Yes, Hattrick has 41 seasons, and still not fallen apart, despite them not adjusting salaries every season. How strange that is.
As a long year Hattrick user and a fan of that game, I have to admit that in the early years Hattrick were struggling to maintain a stable economic situation, and they did have to introduce some measures to keep player prices stable. There was a "economic council" in the game consisting of people with decent knowledge of economics. True, that in Hattrick they didn't change salary formula, they pulled other strings to make the marker situation more stable.
Buzzerbeater took different approach, which I both like and don't. On one hand, the player wages is the most essential part of team financial situation, therefore even the smallest adjustment (5% for instance) could make a big influence on the other parts of the game, like for instance market prices. I would prefer to see smaller marker fluctuations. On the other hand BB is not a basketball clone of Hattrick - they don't try to copy, they going their own direction, and I have big respect for that.
Now if I compare Buzzerbeater to the stage Hattrick was some six years ago, the swings of player prices is bigger here. The other thing that I miss is good price estimation of the players. Knowing the price of your players would:
- enable users to plan their long term strategy easier
- diminish the advantage of day-traders
- also help to stabilize the economy
- last but not least would make it easier for GM to find cheating teams
It's a harder tasks to do in Buzzerbeater due to lack of one dominating skill, and greater number of skills. Small number of users and market transactions is another factor. Still, I think, that BB architects should pay more attention to this.