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From: ZyZla

This Post:
00
130923.26 in reply to 130923.23
Date: 2/11/2010 6:41:12 AM
Overall Posts Rated:
2222
Yes you have different numbers on those players. You still see player rating and his position (one time scouted). Different teams scout different players twise. So creating a draft list from 3 teams scouting combined, will give you an advantage over a team that does not have that info. I would really like to have power over my scouts (of who he will scout), but thinking about the abuse of that system makes me cautious. Even with a 3 day window you can clean up the slate with a few friends. We all know which players will not get scouted twise;) I will not write how to use that system easily in the forums. If you can't think of a way, drop me a BB-mail I will elaborate on this case. It starts with one team scouting every player once -> from there you can use your imagination.


if there would be 60 or maybe even 80 players on the list and you would get just info about age, height (S,M,X,XL,XXL) and position, so don`t you think that there will be a least 4 same looking players if we compare any with all others??? And that would take 15 weeks(60 players) just to get all that info... And even if both teams could manage to do that, what they could compare then having totally different list (your nr1 is his nr28 and so on)... But if you`ll manage to get 8 teams to work together in one league so I would congrat you with such a work done to reveal just couple of players full info and what if all that work goes for getting info of useless players for your and other 4 teams of 8... And if we make 80 players list so it would take 20 week to scout every of them once with all the teams participating spending 40k each week...

ZyZla - ZyZlūnas ZyZlavotas ~c(=
From: Kukoc

This Post:
00
130923.27 in reply to 130923.26
Date: 2/11/2010 7:13:43 AM
Overall Posts Rated:
13361336
I think creating 60 or 80 players is not a solution. In that case there can be great players, that might not be drafted at all (just because they might randomly not get scouted). Let's try to stick to those 48 draftees.

From: CrazyEye

This Post:
00
130923.28 in reply to 130923.27
Date: 2/11/2010 7:24:23 AM
Overall Posts Rated:
959959
I think creating 60 or 80 players is not a solution. In that case there can be great players, that might not be drafted at all (just because they might randomly not get scouted). Let's try to stick to those 48 draftees.


but this will make drafting intresting and not the low budget numbers like today ;)

The original proporse here also is more a low budget one, because you'll get most important informations with the first view and you could also decide not to visit twice.

From: ZyZla

This Post:
00
130923.29 in reply to 130923.27
Date: 2/11/2010 9:44:06 AM
Overall Posts Rated:
2222
I think creating 60 or 80 players is not a solution. In that case there can be great players, that might not be drafted at all (just because they might randomly not get scouted). Let's try to stick to those 48 draftees.


not always huge talents are discovered... and 60 players list would make way more sense, this means not every player is lucky, some of them will go search for other activities instead of playing basketball... That`s life...

Personally for me this would make BB way more fun and a lot more attractive... As well as I haven`t seen such a system anywhere else.

ZyZla - ZyZlūnas ZyZlavotas ~c(=
This Post:
00
130923.30 in reply to 130923.20
Date: 2/11/2010 10:03:32 AM
Overall Posts Rated:
404404
i mentioned it in the past from time to time, the indentifier through high could be avoided in giving it labels like M, L, XL etc. And to be honest this would also be realistic, because it is rarely seen that the high of a basketball player is measured correctly.

I like that(if the limits are public for all).We do'nt need to know exactly the height of a player,but at least I could have ai indication useful for the draft

From: chihorn
This Post:
00
130923.31 in reply to 130923.30
Date: 2/11/2010 10:34:20 AM
New York Chunks
II.2
Overall Posts Rated:
943943
If the big concern is about sharing information, I think we could add another dose or reality to help with this. There could be an "error factor" in the scouting, so that each scout may have a slightly different take on the same players, so this way maybe it's not always easy to identify the players. And maybe the accuracy of the scouting report could be based on how good the scout is (which would be a new staff position). In real life, scouting reports are not going to be perfect, so maybe this is the way out of this sharing information issue.

Or, maybe sharing information isn't such a bad thing. Developing relationships with other teams in one's league is part of the game. Teams plan mutual TIEs, give tips about how to set lineup against other teams, etc. BB is a community, so I wouldn't worry too much about information sharing, especially since it probably won't happen all that much, and where it does it would be part of making a stronger BB community.

Don't ask what sort of Chunks they are, you probably don't want to know. Blowing Chunks since Season 4!
This Post:
00
130923.32 in reply to 130923.23
Date: 2/11/2010 11:21:35 AM
Overall Posts Rated:
118118
Yes you have different numbers on those players. You still see player rating and his position (one time scouted). Different teams scout different players twise. So creating a draft list from 3 teams scouting combined, will give you an advantage over a team that does not have that info. I would really like to have power over my scouts (of who he will scout), but thinking about the abuse of that system makes me cautious. Even with a 3 day window you can clean up the slate with a few friends. We all know which players will not get scouted twise;) I will not write how to use that system easily in the forums. If you can't think of a way, drop me a BB-mail I will elaborate on this case. It starts with one team scouting every player once -> from there you can use your imagination.

