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most expensive transfer ever?

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This Post:
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39933.25 in reply to 39933.24
Date: 7/24/2008 3:03:56 PM
Overall Posts Rated:
225225
That is more profit then a lot of teams make in one season.

If a team is making less than 750k profit per season, their problem is not Buzzerbeater, it's inefficient management.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
00
39933.26 in reply to 39933.25
Date: 7/24/2008 4:22:48 PM
New York Jests
IV.30
Overall Posts Rated:
219219
Profit as in after expenses? I'm in D.III now and am probably an above average team but using my finances as a guide, I would expect the following:

$150,000 Arena and TV Revenue per week
$15,000 in Merch Revenue per week
$70,000 in Player Salary
$50,000 in Staff Salary
$20,000 in Scouting
$25,000 profit per week
$350,000 profit per season

A team can make more each season based on adjustments (less player salary, no scouting, etc.) but the bulk is going to have to come from player sales if you want to make up to $750K and assuming you want to purchase a player or two, you have to train very efficiently to realize the high purchase prices.

This Post:
00
39933.27 in reply to 39933.23
Date: 7/24/2008 4:24:38 PM
New York Jests
IV.30
Overall Posts Rated:
219219
I thought about that as well, but when it comes down to it I think it is relevent. For a lot of teams the ultimate goal of buying a player is not a championship it is to boost revenue (spend money to make money) which is another justification of paying the high purchase price if you know you are going to sell again for more or draw attention to your players or bring in more fans, etc.

This Post:
00
39933.28 in reply to 39933.26
Date: 7/24/2008 4:26:25 PM
Overall Posts Rated:
225225
Profit as in after expenses? I'm in D.III now and am probably an above average team but using my finances as a guide, I would expect the following:

$150,000 Arena and TV Revenue per week
$15,000 in Merch Revenue per week
$70,000 in Player Salary
$50,000 in Staff Salary
$20,000 in Scouting
$25,000 profit per week
$350,000 profit per season

A team can make more each season based on adjustments (less player salary, no scouting, etc.) but the bulk is going to have to come from player sales if you want to make up to $750K and assuming you want to purchase a player or two, you have to train very efficiently to realize the high purchase prices.

If you cannot train a player for sale that's worth at least 750k, you have a problem. If you think you should keep all players you train, you have an even bigger problem.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
00
39933.29 in reply to 39933.28
Date: 7/24/2008 5:05:20 PM
New York Jests
IV.30
Overall Posts Rated:
219219
Let's say ideally you sell 1 player for $750K per year as a first or second year manager that is a big feat in my opinion. You also might buy a good player or two.

Ideally yes it is achievable if you run a good budget and train players and make smart purchases but in general I think you are overestimating a good majority of the managers. I make plenty in profit to run an effective team but I am also one of the top teams in my division and there are 16 of my divisions, a lot of teams out there don't make that much money, not that it is a lot in this economy, but still, its certainly not trivial to everyone.

This Post:
00
39933.30 in reply to 39933.29
Date: 7/24/2008 5:16:43 PM
Overall Posts Rated:
225225
Ideally yes it is achievable if you run a good budget and train players and make smart purchases but in general I think you are overestimating a good majority of the managers.

So the fact that the majority of the managers cannot make a halfway decent plan of managing their team is some sort of a mitigating circumstance?

Without doing any major planning, if you just buy a 'stick' and train hard for a full season, you should be able to make a million off that player. Adding 2 levels to 4 skills is achievable. That means buying a quadruple average player and selling a quadruple strong. You do the math.

Of the 6 players you train, keep 4 and sell 2, and this is 2 million right off the bat. With some careful shopping and drafting, the profit should be even better.

The case in point is that the profit from training should and does dwarf any sort of gate receipt revenue. And if any manager thinks that they can make money and prosper with gate receipts only, they're up for a rude awakening.

Or to trace back to original topic under discussion -- the fact that some guys have no clue how to manage their teams is not a legit ground for the argument 750k into some sort of a gigantic sum.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
00
39933.31 in reply to 39933.28
Date: 7/24/2008 5:54:49 PM
Overall Posts Rated:
20382038
If you cannot train a player for sale that's worth at least 750k, you have a problem. If you think you should keep all players you train, you have an even bigger problem.



gratulation!!you unterstand the reason why poeple play this game!!biggest crap i ever read!!!


Cheers

This Post:
00
39933.32 in reply to 39933.31
Date: 7/24/2008 6:00:57 PM
Overall Posts Rated:
225225
If you cannot train a player for sale that's worth at least 750k, you have a problem. If you think you should keep all players you train, you have an even bigger problem.

gratulation!!you unterstand the reason why poeple play this game!!biggest crap i ever read!!!

Cheers

Sure, you're right -- there are people who don't really care about winning, so they don't need to train or sell or buy players, they can lose all the same without doing that. I stand corrected.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
From: ardain

This Post:
00
39933.33 in reply to 39933.32
Date: 7/24/2008 7:53:31 PM
Overall Posts Rated:
3333
Yes, you should be able to train a player and make a million. Anyone can do it with the proper 18 year old. Just buy a guy with respectable skills and hit auto train. Rinse and repeat.

The problem of BBB is that it provides a supplemental income that the average guy has no chance of ever obtaining. An extra $750k on top of training a guy and making a million is a big deal for any team. Sure you have to manage minutes, but it is not that big a deal since you already have more money to buy extra players.

No one who starts these days has any hope of catching up to the NBBA, no matter how good they are in managing their tactics and team.

From: brian

This Post:
00
39933.34 in reply to 39933.33
Date: 7/24/2008 7:57:43 PM
Overall Posts Rated:
576576
An extra $750k on top of training a guy and making a million is a big deal for any team.


I made 750k extra rev from BBB, but lost prob 300k+ from the losses I took, so net prob 450k roughly (one I had to dive because of the BBB, and another from the BBB). I didn't get any extra training cause I had to play top players every game (two NBBA, BBB, and cup game). I'm only lucky I didn't lose more matches.

If there's a benefit from the BBB, at least looking at fellow US teams that made it, it's really not much at all.

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
From: brian

This Post:
00
39933.35 in reply to 39933.33
Date: 7/24/2008 8:00:28 PM
Overall Posts Rated:
576576
No one who starts these days has any hope of catching up to the NBBA, no matter how good they are in managing their tactics and team.


Tell that to Turkey Sandwiches who's tied for 2nd place.

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
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