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New season news?????

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From: brian
This Post:
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191779.26 in reply to 191779.25
Date: 7/27/2011 3:00:01 PM
Overall Posts Rated:
576576
The details we've been waiting for:

With cross-training, these new techniques emphasize each skill as part of becoming a more complete basketball player, and make reference to every skill. Thus, improvement in driving is related not just to related skills (like handling), but also more weakly to unrelated skills (like shot blocking). For the average player in the game, this will result in approximately 10% slower training in their primary skill than before, and additional training in other skills approximately corresponding to that 10% loss. A particularly well-rounded player will continue to receive cross-training but will see a much lower reduction in primary skill training, while a particularly one-dimensional player will see a larger loss.


My first reaction is to the bolded part, in which I'm thinking about how to revise training plans. Lots of changes here so it's hard to say how to proceed.

At first it seems like the elastic effect is simply being increased, but I'm hesitant to assume it's that simple.

Although players will always receive a set amount of cross-training, it is difficult to predict which unrelated skills will improve on a weekly basis.


So the skills that are cross-trained will be random, or just that the pops will happen randomly due to skill sub-levels? Hmm

JoeKa..is your parrot spreadsheet updated yet?

Last edited by brian at 7/27/2011 3:05:40 PM

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
This Post:
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191779.27 in reply to 191779.26
Date: 7/27/2011 3:05:44 PM
Overall Posts Rated:
12001200
Why on earth driving should make pop shot blocking?
I'm training PG/SG and I already imagine next trainings: you trained OD, you have 2 pops in RB.
/throw keyboard out of the window

For god's sake, why?

This Post:
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191779.28 in reply to 191779.27
Date: 7/27/2011 3:07:26 PM
Overall Posts Rated:
576576
I'm training PG/SG and I already imagine next trainings: you trained OD, you have 2 pops in RB.


Um, i dont think that's what its saying. You still get OD but it, along with the other secondaries it trains, would just train 10% slower. You get some extra cross-training, which may or may not be random for which skills it trains.

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
This Post:
44
191779.29 in reply to 191779.28
Date: 7/27/2011 3:10:50 PM
Overall Posts Rated:
12001200
Of course it will train OD, that's for sure. It would be crazy not to get training in OD.

I'm just saying that if I train OD I do not want rebounding to pop. Ever.
In the same way, if I train driving, I do not want shot blocking to pop. Ever.

Just examples, but good examples because those skills raise players' salaries.

Additionally, this kind of training is illogical.

This Post:
11
191779.30 in reply to 191779.28
Date: 7/27/2011 3:14:00 PM
Overall Posts Rated:
196196
Well now we know its possible to cap out a 23yo MVP Center at $210k (BALANCED).... this is a clever way of slowing primaries (salary) to the point where most teams shouldn't ever build a roster they could find themselves one day not being able to afford.

Training OD has become even more attractive now.... maybe instead of buying OD monsters and adding to their deficiencies, maybe we can buy great players lacking in OD and train this if ID is going to get a boost.....

Can you feel the box closing in on us all...... no room for mavericks anymore ;)

This Post:
11
191779.31 in reply to 191779.30
Date: 7/27/2011 3:21:49 PM
BC Hostivař
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Overall Posts Rated:
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Second Team:
Jirkov
Although players will always receive a set amount of cross-training, it is difficult to predict which unrelated skills will improve on a weekly basis.

I feel really uncomfortable with whis part of the news, it's not good not to be able to control pops (expect for no-training). The others news are fine.

This Post:
33
191779.32 in reply to 191779.26
Date: 7/27/2011 3:22:55 PM
Overall Posts Rated:
744744
The details we've been waiting for:

With cross-training, these new techniques emphasize each skill as part of becoming a more complete basketball player, and make reference to every skill. Thus, improvement in driving is related not just to related skills (like handling), but also more weakly to unrelated skills (like shot blocking). For the average player in the game, this will result in approximately 10% slower training in their primary skill than before, and additional training in other skills approximately corresponding to that 10% loss. A particularly well-rounded player will continue to receive cross-training but will see a much lower reduction in primary skill training, while a particularly one-dimensional player will see a larger loss.


My first reaction is to the bolded part, in which I'm thinking about how to revise training plans. Lots of changes here so it's hard to say how to proceed.

At first it seems like the elastic effect is simply being increased, but I'm hesitant to assume it's that simple.

It seems to me that the elastic effect is being removed altogether. I read it as "players will need every other skill to be high in order for low skills to train quickly." Of course, I have been wrong before. ;)

Although players will always receive a set amount of cross-training, it is difficult to predict which unrelated skills will improve on a weekly basis.


So the skills that are cross-trained will be random, or just that the pops will happen randomly due to skill sub-levels? Hmm

The text implies that it's random, though that seems as though it would be stupidly harder to code than simply training all skills a tiny bit, and the random pops coming from sublevels.


My first reaction to the news was to this line of crap:

As announced previously, during this offseason, all of BuzzerBeater’s trainers have been studying hard at BuzzerBeater University, getting their Ph.D.s in cross-training. As a result, they expect to produce more well rounded athletes.

So I ran to my training page ready to congratulate the BBs for their wisdom on a great change....aaaand, now that they have Ph.D.'s, the trainers STILL don't know how to train a C how to pass, unless they're playing somewhere other than Center.

I really hope that none of the faculty at BuzzerBeater University has tenure, so they can all be fired and replaced with more talented professors.

(http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
Keep your friend`s toast, and your enemy`s toaster.
This Post:
44
191779.33 in reply to 191779.32
Date: 7/27/2011 3:28:54 PM
Overall Posts Rated:
514514
It's one year I don't write in global-forum, but...

I hope not, but...

I think that cross-training could be the worst innovation of this game since season 3.

I could suggest many things that could be usefull than this, but it's not the right forum and when I said something about I received 3 answers, no-one about GMs and BBs, so I play my role of "coach" and no more than this.

I repeat that I hope to be wrong, but if I have really understood the meaning of this "innovation" could be a right reason to leave... we'll see

This Post:
00
191779.34 in reply to 191779.32
Date: 7/27/2011 3:32:44 PM
Overall Posts Rated:
3333
My only issue with this new training method is that when you train multiskilled players, you generally train them in one specific area first (guard/big man), and then train the other area second. The new training method suggests that it will be more difficult initially, but then easier later. These could possibly equalise each other, meaning it is just as hard to train multiskilled players, but harder to train mono-skilled players. While I'm all for reducing the number of salary monsters, I would like it to be easier to train multiskilled players without rotating the position they are playing week to week.
Whilst this is all just speculation at this stage, I am sure this has been thought through properly by the developers, and look forward to seeing how training is affected over the coming season.

This Post:
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191779.35 in reply to 191779.33
Date: 7/27/2011 3:36:14 PM
Overall Posts Rated:
155155
Random cross training. I left the game for a season only to see it continue to sputter. So many good elements there but it is almost like the developers don't know what to do next with it.

Run of the Mill Canadian Manager
This Post:
00
191779.36 in reply to 191779.29
Date: 7/27/2011 3:38:42 PM
Overall Posts Rated:
699699
Hitting hard on primaries increase salaries to insane levels. Unbalanced players and insane salaries leads to lots of problems. That's the logic in this change. I don't have the necessary hindsight to say if it's a good or a bad change but the logic is clear.

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