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Enthusiasm Change

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97717.25 in reply to 97717.24
Date: 6/19/2009 3:04:22 AM
Overall Posts Rated:
959959
but in this case, the tie think is really advancing just for the strongest team. It's really a bit weird how it works, but i think to take it away won't give it more tactical deep like diggler said i would say it takes the main part of it out of the game.

This Post:
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97717.26 in reply to 97717.25
Date: 6/19/2009 8:27:07 AM
Overall Posts Rated:
4545
So I challenge you and everyone who is interested in this topic to come up with an idea that can reform the enthusiasm in a way in which there will be an incentive for people to stick to Normal most of the time, with a handful of TIEs and CTs per season.

My opinion is that the upside of the feature is too big now. That is, you're able to "build enthusiasm" too far from the normal level of 5, thus making it possible to TIE vs CT and still come out on top enthusiasm-wise. I believe the solution would be to reduce the maximum level of enthusiasm possible, making it merely a short-term strategy.

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97717.27 in reply to 97717.26
Date: 6/19/2009 11:39:04 PM
Overall Posts Rated:
00
My opinion on the enthusiasm thing is that it should be a rating for individual players, rather then the entire team. Some players play at a high level of intensity throughout the season, whereas others only step it up in the playoffs. Also, there are players that just don't try, at all. Having a high enthusiasm level for the entire team basically means that the entire team will play at the level of say, Kevin Garnett - who puts in his all every single night. Not many players do that, I think it's ridiculous for enthusiasm to be a team rating.

This Post:
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97717.28 in reply to 97717.27
Date: 6/20/2009 5:23:40 AM
The In Your Face Dunkers
IV.3
Overall Posts Rated:
117117
Nah. Would you add a hidden skill? Unmanageable. Would you add another player's skill then? It would mess up a trasfer market. And remember that KG's intensity affects others on his team. IMHO the only wrong thing with current system is ability to usually TIE and ocassionally press Normal and still win a lot of games.

This Post:
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97717.29 in reply to 97717.28
Date: 6/20/2009 7:11:30 AM
Overall Posts Rated:
485485
One of the attractions Buzzerbeater has for me is creating fictional justifications for the statistical / numerical reality. With regards to enthusiasm, I can come up with all sorts of scenarios to justify / explain the current system. A change that I could see that would reflect my experience would be to modify the enthusiasm to adjust for winning streaks, a small change, perhaps one point for every three or four games won in a row. But I can easily live with what we have now.

This Post:
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97717.30 in reply to 97717.29
Date: 6/20/2009 7:21:02 AM
The In Your Face Dunkers
IV.3
Overall Posts Rated:
117117
I am aware that any change would create some difficulties for GMs so that change should be small.Your idea makes some sense,but instead of streaks maybe it should be determined just be a result of last hame? You TIEd and lost, you don't gain ent. . You won playing TIE you gain ent. just like now you do. I guess any change would be a HUUUGE thread maker:) And there would be a lot of moaning too.

From: Digler

This Post:
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97717.31 in reply to 97717.30
Date: 6/20/2009 10:49:07 AM
Overall Posts Rated:
6161
I think the small change to have the outcome of the game would be a good change. As I said before, if you TIE and win it works like it does today, but if you TIE and lose, then you get only half the gain in enthusiasm. I think this would deter teams from TIE all the time.