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The Quest for the Formulas (thread closed)

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This Post:
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46657.24 in reply to 46657.21
Date: 9/14/2008 6:43:38 AM
Overall Posts Rated:
88
Thank you for the most interesting thread in the game!!
You have given a fantastic effort and I love it.

I want to tell you that I used your rating formula to create a simple XML rating tool that I use now for evaluating players before purchasing them.
It is very useful although it is clear that the formula is not perfect, since players' basic rating does not always fit their "declared" position.
I call basic rating to the rating a player has, based on his skills, before combining in the stamina, game shape and experience.
What I found is that a player entitled a POWER FORWARD might have according to his given skills a better rating as a CENTER.
This means that the formula is not identical to the one used by the engine when deciding about the position-title of the player.

Still, this is a great tool, effective and very practical.
I use my XML rating tool regularly now to evaluate players on the transfer list and the results are very satisfying.

I can also say (from the short period of time I am doing it) that you provided me another way to validate the importance of wide range of qualities. Players with high rating for the neighboring positions (or even for all positions) turn out to be better players with better results, than players with one fantastic rating for only a specific position.

I also use it to decide on the specific line-up for a specific game. I combine the game-shape factor in with the formula: BR (basic rating) multiplied by the GS, then divided by 10. I think it is not far, but I'm not completely happy with it and think it might still credit GS too much .

I avoid combining the stamina in, since I typically give free hand to the coach, and I think that if the players' stamina is beyond a basic minimal level, less stamina will result in less minutes instead of lower ratings.

I also did not find the way to treat experience. I suspect that experience is not individual, which means – experience, especially in the ending minutes of each period will have an impact on the final result - winning or losing. This might be calculated as the sum of the experience on the field at a certain moment, but it might also be according to the maximal experience of a certain player (one player with high experience and 4 other players with no experience at all, might be better than 5 with medium experience).
Anyway I suspect that experience will improve the team's results not necessarily the team's specific ratings, and will have no impact at all on the individual ratings.

One more thing –

I thought it might be useful to you (for making your formula even better) if I indicate the specific deviations I came across. I'll start with the more serious deviations

Best position according to rating: C. Title: PF. Most common. According to my experience – 30-40% of PF. (can give you 4 detailed examples if needed).

Best position according to rating: SG. Title: SF. Common. According to my experience - 10-20% of SF. (can give you 3 detailed examples if needed).


Best position according to rating: SG. Title: PG. (can give you a detailed example if needed)
Best position according to rating: C. Title: PG. (can give you a detailed example if needed).
Best position according to rating: PG. Title: SF.
Best position according to rating: PG. Title: PF. (can give you a detailed example if needed).

As I see it – most accurate ratings are for Centers. Least accurate for both Forward positions.


This Post:
00
46657.26 in reply to 46657.25
Date: 9/15/2008 1:27:05 PM
Overall Posts Rated:
404404


Anyway I suspect that experience will improve the team's results not necessarily the team's specific ratings, and will have no impact at all on the individual ratings.
I'm not sure you're right here. The main problem is that there are so few players with high experience in a (my) team to try things out.

I've noticed that a player with high experience in the last minutes of the game take more shots than other players and make points more easily...but this is only in the last two minutes of the quarter

This Post:
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46657.27 in reply to 46657.25
Date: 9/15/2008 4:52:06 PM
Overall Posts Rated:
88
A. Yes, I meant Excel. Sorry about that.
B. As for experience - of course, I am not sure as well. Just my thoughts.
: )
C.
Best position according to rating: C. Title: PG

This player is now on the transfer list, so you can see for yourself:
Bruno Vilaboy (5140088) PG
His ratings are:
PG: 5.236; SG: 4.235; SF: 4.57; PF: 5.25; C: 5.39

This Post:
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46657.28 in reply to 46657.27
Date: 9/19/2008 7:40:37 AM
Overall Posts Rated:
00
A player of mine changed from PG to PF after a training in jump shooting.

From: Rambo

This Post:
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46657.29 in reply to 46657.28
Date: 9/19/2008 9:04:13 AM
New York Jests
IV.30
Overall Posts Rated:
219219
Indeed, JS has a higher correlation to PF salary calculations than to PG salary calculations. If you were to train JR, HN, DR, PA or OD for a week I would bet he would flip back to PG.

From: Thijs

This Post:
00
46657.31 in reply to 46657.30
Date: 9/19/2008 1:44:16 PM
Overall Posts Rated:
9292
Rambo is right anyway: I have had a player change best position after een non pop training week, so even a raise in subskill can trigger a position change :)

This Post:
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46657.32 in reply to 46657.30
Date: 9/19/2008 4:40:14 PM
Overall Posts Rated:
00
Nice. Did he pop by the way (I guess it's not necessary that he did)?
Otherwise Rambo is right.


In fact, last two weeks were very busy for my player, hehe.

week 1: PF
training: pressure -> pop in perimeter defense
week 2: PG
training : jump shooting -> no pops
week 3: PF

i'll mail you his abilities

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