sorry let me be clear.. i left a piece out of that logic..it is so rare that it wouldnt justify the development time to implement it, as it would require reprogramming the GE, the interface with the match viewer, the match viewer, and some translation work by all the LAs.... seems like a lot of a small thing.
I agree that coding explicit support for air balls isn't worth it. You missed my admittedly oblique point.
You say you shouldn't code air balls since they're exceedingly rare in the NBA. But the same game engine produces single-digit FT% (often 0%) shooters in sufficient sample sizes, which are non-existent in the NBA.
I've never seen a BB admit that's a problem, and there have been extended debates about this in the Suggestions forum
(58173.1). Maybe it makes sense as a game mechanic to force FT training, I don't know. It would be nice to see a BB explain why that is.
Last edited by Mod-oeuftete at 12/14/2008 9:52:42 AM