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From: zyler

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199037.25 in reply to 199037.24
Date: 10/23/2011 10:34:01 PM
Overall Posts Rated:
217217
pretty sure the bb's said awhile back that there wasnt a hidden chemistry factor

This Post:
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199037.26 in reply to 199037.25
Date: 10/25/2011 4:25:00 AM
Overall Posts Rated:
77
But there should be in my opinion. When I think about those teams that buy huge monster players just to win last couple matches, then sells player again... I would like to see something like... very bad game shape for new players or team chemistry factor to prevent managers from doing this so quickly.

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199037.27 in reply to 199037.15
Date: 10/25/2011 4:38:51 AM
Overall Posts Rated:
952952
Personally, I don't think experience makes any difference between two players with the same skills.


And this is coming from a NT coach? Are you sure you are qualified for the job??

Last edited by Koperboy at 10/25/2011 4:41:11 AM

From: zyler

This Post:
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199037.28 in reply to 199037.27
Date: 10/25/2011 5:07:47 AM
Overall Posts Rated:
217217
not aimed at you , but glad another manager i respect sees the value of experience :)


From: Koperboy

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199037.29 in reply to 199037.28
Date: 10/25/2011 5:43:04 AM
Overall Posts Rated:
952952
Thank you for your words! I think experience matters the most in 4th quarter, when a player with high experience will choose the correct move most of the time (shoot/drive/pass/foul) while an inexperienced one will struggle more often than not.

From: zyler

This Post:
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199037.30 in reply to 199037.29
Date: 10/25/2011 5:46:41 AM
Overall Posts Rated:
217217
as do i :)

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199037.31 in reply to 199037.20
Date: 10/25/2011 8:32:21 AM
Overall Posts Rated:
3535
I doubt the hidden team chemistry factor too.
It would be fair to have it though.

One of the things that I would really like is a "nationality chemistry" factor.
I am ok with the rule that Fans prefer players of their own country, but I also think that it would be fair to give a plus to teams whose core is made of players from the same country (even if different from the home country).

For example even if my team is in Italy, I think that having 3-4 Greeks in the team should be a plus, rather than 1 Greek 1 Spaniard 1 Chinese etc.

Last edited by Stavrogin at 10/25/2011 8:32:56 AM

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199037.32 in reply to 199037.29
Date: 10/25/2011 8:59:47 AM
Overall Posts Rated:
246246
Perhaps we should start a new thread about the value of experience...

This Post:
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199037.33 in reply to 199037.32
Date: 10/25/2011 9:01:57 AM
Overall Posts Rated:
952952
Maybe, though effect of experience is very hard to measure and we would have a lot of very different opinions (which is of course a good thing). But I don't think anyone can state that experience doesn't have any effect - if not, why this stat woud exist?

This Post:
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199037.34 in reply to 199037.27
Date: 10/25/2011 9:02:05 AM
Overall Posts Rated:
6060
Personally, I don't think experience makes any difference between two players with the same skills.


And this is coming from a NT coach? Are you sure you are qualified for the job??



Yeah, that's coming from a NT coach. And if you don't have actual data to prove the otherwise, please don't be so ordinary to jump into stupid conclusions. Instead, you should probably ask yourself if what you think you know is actually right, or you might probably think it wrong. In simple words, what you think is right, might be wrong. Again, I use the "if, might, probably" because I have the decency to respect others opinion.


What actually is proven to work in the 4th quarter, is Stamina. You might want to learn that to improve your team ;)

This Post:
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199037.35 in reply to 199037.34
Date: 10/25/2011 9:15:27 AM
Overall Posts Rated:
952952
Then please tell me why does the skill "experience" even exist?

Btw, let's check what Game Manual says...

The central part of the game engine is how the half court offense/defense works. The general idea is that a team gets a series of opportunities to score. What kind, and what the quality of those opportunities are is a function of the offense they are running, the matchups between the offensive players and their defenders. A player must decide whether the opportunity presented is good enough to take a shot… this of course changes as a function of amongst other things… the shot clock, the players experience, the score of the game, the history of the quality of shots the team has seen recently, the offense the team is running, and whether that rookie shooting guard of yours thinks he knows better than the coach does how good he is at making jump shots.


Maybe an application for a NT manager should require reading the Game Manual first.

Sorry if I came onto you a bit harshly; I don't have a problem you didn't know experience affects a player's performance. I have a problem with you firmly believing it doesn't AND you are a NT manager. It just doesn't add up.

Last edited by Koperboy at 10/25/2011 9:26:13 AM

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