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Scrimmage Game Engine Feedback v2

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From: Rislo

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87048.25 in reply to 87048.24
Date: 4/24/2009 8:46:53 PM
Overall Posts Rated:
11
i'm my last scrimmage my team forced 61 loose balls and got 53 steals... i think bb's have tu turn it down a litte bit... otherwise everybody will be playing full court press.. :S

From: Lots
This Post:
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87048.26 in reply to 87048.25
Date: 4/24/2009 9:17:44 PM
Overall Posts Rated:
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My last scrimmage, definitely something fishy about rebounding even with the opponent having HCA...he is one division lower and my PF and C are at least equal in rebounding level...yet he got many more rebounds....

This Post:
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87048.27 in reply to 87048.24
Date: 4/24/2009 11:18:29 PM
Overall Posts Rated:
00
Hi. The reason you only had 5 TO is because the opponent was playing 2-3 zone. I think 3-2 zone would create more TO. FCP would definitely have created a lot more TO.

Last edited by T-MACtotherack at 4/24/2009 11:20:43 PM

This Post:
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87048.28 in reply to 87048.23
Date: 4/25/2009 1:17:50 PM
Overall Posts Rated:
129129
I still believe that the offensive rebounding is rather skewed. My team, not a bad rebounding bunch even with subs for the most part playing, has been destroyed on the offensive boards giving up 30+ in both scrimmages...probably too many, possibly even way too many...Pappy

Pappy
From: zekick
This Post:
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87048.29 in reply to 87048.23
Date: 4/25/2009 3:26:34 PM
Overall Posts Rated:
33
okay .. last week i just wanted to fix one big thing at a time, so i didnt fiddle with turnovers or rebounding that much. I think i will turn down the turnovers some, and think about the details of the rebounding model/team rating.



no please keep turnovers as high as they are. this will stopp no-handling teams....


Last edited by zekick at 4/25/2009 3:27:08 PM

From: CrazyEye

This Post:
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87048.30 in reply to 87048.29
Date: 4/26/2009 9:54:31 AM
Overall Posts Rated:
959959
but i would make defence a no brainer, when fcp is always the best strategy.

This Post:
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87048.31 in reply to 87048.30
Date: 4/26/2009 10:15:31 AM
Overall Posts Rated:
00
Yea. Just don't make FCP so useful. Otherwise, everyone starts using it.

This Post:
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87048.32 in reply to 87048.30
Date: 4/26/2009 12:40:03 PM
Overall Posts Rated:
00
but i would make defence a no brainer, when fcp is always the best strategy.


FCP won't always be the best strategy if players pay at least a minimum attention to handling/passing.

Climbing the BB-mountain. Destination: the top.
This Post:
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87048.33 in reply to 87048.32
Date: 4/26/2009 1:12:21 PM
Overall Posts Rated:
959959
but i would make defence a no brainer, when fcp is always the best strategy.


FCP won't always be the best strategy if players pay at least a minimum attention to handling/passing.


even player with solid skill in this starts to make to en masse ;)

Ok maybe it could be succes then, just to train passing and handling team^^

The change should just change the game a bit, and don't make an entirely new game and punish people for past good decisiion.

Last edited by CrazyEye at 4/26/2009 1:12:59 PM

This Post:
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87048.35 in reply to 87048.34
Date: 5/1/2009 4:30:52 AM
Overall Posts Rated:
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i still can't quite understand the rebounding. In the latest match it was more balanced and maybe someone else has a better example than this one (12722344).
But i still have the feeling, it's not really controlled by the stats of the players.
In this game his SF, PF and C would have matched or put up career highs (supporter feature) in rebounds! all against a better team. My team got "outrebounded" 68 to 60 in total.
His C is on the TL, so respectable was his stat in rebs (none of my players on SF, PF or C has a lower stat than this, even one of my SGs has strong rebounding).

Last edited by Lord^afk at 5/1/2009 4:31:49 AM

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