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Potential and Pops

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83282.24 in reply to 83282.10
Date: 3/31/2009 2:48:00 AM
Overall Posts Rated:
9696
I would say that its not logical at all... if it takes best possition into account, it would result in traning a SF you have to start with the skills in the right order not to hit the cap.

uh? and why would he not?

it is not that when he switches best position, he looses the skills he already trained... so eventually he will hit his cap.

It would take longer for him to hit his cap if you can have him constantly switching his best position (for you have to train him very variated) yes... so BINGO! ;)

They are not your friends; they dispise you. I am the only one you can count on. Trust me.
This Post:
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83282.25 in reply to 83282.23
Date: 3/31/2009 3:23:28 AM
Overall Posts Rated:
7575

The soft cap is just a number. To determine whether a player has reached his potential, this number is compared to a variable, which is calculated in a manner similar to salary.


So if I have a player who has reached his potential softcap who then changes position due to a pop, is it possible he is now back under the potential softcap because of the position change?

Theoretically, it's not impossible. However, someone else has to chip in about the extent to which salary can change due to position change (at least I always thought it can, though I have no hard evidence on this).
This i would say is the problem if the cap is depending on position.

The salary can not decrease as a result of possition change since the best position is calculated from the position where he gets the highest salary.

Using other parameters then the ones for salary and base it on best possition would make it possible to uncap a capped player with a position change. As far as i can see it...

/Mannen
This Post:
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83282.26 in reply to 83282.25
Date: 3/31/2009 3:55:10 AM
Overall Posts Rated:
9696


The salary can not decrease as a result of possition change since the best position is calculated from the position where he gets the highest salary.


this might be true, but I'm not entirely sure of that.

a while ago, since PFs where rare, they adjusted the formulas to get more PFs , and because of the PFs knew they where rare, asked a little higher wage.
So it might be that a PF, who is on the edge, and turns center, might drop in wage, be it just a little.
We will never notice it, since wages are only updated at the start of each season, yet the softcap might detect it.
The diffrence will be low, so it might only help for 1 extra training. ;)

Now, this aside, even though the softcap is calculated similarly to the wages, nobody said the softcap is using the wages...

There is only 1 thing that is sure: if you train the player in multiple skills you will be able to train him longer, since if you train him in just 1 skill, that skill will go up as fast as possible, and he will reach his cap sooner.

They are not your friends; they dispise you. I am the only one you can count on. Trust me.
This Post:
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83282.27 in reply to 83282.26
Date: 3/31/2009 4:21:03 AM
Overall Posts Rated:
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I´ll quote you on the first part:

this might be true, but I'm not entirely sure of that.


The second part i disagree with even if i get you point:

There is only 1 thing that is sure: if you train the player in multiple skills you will be able to train him longer, since if you train him in just 1 skill, that skill will go up as fast as possible, and he will reach his cap sooner.

I think this is only true if skills are weighted and if the skill you talk about is the one most heavily weighted.

/Mannen
This Post:
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83282.28 in reply to 83282.27
Date: 3/31/2009 4:36:28 AM
Overall Posts Rated:
9696
skills are weighted.

and the 1 skill will be one of the most heavely weighted for the best position he receives, otherwise it can't be his best position since he only has 1 skill that is way better then the rest.

They are not your friends; they dispise you. I am the only one you can count on. Trust me.
This Post:
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83282.29 in reply to 83282.28
Date: 3/31/2009 5:07:17 AM
Overall Posts Rated:
7575
and the 1 skill will be one of the most heavely weighted for the best position he receives, otherwise it can't be his best position since he only has 1 skill that is way better then the rest.
I dont get this, are you referring to a specific case?

/Mannen
This Post:
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83282.30 in reply to 83282.25
Date: 3/31/2009 11:12:33 AM
Overall Posts Rated:
225225
Using other parameters then the ones for salary and base it on best possition would make it possible to uncap a capped player with a position change. As far as i can see it...

Maybe. However, a capped player is training real slow, and the amount of training needed to change position may be significant, so on a practical level I don't think it is a big problem.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
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83282.31 in reply to 83282.30
Date: 3/31/2009 11:32:04 AM
Overall Posts Rated:
9696
Using other parameters then the ones for salary and base it on best possition would make it possible to uncap a capped player with a position change. As far as i can see it...

Maybe. However, a capped player is training real slow, and the amount of training needed to change position may be significant, so on a practical level I don't think it is a big problem.


if you need a lot of ttraining to get him from his best position to an other, this means he needs a lot of other skillincrease to shift (his other skills need to rise above his skillset he already established for his current best position), which makes it automatically so that he again will already have reached his cap in his new position as well.
I think if a capped player uncaps it is only posible for players balancing on the edge between 2 best positions, so very little training in 1 skill might tilt him over to the other best position, so he can uncap, but then, if you train him again, he probably reaches his cap again in the other best position as well...

So practically spoken: once the cap is reached, training isn't beneficial any more. ;)

They are not your friends; they dispise you. I am the only one you can count on. Trust me.
From: Bird

This Post:
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83282.32 in reply to 83282.19
Date: 3/31/2009 12:33:25 PM
Overall Posts Rated:
00
It's a bit confusing. But yeah it helped.

Does that mean that a 200 cm can theoretically become a C , PF, SF, SG, or G dependent on how we train him?

From: Thijs

To: Bird
This Post:
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83282.33 in reply to 83282.32
Date: 3/31/2009 1:20:12 PM
Overall Posts Rated:
9292
Indeed! I have a guy who is 193 cm who came out of the draft as a PF, but because I have only given him outside training he is turned into a SG by now.

From: docend24

This Post:
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83282.34 in reply to 83282.10
Date: 3/31/2009 9:44:57 PM
Overall Posts Rated:
154154
It does not take positions into account, it takes the more or less unique skillset of a player. Positions are based on how those skillsets are balanced and can change after each training update to reflect actual skillset. Best positions are only as initial guide for beginners to make them set their lineup easier and for calculations of salaries during the season update.

Since positions reflect skillset some say they have influence in how the cap works but it is really the skillset what matters - sometimes you can develop strange skillset of players not fitting any position really so it's logical their cap is based on their skillset not the estimated position.

No monoskill cap - you can have a player with one lvl20 skill and (much) low(er) other skills but that's not effective at all. How exactly one überdominant skill works towards the potential cap is hard to tell.


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