I understand your concern about possible abuse, but I really can't imagine a way to share informations with a good reliability. I first observe a player with, say, potential A, height XL (I like the idea to use labels instead of centimeters), age 18 (In my hypotesis I didn't mention position). I scout him one more week and I see terrible skills. All I can say to my frends is: 'if, during your random first observations you see a player with A,XL,18, be carefull because a second observation could be useless. Simply set him at the bottom of your list'. Or, if skills are good, 'don't spend further money and set him at the top of your list'. My friends can accept the suggestion, but they will never be sure that the player is the same

From: Kukoc

This Post:
00
130923.33 in reply to 130923.31
Date: 2/11/2010 11:52:33 AM
Overall Posts Rated:
13361336
They have already created some realism, by letting the scouts give you different game stats.
The problem with information sharing, is those 3-6 "friends" working together. We want to keep this game fair do we not? Ok let's say in some bizarre way everyone shares info. Depending on the players in draft you can calculate how many teams with how much invested you need in order to receive the whole draft info. Leagues with highly active players will get a huge advantage over those who are all playing for themselves. Or leagues with half bots.
Another example: What happens if your championship rival has 5 friends in the league lower position and every one of them CT-s against you and ties against others etc. No chance to gain HC for the playoffs.
I personally dislike any mutual TIE's, it borderlines cheating + I dislike any requested CT-s aswell (with no apparent gain for the CT-ing team).

This Post:
00
130923.34 in reply to 130923.33
Date: 2/11/2010 12:12:53 PM
Overall Posts Rated:
406406
The easiest way to solve all those problems would be to make all the key stats visible to everybody. Nobody of us has ever done some scouting and still we have pretty good knowledge of how the upcoming draft class will look like. Why dont let it be the same in this game?

Drafting late isn't really a punishment if your opponents dont scout a lot or are unlucky and dont scout the key players, if everybody knew who was availiable the weak teams could pick the best players and the best teams would get the rest.

From: chihorn

This Post:
00
130923.35 in reply to 130923.33
Date: 2/11/2010 12:32:11 PM
New York Chunks
II.2
Overall Posts Rated:
943943
They have already created some realism, by letting the scouts give you different game stats.
The problem with information sharing, is those 3-6 "friends" working together. We want to keep this game fair do we not? Ok let's say in some bizarre way everyone shares info. Depending on the players in draft you can calculate how many teams with how much invested you need in order to receive the whole draft info. Leagues with highly active players will get a huge advantage over those who are all playing for themselves. Or leagues with half bots.
Another example: What happens if your championship rival has 5 friends in the league lower position and every one of them CT-s against you and ties against others etc. No chance to gain HC for the playoffs.
I personally dislike any mutual TIE's, it borderlines cheating + I dislike any requested CT-s aswell (with no apparent gain for the CT-ing team).

If 3-6 friends (i.e. 18.8%-33.3% of a league) can really work this closely together, and stick in the same league for a long time (since the helping wasn't good enough to get any friend promoted), so what? How much of an edge can coordinated draft information really help, assuming it can even be pulled off? I'd see such sharing a sign that BB has a nice community of teams who like to work together, be friendly, etc. It's nice when a league's best team have the opportunity to help the worst teams, as could happen in a draft. But if you don't like mutual TIE's because you think that is borderline cheating (instead of just saying that the TIE system itself is what you don't like), then you just aren't in favor of teams looking for win-win deals. If we could have a system of trading players that was fair, you might be against that, too.

But I think this thread is a lot about wanting to make the draft system itself, which tends to get a lot of criticism, better than what it currently is. In the NBA, players need to register for the draft, so every team sees a list of players available through the draft before the draft begins. NBA teams hire scouts to watch college games and practices, high school games, amateur tournaments, pre-draft workouts, international league games, etc., and get much of their information that. But GMs can also read the newspaper, buy scouting reports, watch games on TV or in person, etc. that before a draft, even a team that has a relatively tiny scouting budget still at least knows the names and some background of the 40 best players registered for the draft. The BB draft is so far away from the way that, so I think before killing an idea because of one or two issues that some people may not be comfortable with, we should focus mainly on trying to find a way around real problems and seeing if there's a way to make a new idea work if we think it could make the game fundamentally better.

Don't ask what sort of Chunks they are, you probably don't want to know. Blowing Chunks since Season 4!
From: Kukoc

This Post:
00
130923.36 in reply to 130923.35
Date: 2/11/2010 4:02:00 PM
Overall Posts Rated:
13361336
Yes I think we are different. It's my own problem that I have been working on IT security for so long that I see a lot of loopholes before anything is implemented. But that is beside the point.
I like fair game and that's why I don't like anyone doing mutual ties etc. TIE system is fine on it's own, but everyone should play the "guess what your oponent is doing" game.
In your last reply you were talking about lower leagues. What about the top league. I don't think that in direct competition there should be any friends. 3 teams cooperating for one teams success in top division already is a big deal. Even without draft you can play for the HC advantage. There were big problems with Italyan football teams fixing games etc. It has happened in other countrys aswell. Is that good for the sport? Even some referees in NBA were calling games for money.
Why do you think draft has no names atm + all the info is kind on vague aswell? Because draft info is not ment to be shared. If 3 teams invest 5k every week and get better info from draft than a team going solo and paying 40k. We have a problem there, don't we?
The day that BB announces direct trades between teams, is the day I will search for a new game. I tryed playing travian some time ago, but found out that 90% of the people on top were actually cheating. I knew I was going to quit playing because of that and wanted to see how long it takes for them to catch a cheater. They could not catch me for a month. I even had the same password on 2 of those 5 accounts. After a month I deleted them. No point in playing a game that has no GM knowledge, tools, or presence.

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