there is a excitement going to this, you know your defense is working for you!

i hate to say this, but this is like the thread saying about assist though he got prominent or proficient level he still only get less than 5-6 assist per game!

this shouldnt be taken out!

This Post:
00
38060.26 in reply to 38060.25
Date: 7/11/2008 5:58:14 PM
Overall Posts Rated:
506506
My guess is that SB helps your defense as well. IRL I find it really annoying if all defenders are keeping their arms up, always trying to block the shot. They make it harder for me to take a shot, isn't that part of shot blocking as well?

Wouldn't it be possible that shot blocking contributes a little to both OD and ID? More to ID than OD probably, but wouldn't that be realistic?

I don't think you can conclude wether SB is a valueable skill or not by just looking at the BLK/Game.

Last edited by BB-Patrick at 7/11/2008 6:01:44 PM

This Post:
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38060.27 in reply to 38060.26
Date: 7/11/2008 7:09:28 PM
Overall Posts Rated:
137137
I don't think you can conclude wether SB is a valueable skill or not by just looking at the BLK/Game.


I agree with this...but the game engine model needs to do a better job approximating the real game and when it does, it should produce bpg stats that are similar to RL statistics (like it does with the other stats).

Steve
Bruins

This Post:
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38060.28 in reply to 38060.27
Date: 7/12/2008 12:43:16 AM
Overall Posts Rated:
11
still it has to adjust

dalembert can block 7 times a game but at times not even one

nor did okafor

this dimension is important as to play this game, its amazing to see a last shot attempt being block on your stat sheet!


This Post:
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38060.29 in reply to 38060.26
Date: 7/12/2008 9:39:47 AM
Overall Posts Rated:
9696
Wouldn't it be possible that shot blocking contributes a little to both OD and ID? More to ID than OD probably, but wouldn't that be realistic?

I don't have the exact info on this, but if you ask me which skills should go into the calculation of, for instance, inside defense I'd add blocking in the formula, yes.

They are not your friends; they dispise you. I am the only one you can count on. Trust me.
This Post:
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38060.30 in reply to 38060.29
Date: 7/12/2008 9:49:54 AM
Overall Posts Rated:
2222
yeah i think so too... blocking will be more effective if it comes with a prominent (or at least strong) inside defense. like speed... it's not included in the ratings, but it is formed by having high handling and stamina/game shape (IMO)

i'm not sure if you could gain blocking from ID/OD... though i always thought that maybe it does.

This Post:
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38060.31 in reply to 38060.11
Date: 7/13/2008 5:19:52 PM
Overall Posts Rated:
1010
I LOVE SHOTBLOCKING! And my players do these blocks quite a lot. So LET SHOTBLOCKING ALIVE![match=XXX]

From: Shoei

This Post:
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38060.32 in reply to 38060.31
Date: 7/13/2008 9:45:52 PM
Overall Posts Rated:
11
amen brother!!!

This Post:
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38060.33 in reply to 38060.32
Date: 7/16/2008 4:30:05 PM
Le Cotiche
III.1
Overall Posts Rated:
772772
i think shotblocking also affects the possibility to foul an inside shot
one of my best inside players has a very low shotblocking and he averages 3.6 fouls per game

This Post:
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38060.34 in reply to 38060.33
Date: 7/16/2008 5:38:36 PM
Overall Posts Rated:
00
I hope dikembe mutombo doesn't see your post.

What about the finger? Where will it go?

http://www.youtube.com/watch?v=3NdLfzrQluM

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