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Draft: Looking for Ideas

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156.25 in reply to 156.24
Date: 6/6/2007 3:42:58 AM
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If this is supposed to replicate real basketball, then you need the proper age range.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
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This Post:
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156.26 in reply to 156.1
Date: 6/7/2007 9:19:55 PM
Overall Posts Rated:
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For ages couldn't it range from 18-30 because in the NBA a player like Fabrico Oberto from the Spurs was drafted when he was 30. Many European league players get drafted at older ages. The upside to this is the older players will have more experience and skill while the downside is those players will be on your team for immediate impact and not for the future.

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156.27 in reply to 156.26
Date: 6/8/2007 12:39:22 AM
Overall Posts Rated:
303303
With the paucity of young players (and no youth pull system), having to draft 30 year olds would seriously suck.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
00
156.28 in reply to 156.27
Date: 6/8/2007 1:37:41 AM
Overall Posts Rated:
2121
based on hattrick knowledge and the vast difference in training 18 year olds to 22 year olds;
it would suck to draft a 22 year old

Creator of (http://www.buzzerbeaterstats.com) and (http://www.buzzerbeaternews.com/) -- Ex GM of Australia -- Division 1 winner of Italy Season 1 then moved team to Australia after the country was created by the BBs. Australian team manager for 2 seasons. Won various tournaments and division 1 titles in the following seasons.
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156.29 in reply to 156.27
Date: 6/8/2007 2:37:00 PM
Overall Posts Rated:
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With the paucity of young players (and no youth pull system), having to draft 30 year olds would seriously suck.


not if he´s the best player in the whole game ;)

This Post:
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156.30 in reply to 156.28
Date: 6/8/2007 2:47:07 PM
Overall Posts Rated:
303303
Part of the deal is to make the teams with less talent better, and to pull the best teams back a bit, that's basically the concept of a draft.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
00
156.31 in reply to 156.30
Date: 6/9/2007 11:00:41 AM
Overall Posts Rated:
2121
I don't see how giving a team a bad player pulls the already good team back?

My view on the draft is that it gives the bad teams a couple of really good players and gives the top teams a couple of bad players.

The bad players do not have to be untrainable as well as having bad stats.

Creator of (http://www.buzzerbeaterstats.com) and (http://www.buzzerbeaternews.com/) -- Ex GM of Australia -- Division 1 winner of Italy Season 1 then moved team to Australia after the country was created by the BBs. Australian team manager for 2 seasons. Won various tournaments and division 1 titles in the following seasons.
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156.32 in reply to 156.21
Date: 6/10/2007 7:12:34 PM
Overall Posts Rated:
11
I think you should be able to see the age of the players without having to scout them. Age is basic info that anyone would know.

The problem is that if we give the age, people will be able to share information with those that have not done any scouting. Any ideas how we could prevent this?



How about for people who haven't scouted, they see an age range. Like 18-20 or 20-22.

Edited 6/10/2007 7:16:06 PM by Vikman

This Post:
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156.33 in reply to 156.32
Date: 6/11/2007 7:54:40 AM
Overall Posts Rated:
303303
That doesn't solve the problem of those who have scouted giving out that info

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
00
156.34 in reply to 156.33
Date: 6/12/2007 9:56:40 AM
Overall Posts Rated:
2121
But it would halve the chance of people being able to associate skills with a single player based on age.

Creator of (http://www.buzzerbeaterstats.com) and (http://www.buzzerbeaternews.com/) -- Ex GM of Australia -- Division 1 winner of Italy Season 1 then moved team to Australia after the country was created by the BBs. Australian team manager for 2 seasons. Won various tournaments and division 1 titles in the following seasons.
This Post:
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156.35 in reply to 156.1
Date: 6/20/2007 8:51:54 PM
Overall Posts Rated:
00
Have you guys thought about the ramifications of having a draft where the team with the worst record gets a higher draft pick and thus (presumably) the better players? I just wanted to point out that this creates a huge incentive to throw games towards the end of the season.

Obviously this motivation exisits to a certain extent in the NBA, but the integrity of the players on the court and fear of retribution from the fans and/or the league keeps even the worst teams from outright throwing games. That is not the case here.

I point out that in HT there is no draft and thus no incentive to finish lower in a series. In fact, in HT it's quite the opposite as there are bonuses paid to the higher finishing team and there is also relegation to worry about.

With only two divisions in most countries, relegation isn't really a consideration here. I am not aware of any bonuses for where a team finishes in its league, but maybe they exist (or will exist) at the end of the season.

Also, the incentive to throw games is greater if the draft is composed of a few players who are clearly better than the others (as is typically the case in the real NBA draft). If the skills of all the players in the draft is roughly equal, then this isn't as big an issue (but this of course decreases the value of scouting).

Maybe the answer is that each set of 48 players should consist of 16 players who are roughly equal but have "first round talent", 16 players who are roughly equal but have "second round talent", and 16 players who are roughly equal but have "third round talent". This would reduce the incentive to tank games to improve draft position while still rewarding scouting.

For example, the last place team (who picks first) will be able to identify one of the 16 "first round" talents even with just a minimal amount of scouting. Where scounting is especially valuable for the last place team is at the beginning of the second round, where that team could get a "first round" talent who one of the other teams overlooked in the first round.

Similarly, for the first place team (who drafts last), scounting would be important to allow them to identify the remaining "first round" talent or talents when it is their turn to pick at the end of the first round.





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