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How to build your arena and why!

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This Post:
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273066.25 in reply to 273066.24
Date: 8/23/2015 10:38:25 PM
Overall Posts Rated:
14901490
I am not here to tout my own success, but considering I have been to the finals in 11 of 21 seasons playing this game, I can confidently state you can not only prioritize winning, but actually win while training players.
I think it becomes too expensive to train out of position in D1, but I agree in general with this statement (I trained out of position 1 week out of 4 so far). The game allows for tactical arrangements so the impact can be minimised. For example, if you train out of position at PG, you may play 2 guards at SG and SF and set them to defend PG and SG; and you can avoid tactics heavily reliant on the skills your trainees lack, so for trainees without PA and JR, it might be wise to drop PTB and LI in favour of LP, Patient or Princeton. Coincidentally these last tactics should also reduce the probability of injuries and the chance the trainees are subbed out due to stamina reasons.

That said, I still maintain that investing in players may still be more profitable than the extra revenues coming from investing in the arena. The risk is higher for sure, but the way things are going on the TL it's definitely possible.

Say you have 500k available in the bank. You can build seats or buy a player, the right player which is undervalued right now. Say you get the pricing adjustment right and the expansion will net you 15k extra per week (being generous, I think it's reasonable to expect 10k-15k once you factor in the drop in seat pricing), over 10 weeks that's 150k. In the same amount of time if you can flip a 20k player you bought under market value for 500k and sell him for 1m after 10 weeks, you will make roughly 850k from the sale less the salary you've paid (20k*10=200k). So that's also a 150k profit in the simplest of terms, however presumably that 20k player (worth 1m) would have helped you achieve a better record and gain better gates+merchandising in the 10 weeks you owned him. Investing in players is risky because there is no guarantee you can resell for 1m, it's made less profitable by taxes and it only works if the salary of the player is reasonably low. However the market inflation is your friend here and it's fairly common to see older players selling for more than their previous transactions, while the skills are the same or worse than before.

This Post:
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273066.26 in reply to 273066.25
Date: 8/23/2015 10:48:38 PM
Arizona Desert Storm
III.3
Overall Posts Rated:
11181118
think it becomes too expensive to train out of position in D1, but I agree in general with this statement (I trained out of position 1 week out of 4 so far). .


I totally agree...and full disclosure, I did my out of position training during a tanking season. There is no way I could train out of position with these players and compete against these great D1 teams, let alone beat them.

This Post:
00
273066.28 in reply to 273066.27
Date: 8/23/2015 11:47:01 PM
Overall Posts Rated:
370370
Yes, I agree that investing in the arena while still being competitive is the key balance, which is a far cry from an unqualified "build as big and as fast as possible."

MOST NEW USERS DON"T BUILD … Teams lack the seats to get to the next level. They are being out-earned by bigger arenas.

What I am trying to say is "too much arena" is bad while "too small arena" is bad too.

Woohoo, it looks like we have agreement all the way around, although we all have a different way of stating it. Now see ... that wasn’t so painful, was it?

This Post:
11
273066.30 in reply to 273066.11
Date: 8/24/2015 5:11:17 AM
Overall Posts Rated:
197197
I played BB for 20+ seasons, quit and now I'm back since 4-5 seasons. I'm currently playing at Brazil II division, my arena has just been upgraded to 7,7k (from 7,1k) and I usually make of the average revenue of rivals who have arenas as big as 15k and thus have spent millions and millions more than me to end up making virtually the same money as I do. Of course I think an arena 7,7k big is not big enough, but it is more than big enough for a team which is 4-5 seasons old and plays at a II division.

So actually I'm writing this to thank the users who keep repeating ad eternum that newcomers should expand their arenas as top priority. This kind of advice makes my life here much easier, since it keeps new managers burying their hard earned money on seats they don't need instead of investing in trainees, players etc.

TRIVIA

a 10k arena can make more money than a 20k arena due to the:

a) weather
b) cheerleaders
c) manager's charisma
d) tickets' prices

Last edited by LA-Bernspin at 8/24/2015 5:18:16 AM

This Post:
00
273066.32 in reply to 273066.31
Date: 8/24/2015 5:27:23 AM
Overall Posts Rated:
197197
my average receipts (7120 arena, before the recent update) this season have been $ 233k (playing since season 28)
average receipts of a rival with a 15050 arena $ 259k (playing since season 30)
another with a 29750 arena $ 288k (playing since season 12)
highest average receipt of my division 21750 arena $323k (playing since season 2)

This Post:
00
273066.34 in reply to 273066.33
Date: 8/24/2015 6:12:16 AM
Overall Posts Rated:
197197
my data is taken from Buzzer Manager, why should I lie? arenas in my division range from 7,7k (mine) to 31k; 13 are bigger than 12k; 10 are bigger than 15k; 7 are bigger than 20k; 2 are bigger than 30k; average receipts range from 323k to 179k.

my point is that my team is quite new (only 4 complete seasons). you cannot compare my situation with novo carioca's, for example, who plays since season 1.

in the beginning you can make money not expanding much and playing with prices. you can build carefully. there is no need to rush. your fan base grows with time. this game is a very long term game. i'll keep expanding slowly when my seats will sell out often with max prices. my plans are to promote in 3-4 seasons. by then my arena will be 10-12k, with max prices, it will make the same money as a 20k arena with lower prices and I'll have saved lots of money for other purposes. that's my plan. i'm pretty sure it will work.


This Post:
00
273066.35 in reply to 273066.33
Date: 8/24/2015 6:25:53 AM
Overall Posts Rated:
14901490
I glanced at the numbers and most of the guys with larger arenas in your league are making over 250k a week. And none of them are really flush or perfect on pricing either. I think you should make over 300k minimum in DII. Making less than that I think you will struggle unless the league is week (see small nation status).
yeah as a reference to everyone and to provide some hard numbers:
• D3, I've seen guys with large arenas pulling over $210k in revenues every home game. Darkonako nearly finished this kind of arena last season in my Utopia D3 http://www.buzzerbeater.com/team/276040/arena.aspx and every game earned him over 210k. You can do the math yourself if you are in D3 to how much more weekly cash 210k-220k will give you compared to what you get now
• D2, the best teams with large arenas can pull over $350k every game. I believe I was around $346k on average last season with a 17.6k seater. Again you can do your math and check how much more that is compared to your earnings. That's extra money you can pocket or use for players who will put you in contention for the title
• D1, the best teams earn significantly over 600k (the current top team in the English D1 is making over $620k a week). Here the difference between top and bottom is very large. If you rank at the bottom and don't win road games you may struggle to get to 500k even with accurate pricing

Usually you can safely assume that a top arena with correct pricing allows the manager to afford an extra starter compared to the average competition ($20k-30k in D3, $50k-60k in D2, $100k+ in D1). This is also why you can get away being closer to the average in lower divisions, because a $20k difference in salary (like $200k vs 220k) can be partially offset by salary efficient players for their positions. In D1 an extra $100k player (or 2 $50k players) is a huge advantage ($600k vs $700k roster) which is much harder to offset with efficient players (also because salary efficient players able to have an impact at that level will cost you a fortune).

Anyone feel free to correct the numbers above if you think they are inaccurate. This is meant to provide actual evidence of what a well built arena can net you at different levels. I've only played in DIV (in utopia) for a couple of seasons so I don't know what a large arena can net you there.

Last edited by Lemonshine at 8/24/2015 6:33:45 AM

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