BuzzerBeater Forums

BB Global (English) > Scrimmage Game Engine Feedback v2

Scrimmage Game Engine Feedback v2

Set priority
Show messages by
From: Elmacca
This Post:
00
87048.24 in reply to 87048.23
Date: 4/24/2009 5:42:11 PM
Overall Posts Rated:
387387
I'm not convinced that' the right thing to do - I had 5 TOs again, forcing 14.

My lot all have circa respectable handling and passing (with one or two exceptions that have one but not the other) - so if you turn it down again, will I ever commit a TO? Even with your new engine, I've committed just 10 in 96 minutes.

OK, I've forced 32 - but surely that's because my opponents' chose to ignore that handling and passing are designed to play an important part in gameplay.

Don't bend over backwards to make the ME fall in line with metagamers rather than basketball players.

Last edited by Elmacca at 4/24/2009 5:45:04 PM

From: Rislo

This Post:
00
87048.25 in reply to 87048.24
Date: 4/24/2009 8:46:53 PM
Overall Posts Rated:
11
i'm my last scrimmage my team forced 61 loose balls and got 53 steals... i think bb's have tu turn it down a litte bit... otherwise everybody will be playing full court press.. :S

From: Lots
This Post:
00
87048.26 in reply to 87048.25
Date: 4/24/2009 9:17:44 PM
Overall Posts Rated:
00
My last scrimmage, definitely something fishy about rebounding even with the opponent having HCA...he is one division lower and my PF and C are at least equal in rebounding level...yet he got many more rebounds....

This Post:
00
87048.27 in reply to 87048.24
Date: 4/24/2009 11:18:29 PM
Overall Posts Rated:
00
Hi. The reason you only had 5 TO is because the opponent was playing 2-3 zone. I think 3-2 zone would create more TO. FCP would definitely have created a lot more TO.

Last edited by T-MACtotherack at 4/24/2009 11:20:43 PM

This Post:
00
87048.28 in reply to 87048.23
Date: 4/25/2009 1:17:50 PM
Overall Posts Rated:
129129
I still believe that the offensive rebounding is rather skewed. My team, not a bad rebounding bunch even with subs for the most part playing, has been destroyed on the offensive boards giving up 30+ in both scrimmages...probably too many, possibly even way too many...Pappy

Pappy
From: zekick
This Post:
00
87048.29 in reply to 87048.23
Date: 4/25/2009 3:26:34 PM
Overall Posts Rated:
33
okay .. last week i just wanted to fix one big thing at a time, so i didnt fiddle with turnovers or rebounding that much. I think i will turn down the turnovers some, and think about the details of the rebounding model/team rating.



no please keep turnovers as high as they are. this will stopp no-handling teams....


Last edited by zekick at 4/25/2009 3:27:08 PM

From: CrazyEye

This Post:
00
87048.30 in reply to 87048.29
Date: 4/26/2009 9:54:31 AM
Overall Posts Rated:
959959
but i would make defence a no brainer, when fcp is always the best strategy.

This Post:
00
87048.31 in reply to 87048.30
Date: 4/26/2009 10:15:31 AM
Overall Posts Rated:
00
Yea. Just don't make FCP so useful. Otherwise, everyone starts using it.

This Post:
00
87048.32 in reply to 87048.30
Date: 4/26/2009 12:40:03 PM
Overall Posts Rated:
00
but i would make defence a no brainer, when fcp is always the best strategy.


FCP won't always be the best strategy if players pay at least a minimum attention to handling/passing.

Climbing the BB-mountain. Destination: the top.
This Post:
00
87048.33 in reply to 87048.32
Date: 4/26/2009 1:12:21 PM
Overall Posts Rated:
959959
but i would make defence a no brainer, when fcp is always the best strategy.


FCP won't always be the best strategy if players pay at least a minimum attention to handling/passing.


even player with solid skill in this starts to make to en masse ;)

Ok maybe it could be succes then, just to train passing and handling team^^

The change should just change the game a bit, and don't make an entirely new game and punish people for past good decisiion.

Last edited by CrazyEye at 4/26/2009 1:12:59 PM

Advertisement